// Master config for core game modes
// ===================================
-// global gametype setting (0 = deathmatch)
-set gamecfg 0
+// global gametype setting (uses gametype shortname, default gametype is deathmatch)
+set gamecfg "dm"
// =================
// ===========
// this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
set leadlimit 0
-set leadlimit_and_fraglimit 0 "if set, leadlimit is ANDed with fraglimit (otherwise ORed)"
+set leadlimit_and_fraglimit 0 "both leadlimit AND fraglimit must be reached"
set timelimit_override -1 "Time limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
set fraglimit_override -1 "Frag limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
set leadlimit_override -1 "Lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
set g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him"
set g_freezetag_revive_nade 1 "Enable reviving from own nade explosion"
set g_freezetag_revive_nade_health 40 "Amount of health player has if they revived from their own nade explosion"
+set g_freezetag_revive_time_to_score 1.5 "every this amount of seconds give players reviving a frozen teammate 1 point"
set g_freezetag_round_timelimit 360 "round time limit in seconds"
+set g_freezetag_revive_auto 1 "automatically revive frozen players after some time (g_freezetag_frozen_maxtime)"
+set g_freezetag_revive_auto_progress 1 "start the automatic reviving progress as soon as the player gets frozen"
+set g_freezetag_revive_auto_reducible 1 "reduce auto-revival time when frozen players are hit by enemies; set to -1 to reduce it even when they are hit by teammates"
+set g_freezetag_revive_auto_reducible_forcefactor 0.025 "hit force to time reduction conversion factor"
set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen after this time in seconds"
set g_freezetag_teams_override 0
set g_freezetag_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"