typedef enum bool {false, true} bool;
#endif
+#if defined(__GNUC__) || (defined(_MSC_VER) && _MSC_VER >= 1400)
+#define RESTRICT __restrict
+#else
+#define RESTRICT
+#endif
+
#define GL_NONE 0
#define GL_FRONT_LEFT 0x0400
#define GL_FRONT_RIGHT 0x0401
int size;
unsigned char *bytes;
int mipmap[DPSOFTRAST_MAXMIPMAPS][5];
- int clampmin[3];
- int clampmax[3];
- int wrapmask[3];
}
DPSOFTRAST_Texture;
}
DPSOFTRAST_State_User;
+#define DPSOFTRAST_MAXSUBSPAN 16
+
typedef struct DPSOFTRAST_State_Draw_Span_s
{
int start; // pixel index
int length; // pixel count
int startx; // usable range (according to pixelmask)
int endx; // usable range (according to pixelmask)
+ unsigned char mip[DPSOFTRAST_MAXTEXTUREUNITS]; // texcoord to screen space density values (for picking mipmap of textures)
unsigned char *pixelmask; // true for pixels that passed depth test, false for others
// [0][n][] is start interpolant values (projected)
// [1][n][] is end interpolant values (projected)
DPSOFTRAST_BLENDMODE_MUL,
DPSOFTRAST_BLENDMODE_MUL2,
DPSOFTRAST_BLENDMODE_SUBALPHA,
+ DPSOFTRAST_BLENDMODE_PSEUDOALPHA,
DPSOFTRAST_BLENDMODE_TOTAL
}
DPSOFTRAST_BLENDMODE;
{DPSOFTRAST_BLENDMODE_MUL, GL_ZERO, GL_SRC_COLOR, false},
{DPSOFTRAST_BLENDMODE_MUL, GL_DST_COLOR, GL_ZERO, false},
{DPSOFTRAST_BLENDMODE_MUL2, GL_DST_COLOR, GL_SRC_COLOR, false},
+ {DPSOFTRAST_BLENDMODE_PSEUDOALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA, false},
{DPSOFTRAST_BLENDMODE_SUBALPHA, GL_SRC_COLOR, GL_ONE, true}
};
// allocate the pixels now
texture->bytes = calloc(1, size);
- texture->clampmin[0] = 0;
- texture->clampmin[1] = 0;
- texture->clampmin[2] = 0;
- texture->clampmax[0] = texture->width-1;
- texture->clampmax[1] = texture->height-1;
- texture->clampmax[2] = texture->depth-1;
- texture->wrapmask[0] = texture->width-1;
- texture->wrapmask[1] = texture->height-1;
- texture->wrapmask[2] = texture->depth-1;
return texnum;
}
row1 = y*2+1;
if (row1 >= texture->mipmap[i-1][3])
row1 = texture->mipmap[i-1][3]-1;
- o = texture->bytes + texture->mipmap[i ][0] + 4*(texture->mipmap[i ][3] * texture->mipmap[i ][2] * z + texture->mipmap[i ][2] * y );
- i0 = texture->bytes + texture->mipmap[i-1][0] + 4*(texture->mipmap[i-1][3] * texture->mipmap[i-1][2] * layer0 + texture->mipmap[i-1][2] * row0);
- i1 = texture->bytes + texture->mipmap[i-1][0] + 4*(texture->mipmap[i-1][3] * texture->mipmap[i-1][2] * layer0 + texture->mipmap[i-1][2] * row1);
- i2 = texture->bytes + texture->mipmap[i-1][0] + 4*(texture->mipmap[i-1][3] * texture->mipmap[i-1][2] * layer1 + texture->mipmap[i-1][2] * row0);
- i3 = texture->bytes + texture->mipmap[i-1][0] + 4*(texture->mipmap[i-1][3] * texture->mipmap[i-1][2] * layer1 + texture->mipmap[i-1][2] * row1);
+ o = texture->bytes + texture->mipmap[i ][0] + 4*((texture->mipmap[i ][3] * z + y ) * texture->mipmap[i ][2]);
+ i0 = texture->bytes + texture->mipmap[i-1][0] + 4*((texture->mipmap[i-1][3] * layer0 + row0) * texture->mipmap[i-1][2]);
+ i1 = texture->bytes + texture->mipmap[i-1][0] + 4*((texture->mipmap[i-1][3] * layer0 + row1) * texture->mipmap[i-1][2]);
+ i2 = texture->bytes + texture->mipmap[i-1][0] + 4*((texture->mipmap[i-1][3] * layer1 + row0) * texture->mipmap[i-1][2]);
+ i3 = texture->bytes + texture->mipmap[i-1][0] + 4*((texture->mipmap[i-1][3] * layer1 + row1) * texture->mipmap[i-1][2]);
w = texture->mipmap[i][2];
if (layer1 > layer0)
{
if (texture->mipmap[i-1][2] > 1)
{
// average 3D texture
- for (x = 0;x < w;x++)
+ for (x = 0;x < w;x++, o += 4, i0 += 8, i1 += 8, i2 += 8, i3 += 8)
{
o[0] = (i0[0] + i0[4] + i1[0] + i1[4] + i2[0] + i2[4] + i3[0] + i3[4] + 4) >> 3;
o[1] = (i0[1] + i0[5] + i1[1] + i1[5] + i2[1] + i2[5] + i3[1] + i3[5] + 4) >> 3;
else
{
// average 3D mipmap with parent width == 1
- for (x = 0;x < w;x++)
+ for (x = 0;x < w;x++, o += 4, i0 += 8, i1 += 8)
{
o[0] = (i0[0] + i1[0] + i2[0] + i3[0] + 2) >> 2;
o[1] = (i0[1] + i1[1] + i2[1] + i3[1] + 2) >> 2;
if (texture->mipmap[i-1][2] > 1)
{
// average 2D texture (common case)
- for (x = 0;x < w;x++)
