/*
DarkPlaces file system
- Copyright (C) 2003-2005 Mathieu Olivier
+ Copyright (C) 2003-2006 Mathieu Olivier
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
void FS_Dir_f(void);
void FS_Ls_f(void);
+static const char *FS_FileExtension (const char *in);
+static searchpath_t *FS_FindFile (const char *name, int* index, qboolean quiet);
static packfile_t* FS_AddFileToPack (const char* name, pack_t* pack,
fs_offset_t offset, fs_offset_t packsize,
fs_offset_t realsize, int flags);
qboolean fs_modified; // set true if using non-id files
-cvar_t scr_screenshot_name = {0, "scr_screenshot_name","dp"};
+cvar_t scr_screenshot_name = {0, "scr_screenshot_name","dp", "prefix name for saved screenshots (changes based on -game commandline, as well as which game mode is running)"};
/*
if (! PK3_GetEndOfCentralDir (packfile, packhandle, &eocd))
{
- Con_Printf ("%s is not a PK3 file", packfile);
+ Con_Printf ("%s is not a PK3 file\n", packfile);
close(packhandle);
return NULL;
}
// Multi-volume ZIP archives are NOT allowed
if (eocd.disknum != 0 || eocd.cdir_disknum != 0)
{
- Con_Printf ("%s is a multi-volume ZIP archive", packfile);
+ Con_Printf ("%s is a multi-volume ZIP archive\n", packfile);
close(packhandle);
return NULL;
}
#if MAX_FILES_IN_PACK < 65535
if (eocd.nbentries > MAX_FILES_IN_PACK)
{
- Con_Printf ("%s contains too many files (%hu)", packfile, eocd.nbentries);
+ Con_Printf ("%s contains too many files (%hu)\n", packfile, eocd.nbentries);
close(packhandle);
return NULL;
}
real_nb_files = PK3_BuildFileList (pack, &eocd);
if (real_nb_files < 0)
{
- Con_Printf ("%s is not a valid PK3 file", packfile);
+ Con_Printf ("%s is not a valid PK3 file\n", packfile);
close(pack->handle);
Mem_Free(pack);
return NULL;
count = read (pack->handle, buffer, ZIP_LOCAL_CHUNK_BASE_SIZE);
if (count != ZIP_LOCAL_CHUNK_BASE_SIZE || BuffBigLong (buffer) != ZIP_DATA_HEADER)
{
- Con_Printf ("Can't retrieve file %s in package %s", pfile->name, pack->filename);
+ Con_Printf ("Can't retrieve file %s in package %s\n", pfile->name, pack->filename);
return false;
}
read (packhandle, (void *)&header, sizeof(header));
if (memcmp(header.id, "PACK", 4))
{
- Con_Printf ("%s is not a packfile", packfile);
+ Con_Printf ("%s is not a packfile\n", packfile);
close(packhandle);
return NULL;
}
if (header.dirlen % sizeof(dpackfile_t))
{
- Con_Printf ("%s has an invalid directory size", packfile);
+ Con_Printf ("%s has an invalid directory size\n", packfile);
close(packhandle);
return NULL;
}
if (numpackfiles > MAX_FILES_IN_PACK)
{
- Con_Printf ("%s has %i files", packfile, numpackfiles);
+ Con_Printf ("%s has %i files\n", packfile, numpackfiles);
+ close(packhandle);
+ return NULL;
+ }
+
+ info = (dpackfile_t *)Mem_Alloc(tempmempool, sizeof(*info) * numpackfiles);
+ lseek (packhandle, header.dirofs, SEEK_SET);
+ if(header.dirlen != read (packhandle, (void *)info, header.dirlen))
+ {
+ Con_Printf("%s is an incomplete PAK, not loading\n", packfile);
+ Mem_Free(info);
close(packhandle);
return NULL;
}
pack->next = packlist;
packlist = pack;
- info = (dpackfile_t *)Mem_Alloc(tempmempool, sizeof(*info) * numpackfiles);
- lseek (packhandle, header.dirofs, SEEK_SET);
- read (packhandle, (void *)info, header.dirlen);
-
// parse the directory
for (i = 0;i < numpackfiles;i++)
{
return pack;
}
+/*
+================
+FS_AddPack_Fullpath
+
+Adds the given pack to the search path.
+The pack type is autodetected by the file extension.
+
+Returns true if the file was successfully added to the
+search path or if it was already included.
+
+If keep_plain_dirs is set, the pack will be added AFTER the first sequence of
+plain directories.
