Boston, MA 02111-1307, USA
*/
+#ifdef __APPLE__
+// include SDL for IPHONEOS code
+# include <TargetConditionals.h>
+# if TARGET_OS_IPHONE
+# include <SDL.h>
+# endif
+#endif
+
#include <limits.h>
#include <fcntl.h>
Create a package entry associated with a PK3 file
====================
*/
-pack_t *FS_LoadPackPK3FromFD (const char *packfile, int packhandle)
+pack_t *FS_LoadPackPK3FromFD (const char *packfile, int packhandle, qboolean silent)
{
pk3_endOfCentralDir_t eocd;
pack_t *pack;
if (! PK3_GetEndOfCentralDir (packfile, packhandle, &eocd))
{
- Con_Printf ("%s is not a PK3 file\n", packfile);
+ if(!silent)
+ Con_Printf ("%s is not a PK3 file\n", packfile);
close(packhandle);
return NULL;
}
#endif
if (packhandle < 0)
return NULL;
- return FS_LoadPackPK3FromFD(packfile, packhandle);
+ return FS_LoadPackPK3FromFD(packfile, packhandle, false);
}
FS_ChangeGameDirs(numgamedirs, gamedirs, true, true);
}
-static qfile_t* FS_SysOpen (const char* filepath, const char* mode, qboolean nonblocking);
static const char *FS_SysCheckGameDir(const char *gamedir)
{
static char buf[8192];
fs_mempool = Mem_AllocPool("file management", 0, NULL);
if(com_selffd >= 0)
{
- fs_selfpack = FS_LoadPackPK3FromFD(com_argv[0], com_selffd);
+ fs_selfpack = FS_LoadPackPK3FromFD(com_argv[0], com_selffd, true);
if(fs_selfpack)
{
char *buf, *q;
size_t homedirlen;
#endif
#endif
+#ifndef __IPHONEOS__
char *homedir;
+#endif
#ifdef WIN32
const char* dllnames [] =
// don't care for the result; if it fails, %USERPROFILE% will be used instead
#endif
+ *fs_basedir = 0;
+ *fs_userdir = 0;
+ *fs_gamedir = 0;
+
+#ifdef __IPHONEOS__
+ // fs_basedir is "" by default, to utilize this you can simply add your gamedir to the Resources in xcode
+ // fs_userdir stores configurations to the Documents folder of the app
+ strlcpy(fs_userdir, "../Documents/", sizeof(fs_userdir));
+#else
// Add the personal game directory
if((i = COM_CheckParm("-userdir")) && i < com_argc - 1)
{
fs_basedir[split - com_argv[0]] = 0;
}
#endif
+#endif
#endif
// -basedir <path>
Internal function used to create a qfile_t and open the relevant non-packed file on disk
====================
*/
-static qfile_t* FS_SysOpen (const char* filepath, const char* mode, qboolean nonblocking)
+qfile_t* FS_SysOpen (const char* filepath, const char* mode, qboolean nonblocking)
{
qfile_t* file;