const char* dllnames [] =
{
#if defined(WIN32)
- "freetype6.dll",
"libfreetype-6.dll",
+ "freetype6.dll",
#elif defined(MACOSX)
"libfreetype.6.dylib",
"libfreetype.dylib",
map->texture = R_LoadTexture2D(font_texturepool, map_identifier,
map->glyphSize * FONT_CHARS_PER_LINE,
map->glyphSize * FONT_CHAR_LINES,
- data, TEXTYPE_ALPHA, TEXF_ALPHA /*gone: | TEXF_ALWAYSPRECACHE*/ /* | TEXF_MIPMAP*/, NULL);
+ data, TEXTYPE_ALPHA, TEXF_ALPHA /*gone: | TEXF_ALWAYSPRECACHE*/ /* | TEXF_MIPMAP*/, -1, NULL);
} else {
map->texture = R_LoadTexture2D(font_texturepool, map_identifier,
map->glyphSize * FONT_CHARS_PER_LINE,
map->glyphSize * FONT_CHAR_LINES,
- data, TEXTYPE_RGBA, TEXF_ALPHA /*gone: | TEXF_ALWAYSPRECACHE*/ /* | TEXF_MIPMAP*/, NULL);
+ data, TEXTYPE_RGBA, TEXF_ALPHA /*gone: | TEXF_ALWAYSPRECACHE*/ /* | TEXF_MIPMAP*/, -1, NULL);
}
Mem_Free(data);