+================
+*/
+static qboolean FS_AddPack_Fullpath(const char *pakfile, qboolean *already_loaded, qboolean keep_plain_dirs)
+{
+ searchpath_t *search;
+ pack_t *pak = NULL;
+ const char *ext = FS_FileExtension(pakfile);
+
+ for(search = fs_searchpaths; search; search = search->next)
+ {
+ if(search->pack && !strcasecmp(search->pack->filename, pakfile))
+ {
+ if(already_loaded)
+ *already_loaded = true;
+ return true; // already loaded
+ }
+ }
+
+ if(already_loaded)
+ *already_loaded = false;
+
+ if(!strcasecmp(ext, "pak"))
+ pak = FS_LoadPackPAK (pakfile);
+ else if(!strcasecmp(ext, "pk3"))
+ pak = FS_LoadPackPK3 (pakfile);
+ else
+ Con_Printf("\"%s\" does not have a pack extension\n", pakfile);
+
+ if (pak)
+ {
+ if(keep_plain_dirs)
+ {
+ // find the first item whose next one is a pack or NULL
+ searchpath_t *insertion_point = 0;
+ if(fs_searchpaths && !fs_searchpaths->pack)
+ {
+ insertion_point = fs_searchpaths;
+ for(;;)
+ {
+ if(!insertion_point->next)
+ break;
+ if(insertion_point->next->pack)
+ break;
+ insertion_point = insertion_point->next;
+ }
+ }
+ // If insertion_point is NULL, this means that either there is no
+ // item in the list yet, or that the very first item is a pack. In
+ // that case, we want to insert at the beginning...
+ if(!insertion_point)
+ {
+ search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
+ search->pack = pak;
+ search->next = fs_searchpaths;
+ fs_searchpaths = search;
+ }
+ else
+ // otherwise we want to append directly after insertion_point.
+ {
+ search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
+ search->pack = pak;
+ search->next = insertion_point->next;
+ insertion_point->next = search;
+ }
+ }
+ else
+ {
+ search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
+ search->pack = pak;
+ search->next = fs_searchpaths;
+ fs_searchpaths = search;
+ }
+ return true;
+ }
+ else
+ {
+ Con_Printf("unable to load pak \"%s\"\n", pakfile);
+ return false;
+ }
+}
+
+
+/*
+================
+FS_AddPack
+
+Adds the given pack to the search path and searches for it in the game path.
+The pack type is autodetected by the file extension.
+
+Returns true if the file was successfully added to the
+search path or if it was already included.
+
+If keep_plain_dirs is set, the pack will be added AFTER the first sequence of
+plain directories.
+================
+*/
+qboolean FS_AddPack(const char *pakfile, qboolean *already_loaded, qboolean keep_plain_dirs)
+{
+ char fullpath[MAX_QPATH];
+ int index;
+ searchpath_t *search;
+
+ if(already_loaded)
+ *already_loaded = false;
+
+ // then find the real name...
+ search = FS_FindFile(pakfile, &index, true);
+ if(!search || search->pack)
+ {
+ Con_Printf("could not find pak \"%s\"\n", pakfile);
+ return false;
+ }
+
+ dpsnprintf(fullpath, sizeof(fullpath), "%s%s", search->filename, pakfile);
+
+ return FS_AddPack_Fullpath(fullpath, already_loaded, keep_plain_dirs);
+}
+
/*
================
{
stringlist_t *list, *current;
searchpath_t *search;
- pack_t *pak;
char pakfile[MAX_OSPATH];
strlcpy (fs_gamedir, dir, sizeof (fs_gamedir));
// add any PAK package in the directory
for (current = list;current;current = current->next)
{
- if (matchpattern(current->text, "*.pak", true))
+ if (!strcasecmp(FS_FileExtension(current->text), "pak"))
{
dpsnprintf (pakfile, sizeof (pakfile), "%s%s", dir, current->text);
- pak = FS_LoadPackPAK (pakfile);
- if (pak)
- {
- search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
- search->pack = pak;
- search->next = fs_searchpaths;
- fs_searchpaths = search;
- }
- else
- Con_Printf("unable to load pak \"%s\"\n", pakfile);
+ FS_AddPack_Fullpath(pakfile, NULL, false);
}
}
// add any PK3 package in the director
