}
stringlistfreecontents(&list);
- fs_all_gamedirs = Mem_Alloc(fs_mempool, list2.numstrings * sizeof(*fs_all_gamedirs));
+ fs_all_gamedirs = (gamedir_t *)Mem_Alloc(fs_mempool, list2.numstrings * sizeof(*fs_all_gamedirs));
for(i = 0; i < list2.numstrings; ++i)
{
info = FS_CheckGameDir(list2.strings[i]);