FS_ChangeGameDirs
================
*/
-extern void Host_SaveConfig_f (void);
+extern void Host_SaveConfig (void);
extern void Host_LoadConfig_f (void);
qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean complain, qboolean failmissing)
{
// halt demo playback to close the file
CL_Disconnect();
- Host_SaveConfig_f();
+ Host_SaveConfig();
fs_numgamedirs = numgamedirs;
for (i = 0;i < fs_numgamedirs;i++)
default:
return -1;
}
- if (offset < 0 || offset > (long) file->real_length)
+ if (offset < 0 || offset > file->real_length)
return -1;
// If we have the data in our read buffer, we don't need to actually seek