for (current = list;current;current = current->next)
{
- if (matchpattern(current->text, "*.pk3", true))
+ if (!strcasecmp(FS_FileExtension(current->text), "pk3"))
{
dpsnprintf (pakfile, sizeof (pakfile), "%s%s", dir, current->text);
- pak = FS_LoadPackPK3 (pakfile);
- if (pak)
- {
- search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
- search->pack = pak;
- search->next = fs_searchpaths;
- fs_searchpaths = search;
- }
- else
- Con_Printf("unable to load pak \"%s\"\n", pakfile);
+ FS_AddPack_Fullpath(pakfile, NULL, false);
}
}
freedirectory(list);
#endif
// Add the common game directory
- FS_AddGameDirectory (va("%s/%s/", fs_basedir, dir));
+ FS_AddGameDirectory (va("%s%s/", fs_basedir, dir));
#ifndef WIN32
// Add the personal game directory
separator = strrchr(in, '/');
backslash = strrchr(in, '\\');
- if (separator < backslash)
+ if (!separator || separator < backslash)
separator = backslash;
colon = strrchr(in, ':');
- if (separator < colon)
+ if (!separator || separator < colon)
separator = colon;
dot = strrchr(in, '.');
- if (dot == NULL || dot < separator)
+ if (dot == NULL || (separator && (dot < separator)))
return "";
return dot + 1;
fs_mempool = Mem_AllocPool("file management", 0, NULL);
- strcpy(fs_basedir, ".");
- strcpy(fs_gamedir, "");
+ strlcpy(fs_gamedir, "", sizeof(fs_gamedir));
+
+// If the base directory is explicitly defined by the compilation process
+#ifdef DP_FS_BASEDIR
+ strlcpy(fs_basedir, DP_FS_BASEDIR, sizeof(fs_basedir));
+#else
+ strlcpy(fs_basedir, "", sizeof(fs_basedir));
#ifdef MACOSX
// FIXME: is there a better way to find the directory outside the .app?
strlcpy(fs_basedir, com_argv[0], sizeof(fs_basedir));
fs_basedir[split - com_argv[0]] = 0;
}
+#endif
#endif
PK3_OpenLibrary ();
fs_basedir[i-1] = 0;
}
+ // add a path separator to the end of the basedir if it lacks one
+ if (fs_basedir[0] && fs_basedir[strlen(fs_basedir) - 1] != '/' && fs_basedir[strlen(fs_basedir) - 1] != '\\')
+ strlcat(fs_basedir, "/", sizeof(fs_basedir));
+
// -path <dir or packfile> [<dir or packfile>] ...
// Fully specifies the exact search path, overriding the generated one
// COMMANDLINEOPTION: Filesystem: -path <path ..> specifies the full search path manually, overriding the generated one, example: -path c:\quake\id1 c:\quake\pak0.pak c:\quake\pak1.pak (not recommended)
if (!com_argv[i] || com_argv[i][0] == '+' || com_argv[i][0] == '-')
break;
- search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
- if (!strcasecmp (FS_FileExtension(com_argv[i]), "pak"))
- {
- search->pack = FS_LoadPackPAK (com_argv[i]);
- if (!search->pack)
- {
- Con_Printf ("Couldn't load packfile: %s", com_argv[i]);
- Mem_Free(search);
- continue;
- }
- }
- else if (!strcasecmp (FS_FileExtension (com_argv[i]), "pk3"))
+ if(!FS_AddPack_Fullpath(com_argv[i], NULL, false))
{
- search->pack = FS_LoadPackPK3 (com_argv[i]);
- if (!search->pack)
- {
- Con_Printf ("Couldn't load packfile: %s", com_argv[i]);
- Mem_Free(search);
- continue;
- }
- }
- else
+ search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
strlcpy (search->filename, com_argv[i], sizeof (search->filename));
- search->next = fs_searchpaths;
- fs_searchpaths = search;
+ search->next = fs_searchpaths;
+ fs_searchpaths = search;
+ }
}
- return;
}
-
- // add the game-specific paths
- // gamedirname1 (typically id1)
- FS_AddGameHierarchy (gamedirname1);
-
- // add the game-specific path, if any
- if (gamedirname2)
+ else
{
- fs_modified = true;
- FS_AddGameHierarchy (gamedirname2);
- }
+ // add the game-specific paths
+ // gamedirname1 (typically id1)
+ FS_AddGameHierarchy (gamedirname1);
- // set the com_modname (reported in server info)
- strlcpy(com_modname, gamedirname1, sizeof(com_modname));