+ for (x = 0;x < w;x++, o += 4, i0 += 8, i1 += 8)
{
o[0] = (i0[0] + i0[4] + i1[0] + i1[4] + 2) >> 2;
o[1] = (i0[1] + i0[5] + i1[1] + i1[5] + 2) >> 2;
else
{
// 2D texture with parent width == 1
- for (x = 0;x < w;x++)
- {
- o[0] = (i0[0] + i1[0] + 1) >> 1;
- o[1] = (i0[1] + i1[1] + 1) >> 1;
- o[2] = (i0[2] + i1[2] + 1) >> 1;
- o[3] = (i0[3] + i1[3] + 1) >> 1;
- }
+ o[0] = (i0[0] + i1[0] + 1) >> 1;
+ o[1] = (i0[1] + i1[1] + 1) >> 1;
+ o[2] = (i0[2] + i1[2] + 1) >> 1;
+ o[3] = (i0[3] + i1[3] + 1) >> 1;
}
}
}
dpsoftrast.uniform1i[index] = i0;
}
-void DPSOFTRAST_Draw_LoadVertices(int firstvertex, int numvertices, bool needcolors, int numtexcoords)
+void DPSOFTRAST_Draw_LoadVertices(int firstvertex, int numvertices, bool needcolors)
{
int i;
int j;
}
}
}
- for (j = 0;j < numtexcoords;j++)
+ for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL-2;j++)
{
if (dpsoftrast.pointer_texcoordf[j])
{
void DPSOFTRAST_Array_Transform(float *out4f, const float *in4f, int numitems, const float *inmatrix16f)
{
+ static const float identitymatrix[4][4] = {{1,0,0,0},{0,1,0,0},{0,0,1,0},{0,0,0,1}};
// TODO: SIMD
float matrix[4][4];
int i;
memcpy(matrix, inmatrix16f, sizeof(float[16]));
+ if (!memcmp(identitymatrix, matrix, sizeof(float[16])))
+ {
+ // fast case for identity matrix
+ memcpy(out4f, in4f, numitems * sizeof(float[4]));
+ return;
+ }
for (i = 0;i < numitems;i++, out4f += 4, in4f += 4)
{
out4f[0] = in4f[0] * matrix[0][0] + in4f[1] * matrix[1][0] + in4f[2] * matrix[2][0] + in4f[3] * matrix[3][0];
}
}
+void DPSOFTRAST_Draw_VertexShaderLightDirection(void)
+{
+}
+
void DPSOFTRAST_Draw_Span_Begin(const DPSOFTRAST_State_Draw_Span *span, float *zf)
{
int x;
int endx = span->endx;
float w = span->data[0][DPSOFTRAST_ARRAY_TOTAL][3];
float wslope = span->data[1][DPSOFTRAST_ARRAY_TOTAL][3];
- // TODO: optimize by approximating every 8 pixels?
- for (x = startx;x < endx;x++)
- zf[x] = 1.0f / (w + wslope * x);
+ for (x = startx;x < endx;)
+ {
+ int endsub = x + DPSOFTRAST_MAXSUBSPAN-1;
+ float z = 1.0f / (w + wslope * x), dz;
+ if (endsub >= endx)
+ {
+ endsub = endx-1;
+ dz = endsub > x ? (1.0f / (w + wslope * endsub) - z) / (endsub - x) : 0.0f;
+ }
+ else
+ {
+ dz = (1.0f / (w + wslope * endsub) - z) * (1.0f / (DPSOFTRAST_MAXSUBSPAN-1));
+ }
+ for (; x <= endsub; x++, z += dz)
+ zf[x] = z;
+ }
}
-void DPSOFTRAST_Draw_Span_Finish(const DPSOFTRAST_State_Draw_Span *span, const float *in4f)
+void DPSOFTRAST_Draw_Span_Finish(const DPSOFTRAST_State_Draw_Span *span, const float * RESTRICT in4f)
{
int x;
int startx = span->startx;
int endx = span->endx;
int d[4];
float a, b;
- unsigned char *pixelmask = span->pixelmask;
- unsigned char *pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0];
+ unsigned char * RESTRICT pixelmask = span->pixelmask;
+ unsigned char * RESTRICT pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0];
if (!pixel)
return;
pixel += span->start * 4;
pixel[x*4+3] = d[3];
}
break;
+ case DPSOFTRAST_BLENDMODE_PSEUDOALPHA:
+ for (x = startx;x < endx;x++)
+ {
+ if (!pixelmask[x])
+ continue;
+ a = 255.0f;
+ b = 1.0f - in4f[x*4+3];
+ d[0] = (int)(in4f[x*4+2]*a+pixel[x*4+0]*b);if (d[0] > 255) d[0] = 255;
+ d[1] = (int)(in4f[x*4+1]*a+pixel[x*4+1]*b);if (d[1] > 255) d[1] = 255;
+ d[2] = (int)(in4f[x*4+0]*a+pixel[x*4+2]*b);if (d[2] > 255) d[2] = 255;
+ d[3] = (int)(in4f[x*4+3]*a+pixel[x*4+3]*b);if (d[3] > 255) d[3] = 255;
+ pixel[x*4+0] = d[0];
+ pixel[x*4+1] = d[1];
+ pixel[x*4+2] = d[2];
+ pixel[x*4+3] = d[3];
+ }
+ break;
}
}
-void DPSOFTRAST_Draw_Span_Texture2DVarying(const DPSOFTRAST_State_Draw_Span *span, float *out4f, int texunitindex, int arrayindex, const float *zf)
+void DPSOFTRAST_Draw_Span_Texture2DVarying(const DPSOFTRAST_State_Draw_Span *span, float * RESTRICT out4f, int texunitindex, int arrayindex, const float * RESTRICT zf)
{
int x;
int startx = span->startx;
float c[4];
float data[4];
float slope[4];
- float z;
float tc[2];
- float frac[2];
- float ifrac[2];
- float lerp[4];
float tcscale[2];
- int tci[2];
