extern char fs_gamedir [MAX_OSPATH];
extern char fs_basedir [MAX_OSPATH];
+// list of active game directories (empty if not running a mod)
+#define MAX_GAMEDIRS 16
+extern int fs_numgamedirs;
+extern char fs_gamedirs[MAX_GAMEDIRS][MAX_QPATH];
// ------ Main functions ------ //
fs_offset_t FS_Tell (qfile_t* file);
fs_offset_t FS_FileSize (qfile_t* file);
void FS_Purge (qfile_t* file);
+const char *FS_FileWithoutPath (const char *in);
const char *FS_FileExtension (const char *in);
int FS_CheckNastyPath (const char *path, qboolean isgamedir);
-qboolean FS_ChangeGameDir(const char *string);
+qboolean FS_CheckGameDir(const char *gamedir);
+qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean complain, qboolean failmissing);
+qboolean FS_IsRegisteredQuakePack(const char *name);
+int FS_CRCFile(const char *filename, size_t *filesizepointer);
+void FS_Rescan(void);
typedef struct fssearch_s
{