-
- // -game <gamedir>
- // Adds basedir/gamedir as an override game
- // LordHavoc: now supports multiple -game directories
- for (i = 1;i < com_argc;i++)
- {
- if (!com_argv[i])
- continue;
- if (!strcmp (com_argv[i], "-game") && i < com_argc-1)
+ // add the game-specific path, if any
+ if (gamedirname2)
{
- i++;
fs_modified = true;
- FS_AddGameHierarchy (com_argv[i]);
- // update the com_modname
- strlcpy (com_modname, com_argv[i], sizeof (com_modname));
+ FS_AddGameHierarchy (gamedirname2);
}
- }
- // If "-condebug" is in the command line, remove the previous log file
- if (COM_CheckParm ("-condebug") != 0)
- unlink (va("%s/qconsole.log", fs_gamedir));
-}
+ // set the com_modname (reported in server info)
+ strlcpy(com_modname, gamedirname1, sizeof(com_modname));
-void FS_Init_Commands(void)
-{
- Cvar_RegisterVariable (&scr_screenshot_name);
+ // -game <gamedir>
+ // Adds basedir/gamedir as an override game
+ // LordHavoc: now supports multiple -game directories
+ for (i = 1;i < com_argc;i++)
+ {
+ if (!com_argv[i])
+ continue;
+ if (!strcmp (com_argv[i], "-game") && i < com_argc-1)
+ {
+ i++;
+ fs_modified = true;
+ FS_AddGameHierarchy (com_argv[i]);
+ // update the com_modname
+ strlcpy (com_modname, com_argv[i], sizeof (com_modname));
+ }
+ }
- Cmd_AddCommand ("path", FS_Path_f);
- Cmd_AddCommand ("dir", FS_Dir_f);
- Cmd_AddCommand ("ls", FS_Ls_f);
+ // If "-condebug" is in the command line, remove the previous log file
+ if (COM_CheckParm ("-condebug") != 0)
+ unlink (va("%s/qconsole.log", fs_gamedir));
+ }
+
+ // look for the pop.lmp file and set registered to true if it is found
+ if (gamemode == GAME_NORMAL && !FS_FileExists("gfx/pop.lmp"))
+ {
+ if (fs_modified)
+ Con_Print("Playing shareware version, with modification.\nwarning: most mods require full quake data.\n");
+ else
+ Con_Print("Playing shareware version.\n");
+ }
+ else
+ {
+ Cvar_Set ("registered", "1");
+ if (gamemode == GAME_NORMAL || gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
+ Con_Print("Playing registered version.\n");
+ }
// set the default screenshot name to either the mod name or the
// gamemode screenshot name
Cvar_SetQuick (&scr_screenshot_name, gamescreenshotname);
}
+void FS_Init_Commands(void)
+{
+ Cvar_RegisterVariable (&scr_screenshot_name);
+
+ Cmd_AddCommand ("path", FS_Path_f, "print searchpath (game directories and archives)");
+ Cmd_AddCommand ("dir", FS_Dir_f, "list files in searchpath matching an * filename pattern, one per line");
+ Cmd_AddCommand ("ls", FS_Ls_f, "list files in searchpath matching an * filename pattern, multiple per line");
+}
+
/*
================
FS_Shutdown
// the dup() call to avoid having to close the dup_handle on error here
if (lseek (pack->handle, pfile->offset, SEEK_SET) == -1)
{
- Con_Printf ("FS_OpenPackedFile: can't lseek to %s in %s (offset: %d)",
+ Con_Printf ("FS_OpenPackedFile: can't lseek to %s in %s (offset: %d)\n",
pfile->name, pack->filename, pfile->offset);
return NULL;
}
dup_handle = dup (pack->handle);
if (dup_handle < 0)
{
- Con_Printf ("FS_OpenPackedFile: can't dup package's handle (pack: %s)", pack->filename);
+ Con_Printf ("FS_OpenPackedFile: can't dup package's handle (pack: %s)\n", pack->filename);
return NULL;
}
*/
if (qz_inflateInit2 (&ztk->zstream, -MAX_WBITS) != Z_OK)
{
- Con_Printf ("FS_OpenPackedFile: inflate init error (file: %s)", pfile->name);
+ Con_Printf ("FS_OpenPackedFile: inflate init error (file: %s)\n", pfile->name);
close(dup_handle);
Mem_Free(file);
return NULL;
// Found it
if (!diff)
{
- if (!quiet)
- Con_DPrintf("FS_FindFile: %s in %s\n",
+ if (!quiet && developer.integer >= 10)
+ Con_Printf("FS_FindFile: %s in %s\n",
pak->files[middle].name, pak->filename);