- int tci1[2];
- int tcimin[2];
- int tcimax[2];
+ unsigned int tci[2];
+ unsigned int tci1[2];
+ unsigned int tcimin[2];
+ unsigned int tcimax[2];
int tciwrapmask[2];
int tciwidth;
int filter;
- unsigned char *pixelbase;
- unsigned char *pixel[4];
+ int mip;
+ const unsigned char * RESTRICT pixelbase;
+ const unsigned char * RESTRICT pixel[4];
DPSOFTRAST_Texture *texture = dpsoftrast.texbound[texunitindex];
// if no texture is bound, just fill it with white
if (!texture)
}
return;
}
- // if texture is 1 pixel, just fill it with that color
- if (texture->width * texture->height * texture->depth * texture->sides == 1)
+ mip = span->mip[texunitindex];
+ // if this mipmap of the texture is 1 pixel, just fill it with that color
+ if (texture->mipmap[mip][1] == 4)
{
c[0] = texture->bytes[2] * (1.0f/255.0f);
c[1] = texture->bytes[1] * (1.0f/255.0f);
}
return;
}
- filter = dpsoftrast.texbound[texunitindex]->filter & DPSOFTRAST_TEXTURE_FILTER_LINEAR;
+ filter = texture->filter & DPSOFTRAST_TEXTURE_FILTER_LINEAR;
data[0] = span->data[0][arrayindex][0];
data[1] = span->data[0][arrayindex][1];
data[2] = span->data[0][arrayindex][2];
slope[1] = span->data[1][arrayindex][1];
slope[2] = span->data[1][arrayindex][2];
slope[3] = span->data[1][arrayindex][3];
- flags = dpsoftrast.texbound[texunitindex]->flags;
- pixelbase = (unsigned char *)dpsoftrast.texbound[texunitindex]->bytes;
- tcscale[0] = dpsoftrast.texbound[texunitindex]->width;
- tcscale[1] = dpsoftrast.texbound[texunitindex]->height;
- tciwidth = dpsoftrast.texbound[texunitindex]->width;
- tcimin[0] = dpsoftrast.texbound[texunitindex]->clampmin[0];
- tcimin[1] = dpsoftrast.texbound[texunitindex]->clampmin[1];
- tcimax[0] = dpsoftrast.texbound[texunitindex]->clampmax[0];
- tcimax[1] = dpsoftrast.texbound[texunitindex]->clampmax[1];
- tciwrapmask[0] = dpsoftrast.texbound[texunitindex]->wrapmask[0];
- tciwrapmask[1] = dpsoftrast.texbound[texunitindex]->wrapmask[1];
- if (filter)
+ flags = texture->flags;
+ pixelbase = (unsigned char *)texture->bytes + texture->mipmap[mip][0];
+ tcscale[0] = texture->mipmap[mip][2];
+ tcscale[1] = texture->mipmap[mip][3];
+ tciwidth = texture->mipmap[mip][2];
+ tcimin[0] = 0;
+ tcimin[1] = 0;
+ tcimax[0] = texture->mipmap[mip][2]-1;
+ tcimax[1] = texture->mipmap[mip][3]-1;
+ tciwrapmask[0] = texture->mipmap[mip][2]-1;
+ tciwrapmask[1] = texture->mipmap[mip][3]-1;
+ for (x = startx;x < endx;)
{
- if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
+ float endtc[2];
+ unsigned int subtc[2];
+ unsigned int substep[2];
+ int endsub = x + DPSOFTRAST_MAXSUBSPAN-1;
+ float subscale = 4096.0f/(DPSOFTRAST_MAXSUBSPAN-1);
+ if (endsub >= endx)
{
- for (x = startx;x < endx;x++)
- {
- z = zf[x];
- tc[0] = (data[0] + slope[0]*x) * z * tcscale[0];
- tc[1] = (data[1] + slope[1]*x) * z * tcscale[1];
- tci[0] = (int)floor(tc[0]);
- tci[1] = (int)floor(tc[1]);
- tci1[0] = tci[0] + 1;
- tci1[1] = tci[1] + 1;
- frac[0] = tc[0] - tci[0];ifrac[0] = 1.0f - frac[0];
- frac[1] = tc[1] - tci[1];ifrac[1] = 1.0f - frac[1];
- lerp[0] = ifrac[0]*ifrac[1];
- lerp[1] = frac[0]*ifrac[1];
- lerp[2] = ifrac[0]* frac[1];
- lerp[3] = frac[0]* frac[1];
- tci[0] = tci[0] >= tcimin[0] ? (tci[0] <= tcimax[0] ? tci[0] : tcimax[0]) : tcimin[0];
- tci[1] = tci[1] >= tcimin[1] ? (tci[1] <= tcimax[1] ? tci[1] : tcimax[1]) : tcimin[1];
- tci1[0] = tci1[0] >= tcimin[0] ? (tci1[0] <= tcimax[0] ? tci1[0] : tcimax[0]) : tcimin[0];
- tci1[1] = tci1[1] >= tcimin[1] ? (tci1[1] <= tcimax[1] ? tci1[1] : tcimax[1]) : tcimin[1];
- pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
- pixel[1] = pixelbase + 4 * (tci[1]*tciwidth+tci1[0]);
- pixel[2] = pixelbase + 4 * (tci1[1]*tciwidth+tci[0]);
- pixel[3] = pixelbase + 4 * (tci1[1]*tciwidth+tci1[0]);
- c[0] = (pixel[0][2]*lerp[0]+pixel[1][2]*lerp[1]+pixel[2][2]*lerp[2]+pixel[3][2]*lerp[3]) * (1.0f / 255.0f);
- c[1] = (pixel[0][1]*lerp[0]+pixel[1][1]*lerp[1]+pixel[2][1]*lerp[2]+pixel[3][1]*lerp[3]) * (1.0f / 255.0f);
- c[2] = (pixel[0][0]*lerp[0]+pixel[1][0]*lerp[1]+pixel[2][0]*lerp[2]+pixel[3][0]*lerp[3]) * (1.0f / 255.0f);
- c[3] = (pixel[0][3]*lerp[0]+pixel[1][3]*lerp[1]+pixel[2][3]*lerp[2]+pixel[3][3]*lerp[3]) * (1.0f / 255.0f);
- out4f[x*4+0] = c[0];
- out4f[x*4+1] = c[1];
- out4f[x*4+2] = c[2];
- out4f[x*4+3] = c[3];
- }
+ endsub = endx-1;
+ subscale = endsub > x ? 4096.0f / (endsub - x) : 1.0f;
}
- else
+ tc[0] = (data[0] + slope[0]*x) * zf[x] * tcscale[0] - 0.5f;
+ tc[1] = (data[1] + slope[1]*x) * zf[x] * tcscale[1] - 0.5f;
+ endtc[0] = (data[0] + slope[0]*endsub) * zf[endsub] * tcscale[0] - 0.5f;
+ endtc[1] = (data[1] + slope[1]*endsub) * zf[endsub] * tcscale[1] - 0.5f;
+ substep[0] = (endtc[0] - tc[0]) * subscale;
+ substep[1] = (endtc[1] - tc[1]) * subscale;
+ subtc[0] = tc[0] * (1<<12);
+ subtc[1] = tc[1] * (1<<12);
+ if (!(flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE))
+ {
+ subtc[0] &= (tciwrapmask[0]<<12)|0xFFF;
+ subtc[1] &= (tciwrapmask[1]<<12)|0xFFF;
+ }
+ if(filter)
{
- for (x = startx;x < endx;x++)
+ tci[0] = (subtc[0]>>12) - tcimin[0];
+ tci[1] = (subtc[1]>>12) - tcimin[0];
+ tci1[0] = ((subtc[0] + (endsub - x)*substep[0])>>12) + 1;
+ tci1[1] = ((subtc[1] + (endsub - x)*substep[1])>>12) + 1;
+ if (tci[0] <= tcimax[0] && tci[1] <= tcimax[1] && tci1[0] <= tcimax[0] && tci1[1] <= tcimax[1])
{
- z = zf[x];
- tc[0] = (data[0] + slope[0]*x) * z * tcscale[0];
- tc[1] = (data[1] + slope[1]*x) * z * tcscale[1];
- tci[0] = (int)floor(tc[0]);
- tci[1] = (int)floor(tc[1]);
- tci1[0] = tci[0] + 1;
- tci1[1] = tci[1] + 1;
- frac[0] = tc[0] - tci[0];ifrac[0] = 1.0f - frac[0];
- frac[1] = tc[1] - tci[1];ifrac[1] = 1.0f - frac[1];
- lerp[0] = ifrac[0]*ifrac[1];
- lerp[1] = frac[0]*ifrac[1];
- lerp[2] = ifrac[0]* frac[1];
- lerp[3] = frac[0]* frac[1];
- tci[0] &= tciwrapmask[0];
- tci[1] &= tciwrapmask[1];
- tci1[0] &= tciwrapmask[0];
- tci1[1] &= tciwrapmask[1];
- pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
- pixel[1] = pixelbase + 4 * (tci[1]*tciwidth+tci1[0]);
- pixel[2] = pixelbase + 4 * (tci1[1]*tciwidth+tci[0]);
- pixel[3] = pixelbase + 4 * (tci1[1]*tciwidth+tci1[0]);
- c[0] = (pixel[0][2]*lerp[0]+pixel[1][2]*lerp[1]+pixel[2][2]*lerp[2]+pixel[3][2]*lerp[3]) * (1.0f / 255.0f);
- c[1] = (pixel[0][1]*lerp[0]+pixel[1][1]*lerp[1]+pixel[2][1]*lerp[2]+pixel[3][1]*lerp[3]) * (1.0f / 255.0f);
- c[2] = (pixel[0][0]*lerp[0]+pixel[1][0]*lerp[1]+pixel[2][0]*lerp[2]+pixel[3][0]*lerp[3]) * (1.0f / 255.0f);
- c[3] = (pixel[0][3]*lerp[0]+pixel[1][3]*lerp[1]+pixel[2][3]*lerp[2]+pixel[3][3]*lerp[3]) * (1.0f / 255.0f);
- out4f[x*4+0] = c[0];
- out4f[x*4+1] = c[1];
- out4f[x*4+2] = c[2];
- out4f[x*4+3] = c[3];
+ for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
+ {
+ unsigned int frac[2] = { subtc[0]&0xFFF, subtc[1]&0xFFF };
+ unsigned int ifrac[2] = { 0x1000 - frac[0], 0x1000 - frac[1] };
+ unsigned int lerp[4] = { ifrac[0]*ifrac[1], frac[0]*ifrac[1], ifrac[0]*frac[1], frac[0]*frac[1] };
+ tci[0] = subtc[0]>>12;
+ tci[1] = subtc[1]>>12;
+ pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
+ pixel[1] = pixel[0] + 4 * tciwidth;
+ c[0] = (pixel[0][2]*lerp[0]+pixel[0][4+2]*lerp[1]+pixel[1][2]*lerp[2]+pixel[1][4+2]*lerp[3]) * (1.0f / 0xFF000000);
+ c[1] = (pixel[0][1]*lerp[0]+pixel[0][4+1]*lerp[1]+pixel[1][1]*lerp[2]+pixel[1][4+1]*lerp[3]) * (1.0f / 0xFF000000);
+ c[2] = (pixel[0][0]*lerp[0]+pixel[0][4+0]*lerp[1]+pixel[1][0]*lerp[2]+pixel[1][4+0]*lerp[3]) * (1.0f / 0xFF000000);
+ c[3] = (pixel[0][3]*lerp[0]+pixel[0][4+3]*lerp[1]+pixel[1][3]*lerp[2]+pixel[1][4+3]*lerp[3]) * (1.0f / 0xFF000000);
+ out4f[x*4+0] = c[0];
+ out4f[x*4+1] = c[1];
+ out4f[x*4+2] = c[2];
+ out4f[x*4+3] = c[3];
+ }
+ }
+ else if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
+ {
+ for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
+ {
+ unsigned int frac[2] = { subtc[0]&0xFFF, subtc[1]&0xFFF };
+ unsigned int ifrac[2] = { 0x1000 - frac[0], 0x1000 - frac[1] };
+ unsigned int lerp[4] = { ifrac[0]*ifrac[1], frac[0]*ifrac[1], ifrac[0]*frac[1], frac[0]*frac[1] };
+ tci[0] = subtc[0]>>12;