if (index != NULL)
dpsnprintf(netpath, sizeof(netpath), "%s%s", search->filename, name);
if (FS_SysFileExists (netpath))
{
- if (!quiet)
- Con_DPrintf("FS_FindFile: %s\n", netpath);
+ if (!quiet && developer.integer >= 10)
+ Con_Printf("FS_FindFile: %s\n", netpath);
if (index != NULL)
*index = -1;
}
}
- if (!quiet)
- Con_DPrintf("FS_FindFile: can't find %s\n", name);
+ if (!quiet && developer.integer >= 10)
+ Con_Printf("FS_FindFile: can't find %s\n", name);
if (index != NULL)
*index = -1;
char real_path [MAX_OSPATH];
// Open the file on disk directly
- dpsnprintf (real_path, sizeof (real_path), "%s%s", fs_gamedir, filepath);
+ dpsnprintf (real_path, sizeof (real_path), "%s/%s", fs_gamedir, filepath);
// Create directories up to the file
FS_CreatePath (real_path);
lseek (file->handle, file->offset + (fs_offset_t)ztk->in_position, SEEK_SET);
if (read (file->handle, ztk->input, count) != count)
{
- Con_Printf ("FS_Read: unexpected end of file");
+ Con_Printf ("FS_Read: unexpected end of file\n");
break;
}
error = qz_inflate (&ztk->zstream, Z_SYNC_FLUSH);
if (error != Z_OK && error != Z_STREAM_END)
{
- Con_Printf ("FS_Read: Can't inflate file");
+ Con_Printf ("FS_Read: Can't inflate file\n");
break;
}
ztk->in_ind = ztk->in_len - ztk->zstream.avail_in;
error = qz_inflate (&ztk->zstream, Z_SYNC_FLUSH);
if (error != Z_OK && error != Z_STREAM_END)
{
- Con_Printf ("FS_Read: Can't inflate file");
+ Con_Printf ("FS_Read: Can't inflate file\n");
break;
}
ztk->in_ind = ztk->in_len - ztk->zstream.avail_in;
int FS_VPrintf (qfile_t* file, const char* format, va_list ap)
{
int len;
- fs_offset_t buff_size;
- char *tempbuff = NULL;
+ fs_offset_t buff_size = MAX_INPUTLINE;
+ char *tempbuff;
- buff_size = 1024;
- tempbuff = (char *)Mem_Alloc (tempmempool, buff_size);
- len = dpvsnprintf (tempbuff, buff_size, format, ap);
- while (len < 0)
+ for (;;)
{
- Mem_Free (tempbuff);
- buff_size *= 2;
tempbuff = (char *)Mem_Alloc (tempmempool, buff_size);
len = dpvsnprintf (tempbuff, buff_size, format, ap);
+ if (len >= 0 && len < buff_size)
+ break;
+ Mem_Free (tempbuff);
+ buff_size *= 2;
}
len = write (file->handle, tempbuff, len);
void FS_StripExtension (const char *in, char *out, size_t size_out)
{
char *last = NULL;
+ char currentchar;
if (size_out == 0)
return;
- while (*in && size_out > 1)
+ while ((currentchar = *in) && size_out > 1)
{
- if (*in == '.')
+ if (currentchar == '.')
last = out;
- else if (*in == '/' || *in == '\\' || *in == ':')
+ else if (currentchar == '/' || currentchar == '\\' || currentchar == ':')
last = NULL;
- *out++ = *in++;
+ *out++ = currentchar;
+ in++;
size_out--;
}
if (last)
pak = searchpath->pack;
for (i = 0;i < pak->numfiles;i++)
{
- strcpy(temp, pak->files[i].name);
+ strlcpy(temp, pak->files[i].name, sizeof(temp));
while (temp[0])
{
if (matchpattern(temp, (char *)pattern, true))
numchars = 0;
for (listtemp = liststart;listtemp;listtemp = listtemp->next)
{
+ size_t textlen;
search->filenames[numfiles] = search->filenamesbuffer + numchars;
- strcpy(search->filenames[numfiles], listtemp->text);
+ textlen = strlen(listtemp->text) + 1;
+ memcpy(search->filenames[numfiles], listtemp->text, textlen);
numfiles++;
- numchars += (int)strlen(listtemp->text) + 1;
+ numchars += (int)textlen;
}
if (liststart)
stringlistfree(liststart);
int linebufpos;
int i, j, k, l;
const char *name;
- char linebuf[4096];
+ char linebuf[MAX_INPUTLINE];
fssearch_t *search;
search = FS_Search(pattern, true, true);
if (!search)
FS_ListDirectoryCmd("ls", false);
}
+const char *FS_WhichPack(const char *filename)
+{
+ int index;
+ searchpath_t *sp = FS_FindFile(filename, &index, true);
+ if(sp && sp->pack)
+ return sp->pack->filename;
+ else
+ return 0;
+}