+ tci[1] = subtc[1]>>12;
+ tci1[0] = tci[0] + 1;
+ tci1[1] = tci[1] + 1;
+ tci[0] = tci[0] >= tcimin[0] ? (tci[0] <= tcimax[0] ? tci[0] : tcimax[0]) : tcimin[0];
+ tci[1] = tci[1] >= tcimin[1] ? (tci[1] <= tcimax[1] ? tci[1] : tcimax[1]) : tcimin[1];
+ tci1[0] = tci1[0] >= tcimin[0] ? (tci1[0] <= tcimax[0] ? tci1[0] : tcimax[0]) : tcimin[0];
+ tci1[1] = tci1[1] >= tcimin[1] ? (tci1[1] <= tcimax[1] ? tci1[1] : tcimax[1]) : tcimin[1];
+ pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
+ pixel[1] = pixelbase + 4 * (tci[1]*tciwidth+tci1[0]);
+ pixel[2] = pixelbase + 4 * (tci1[1]*tciwidth+tci[0]);
+ pixel[3] = pixelbase + 4 * (tci1[1]*tciwidth+tci1[0]);
+ c[0] = (pixel[0][2]*lerp[0]+pixel[1][2]*lerp[1]+pixel[2][2]*lerp[2]+pixel[3][2]*lerp[3]) * (1.0f / 0xFF000000);
+ c[1] = (pixel[0][1]*lerp[0]+pixel[1][1]*lerp[1]+pixel[2][1]*lerp[2]+pixel[3][1]*lerp[3]) * (1.0f / 0xFF000000);
+ c[2] = (pixel[0][0]*lerp[0]+pixel[1][0]*lerp[1]+pixel[2][0]*lerp[2]+pixel[3][0]*lerp[3]) * (1.0f / 0xFF000000);
+ c[3] = (pixel[0][3]*lerp[0]+pixel[1][3]*lerp[1]+pixel[2][3]*lerp[2]+pixel[3][3]*lerp[3]) * (1.0f / 0xFF000000);
+ out4f[x*4+0] = c[0];
+ out4f[x*4+1] = c[1];
+ out4f[x*4+2] = c[2];
+ out4f[x*4+3] = c[3];
+ }
+ }
+ else
+ {
+ for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
+ {
+ unsigned int frac[2] = { subtc[0]&0xFFF, subtc[1]&0xFFF };
+ unsigned int ifrac[2] = { 0x1000 - frac[0], 0x1000 - frac[1] };
+ unsigned int lerp[4] = { ifrac[0]*ifrac[1], frac[0]*ifrac[1], ifrac[0]*frac[1], frac[0]*frac[1] };
+ tci[0] = subtc[0]>>12;
+ tci[1] = subtc[1]>>12;
+ tci1[0] = tci[0] + 1;
+ tci1[1] = tci[1] + 1;
+ tci[0] &= tciwrapmask[0];
+ tci[1] &= tciwrapmask[1];
+ tci1[0] &= tciwrapmask[0];
+ tci1[1] &= tciwrapmask[1];
+ pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
+ pixel[1] = pixelbase + 4 * (tci[1]*tciwidth+tci1[0]);
+ pixel[2] = pixelbase + 4 * (tci1[1]*tciwidth+tci[0]);
+ pixel[3] = pixelbase + 4 * (tci1[1]*tciwidth+tci1[0]);
+ c[0] = (pixel[0][2]*lerp[0]+pixel[1][2]*lerp[1]+pixel[2][2]*lerp[2]+pixel[3][2]*lerp[3]) * (1.0f / 0xFF000000);
+ c[1] = (pixel[0][1]*lerp[0]+pixel[1][1]*lerp[1]+pixel[2][1]*lerp[2]+pixel[3][1]*lerp[3]) * (1.0f / 0xFF000000);
+ c[2] = (pixel[0][0]*lerp[0]+pixel[1][0]*lerp[1]+pixel[2][0]*lerp[2]+pixel[3][0]*lerp[3]) * (1.0f / 0xFF000000);
+ c[3] = (pixel[0][3]*lerp[0]+pixel[1][3]*lerp[1]+pixel[2][3]*lerp[2]+pixel[3][3]*lerp[3]) * (1.0f / 0xFF000000);
+ out4f[x*4+0] = c[0];
+ out4f[x*4+1] = c[1];
+ out4f[x*4+2] = c[2];
+ out4f[x*4+3] = c[3];
+ }
}
}
- }
- else
- {
- if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
+ else if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
{
- for (x = startx;x < endx;x++)
+ for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
{
- z = zf[x];
- tc[0] = (data[0] + slope[0]*x) * z * tcscale[0];
- tc[1] = (data[1] + slope[1]*x) * z * tcscale[1];
- tci[0] = (int)floor(tc[0]);
- tci[1] = (int)floor(tc[1]);
+ tci[0] = subtc[0]>>12;
+ tci[1] = subtc[1]>>12;
tci[0] = tci[0] >= tcimin[0] ? (tci[0] <= tcimax[0] ? tci[0] : tcimax[0]) : tcimin[0];
tci[1] = tci[1] >= tcimin[1] ? (tci[1] <= tcimax[1] ? tci[1] : tcimax[1]) : tcimin[1];
pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
}
else
{
- for (x = startx;x < endx;x++)
+ for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
{
- z = zf[x];
- tc[0] = (data[0] + slope[0]*x) * z * tcscale[0];
- tc[1] = (data[1] + slope[1]*x) * z * tcscale[1];
- tci[0] = (int)floor(tc[0]);
- tci[1] = (int)floor(tc[1]);
+ tci[0] = subtc[0]>>12;
+ tci[1] = subtc[1]>>12;
tci[0] &= tciwrapmask[0];
tci[1] &= tciwrapmask[1];
pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
}
}
+void DPSOFTRAST_Draw_Span_Varying(const DPSOFTRAST_State_Draw_Span *span, float *out4f, int arrayindex, const float *zf)
+{
+ int x;
+ int startx = span->startx;
+ int endx = span->endx;
+ float c[4];
+ float data[4];
+ float slope[4];
+ float z;
+ data[0] = span->data[0][arrayindex][0];
+ data[1] = span->data[0][arrayindex][1];
+ data[2] = span->data[0][arrayindex][2];
+ data[3] = span->data[0][arrayindex][3];
+ slope[0] = span->data[1][arrayindex][0];
+ slope[1] = span->data[1][arrayindex][1];
+ slope[2] = span->data[1][arrayindex][2];
+ slope[3] = span->data[1][arrayindex][3];
+ for (x = startx;x < endx;x++)
+ {
+ z = zf[x];
+ c[0] = (data[0] + slope[0]*x) * z;
+ c[1] = (data[1] + slope[1]*x) * z;
+ c[2] = (data[2] + slope[2]*x) * z;
+ c[3] = (data[3] + slope[3]*x) * z;
+ out4f[x*4+0] = c[0];
+ out4f[x*4+1] = c[1];
+ out4f[x*4+2] = c[2];
+ out4f[x*4+3] = c[3];
+ }
+}
+
void DPSOFTRAST_Draw_Span_AddBloom(const DPSOFTRAST_State_Draw_Span *span, float *out4f, const float *ina4f, const float *inb4f, const float *subcolor)
{
int x, startx = span->startx, endx = span->endx;
}
}
+void DPSOFTRAST_Draw_Span_MultiplyBuffers(const DPSOFTRAST_State_Draw_Span *span, float *out4f, const float *ina4f, const float *inb4f)
+{
+ int x, startx = span->startx, endx = span->endx;
+ for (x = startx;x < endx;x++)
+ {
+ out4f[x*4+0] = ina4f[x*4+0] * inb4f[x*4+0];
+ out4f[x*4+1] = ina4f[x*4+1] * inb4f[x*4+1];
+ out4f[x*4+2] = ina4f[x*4+2] * inb4f[x*4+2];
+ out4f[x*4+3] = ina4f[x*4+3] * inb4f[x*4+3];
+ }
+}
+
+void DPSOFTRAST_Draw_Span_AddBuffers(const DPSOFTRAST_State_Draw_Span *span, float *out4f, const float *ina4f, const float *inb4f)
+{
+ int x, startx = span->startx, endx = span->endx;
+ for (x = startx;x < endx;x++)
+ {
+ out4f[x*4+0] = ina4f[x*4+0] + inb4f[x*4+0];
+ out4f[x*4+1] = ina4f[x*4+1] + inb4f[x*4+1];
+ out4f[x*4+2] = ina4f[x*4+2] + inb4f[x*4+2];
+ out4f[x*4+3] = ina4f[x*4+3] + inb4f[x*4+3];
+ }
+}
+
+void DPSOFTRAST_Draw_Span_MixBuffers(const DPSOFTRAST_State_Draw_Span *span, float *out4f, const float *ina4f, const float *inb4f)
+{
+ int x, startx = span->startx, endx = span->endx;
+ float a, b;
+ for (x = startx;x < endx;x++)
+ {
+ a = 1.0f - inb4f[x*4+3];
+ b = inb4f[x*4+3];
+ out4f[x*4+0] = ina4f[x*4+0] * a + inb4f[x*4+0] * b;
+ out4f[x*4+1] = ina4f[x*4+1] * a + inb4f[x*4+1] * b;
+ out4f[x*4+2] = ina4f[x*4+2] * a + inb4f[x*4+2] * b;
+ out4f[x*4+3] = ina4f[x*4+3] * a + inb4f[x*4+3] * b;
+ }
+}
+
void DPSOFTRAST_Draw_Span_MixUniformColor(const DPSOFTRAST_State_Draw_Span *span, float *out4f, const float *in4f, const float *color)
{
int x, startx = span->startx, endx = span->endx;
}
}
-void DPSOFTRAST_Draw_Span_Lightmap(const DPSOFTRAST_State_Draw_Span *span, float *out4f, const float *diffuse, const float *lightmap)
+void DPSOFTRAST_Draw_Span_Lightmap(const DPSOFTRAST_State_Draw_Span *span, float * RESTRICT out4f, const float * RESTRICT diffuse, const float * RESTRICT lightmap)
{
int x, startx = span->startx, endx = span->endx;
float Color_Ambient[4], Color_Diffuse[4];
}
}
+void DPSOFTRAST_Draw_Span_Lightmap_Finish(const DPSOFTRAST_State_Draw_Span *span, const float * RESTRICT diffuse, const float * RESTRICT lightmap)
+{
+ int x, startx = span->startx, endx = span->endx;
+ int d[4];
+ float Color_Ambient[4], Color_Diffuse[4];
+ unsigned char * RESTRICT pixelmask = span->pixelmask;
+ unsigned char * RESTRICT pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0];
+ if (!pixel)
+ return;
+ pixel += span->start * 4;
+ Color_Ambient[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+0]*255.0f;
+ Color_Ambient[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+1]*255.0f;
+ Color_Ambient[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+2]*255.0f;
+ Color_Ambient[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0]*255.0f;
+ Color_Diffuse[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+0]*255.0f;
+ Color_Diffuse[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+1]*255.0f;
+ Color_Diffuse[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+2]*255.0f;
+ Color_Diffuse[3] = 0.0f;
+ for (x = startx;x < endx;x++)
+ {
+ if (!pixelmask[x])
+ continue;
+ d[0] = diffuse[x*4+0] * (Color_Ambient[0] + lightmap[x*4+0] * Color_Diffuse[0]);if (d[0] > 255) d[0] = 255;
+ d[1] = diffuse[x*4+1] * (Color_Ambient[1] + lightmap[x*4+1] * Color_Diffuse[1]);if (d[1] > 255) d[1] = 255;
+ d[2] = diffuse[x*4+2] * (Color_Ambient[2] + lightmap[x*4+2] * Color_Diffuse[2]);if (d[2] > 255) d[2] = 255;
+ d[3] = diffuse[x*4+3] * (Color_Ambient[3] + lightmap[x*4+3] * Color_Diffuse[3]);if (d[3] > 255) d[3] = 255;
+ pixel[x*4+0] = d[2];
+ pixel[x*4+1] = d[1];
+ pixel[x*4+2] = d[0];
+ pixel[x*4+3] = d[3];
+ }
+}
+
void DPSOFTRAST_Draw_Span_VertexColor(const DPSOFTRAST_State_Draw_Span *span, float *out4f, const float *diffuse, const float *zf)
{
int x, startx = span->startx, endx = span->endx;
case SHADERMODE_GENERIC: ///< (particles/HUD/etc) vertex color: optionally multiplied by one texture
DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.draw.numvertices);
DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices);
+ if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SPECULAR)
+ DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1], dpsoftrast.draw.numvertices);
break;
case SHADERMODE_POSTPROCESS: ///< postprocessing shader (r_glsl_postprocess)
DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices);
case SHADERMODE_DEPTH_OR_SHADOW: ///< (depthfirst/shadows) vertex shader only
break;
case SHADERMODE_FLATCOLOR: ///< (lightmap) modulate texture by uniform color (q1bsp: q3bsp)
- DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices);
+ DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
break;
case SHADERMODE_VERTEXCOLOR: ///< (lightmap) modulate texture by vertex colors (q3bsp)
DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.draw.numvertices);
- DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices);
+ DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
break;
case SHADERMODE_LIGHTMAP: ///< (lightmap) modulate texture by lightmap texture (q1bsp: q3bsp)
- DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices);
+ DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD4], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD4], dpsoftrast.draw.numvertices);
break;
case SHADERMODE_FAKELIGHT: ///< (fakelight) modulate texture by "fake" lighting (no lightmaps: no nothing)
case SHADERMODE_LIGHTDIRECTIONMAP_TANGENTSPACE: ///< (lightmap) use directional pixel shading from texture containing tangentspace light directions (q1bsp deluxemap)
break;
case SHADERMODE_LIGHTDIRECTION: ///< (lightmap) use directional pixel shading from fixed light direction (q3bsp)
+ DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
+ DPSOFTRAST_Draw_VertexShaderLightDirection();
break;
case SHADERMODE_LIGHTSOURCE: ///< (lightsource) use directional pixel shading from light source (rtlight)
break;
{
case SHADERMODE_GENERIC: ///< (particles/HUD/etc) vertex color: optionally multiplied by one texture
DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
- DPSOFTRAST_Draw_Span_Texture2DVarying(span, buffer_texture_color, GL20TU_FIRST, 2, buffer_z);
- DPSOFTRAST_Draw_Span_MultiplyVarying(span, buffer_FragColor, buffer_texture_color, 1, buffer_z);
+ if (dpsoftrast.shader_permutation & SHADERPERMUTATION_DIFFUSE)
+ {
+ DPSOFTRAST_Draw_Span_Texture2DVarying(span, buffer_texture_color, GL20TU_FIRST, 2, buffer_z);
+ DPSOFTRAST_Draw_Span_MultiplyVarying(span, buffer_FragColor, buffer_texture_color, 1, buffer_z);
+ if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SPECULAR)
+ {
+ DPSOFTRAST_Draw_Span_Texture2DVarying(span, buffer_texture_lightmap, GL20TU_SECOND, 2, buffer_z);
+ if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
+ {
+ // multiply
+ DPSOFTRAST_Draw_Span_MultiplyBuffers(span, buffer_FragColor, buffer_FragColor, buffer_texture_lightmap);
+ }
+ else if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
+ {
+ // add
+ DPSOFTRAST_Draw_Span_AddBuffers(span, buffer_FragColor, buffer_FragColor, buffer_texture_lightmap);
+ }
+ else if (dpsoftrast.shader_permutation & SHADERPERMUTATION_VERTEXTEXTUREBLEND)
+ {
+ // alphablend
+ DPSOFTRAST_Draw_Span_MixBuffers(span, buffer_FragColor, buffer_FragColor, buffer_texture_lightmap);
+ }
+ }
+ }
+ else
+ DPSOFTRAST_Draw_Span_Varying(span, buffer_FragColor, 1, buffer_z);
DPSOFTRAST_Draw_Span_Finish(span, buffer_FragColor);
break;
case SHADERMODE_POSTPROCESS: ///< postprocessing shader (r_glsl_postprocess)
DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
DPSOFTRAST_Draw_Span_Texture2DVarying(span, buffer_texture_color, GL20TU_COLOR, 2, buffer_z);
DPSOFTRAST_Draw_Span_Texture2DVarying(span, buffer_texture_lightmap, GL20TU_LIGHTMAP, 6, buffer_z);
- DPSOFTRAST_Draw_Span_Lightmap(span, buffer_FragColor, buffer_texture_color, buffer_texture_lightmap);
- DPSOFTRAST_Draw_Span_Finish(span, buffer_FragColor);
+ if(!dpsoftrast.user.alphatest && dpsoftrast.fb_blendmode == DPSOFTRAST_BLENDMODE_OPAQUE)
+ {
+ DPSOFTRAST_Draw_Span_Lightmap_Finish(span, buffer_texture_color, buffer_texture_lightmap);
+ }
+ else
+ {
+ DPSOFTRAST_Draw_Span_Lightmap(span, buffer_FragColor, buffer_texture_color, buffer_texture_lightmap);
+ DPSOFTRAST_Draw_Span_Finish(span, buffer_FragColor);
+ }
break;
case SHADERMODE_FAKELIGHT: ///< (fakelight) modulate texture by "fake" lighting (no lightmaps: no nothing)
break;
}
}
-void DPSOFTRAST_Draw_ProcessTriangles(int firstvertex, int numvertices, int numtriangles, const int *element3i, const unsigned short *element3s, int numarrays)
+void DPSOFTRAST_Draw_ProcessTriangles(int firstvertex, int numvertices, int numtriangles, const int *element3i, const unsigned short *element3s, unsigned char *arraymask)
{
int cullface = dpsoftrast.user.cullface;
int width = dpsoftrast.fb_width;
int edge0n;
int edge1p;
int edge1n;
- int extent[4];
+ int extent[6];
int startx;
int endx;
+ float mip_edge0tc[2];
+ float mip_edge1tc[2];
+ float mip_edge0xy[2];
+ float mip_edge1xy[2];
+ float mip_edge0xymul;
+ float mip_edge1xymul;
+ float mip_edge0mip;
+ float mip_edge1mip;
+ float mipdensity;
+ unsigned char mip[DPSOFTRAST_MAXTEXTUREUNITS];
float startxf;
float endxf;
float edge0ylerp;
float clipped[DPSOFTRAST_ARRAY_TOTAL][4][4];
float screen[4][4];
float proj[DPSOFTRAST_ARRAY_TOTAL][4][4];
+ DPSOFTRAST_Texture *texture;
DPSOFTRAST_State_Draw_Span *span;
DPSOFTRAST_State_Draw_Span *oldspan;
for (i = 0;i < numtriangles;i++)
#define CLIPPEDVERTEXLERP(k,p1,p2) \
frac = clipdist[p1] / (clipdist[p1] - clipdist[p2]);\
ifrac = 1.0f - frac;\
- for (j = 0;j < numarrays;j++)\
+ for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)\
{\
- clipped[j][k][0] = dpsoftrast.draw.post_array4f[j][e[p1]*4+0]*ifrac+dpsoftrast.draw.post_array4f[j][e[p2]*4+0]*frac;\
- clipped[j][k][1] = dpsoftrast.draw.post_array4f[j][e[p1]*4+1]*ifrac+dpsoftrast.draw.post_array4f[j][e[p2]*4+1]*frac;\
- clipped[j][k][2] = dpsoftrast.draw.post_array4f[j][e[p1]*4+2]*ifrac+dpsoftrast.draw.post_array4f[j][e[p2]*4+2]*frac;\
- clipped[j][k][3] = dpsoftrast.draw.post_array4f[j][e[p1]*4+3]*ifrac+dpsoftrast.draw.post_array4f[j][e[p2]*4+3]*frac;\
+ if (arraymask[j])\
+ {\
+ clipped[j][k][0] = dpsoftrast.draw.post_array4f[j][e[p1]*4+0]*ifrac+dpsoftrast.draw.post_array4f[j][e[p2]*4+0]*frac;\
+ clipped[j][k][1] = dpsoftrast.draw.post_array4f[j][e[p1]*4+1]*ifrac+dpsoftrast.draw.post_array4f[j][e[p2]*4+1]*frac;\
+ clipped[j][k][2] = dpsoftrast.draw.post_array4f[j][e[p1]*4+2]*ifrac+dpsoftrast.draw.post_array4f[j][e[p2]*4+2]*frac;\
+ clipped[j][k][3] = dpsoftrast.draw.post_array4f[j][e[p1]*4+3]*ifrac+dpsoftrast.draw.post_array4f[j][e[p2]*4+3]*frac;\
+ }\
}\
DPSOFTRAST_Draw_ProjectVertices(screen[k], clipped[DPSOFTRAST_ARRAY_POSITION][k], 1)
#define CLIPPEDVERTEXCOPY(k,p1) \
- for (j = 0;j < numarrays;j++)\
+ for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)\
{\
- clipped[j][k][0] = dpsoftrast.draw.post_array4f[j][e[p1]*4+0];\
- clipped[j][k][1] = dpsoftrast.draw.post_array4f[j][e[p1]*4+1];\
- clipped[j][k][2] = dpsoftrast.draw.post_array4f[j][e[p1]*4+2];\
- clipped[j][k][3] = dpsoftrast.draw.post_array4f[j][e[p1]*4+3];\
+ if (arraymask[j])\
+ {\
+ clipped[j][k][0] = dpsoftrast.draw.post_array4f[j][e[p1]*4+0];\
+ clipped[j][k][1] = dpsoftrast.draw.post_array4f[j][e[p1]*4+1];\
+ clipped[j][k][2] = dpsoftrast.draw.post_array4f[j][e[p1]*4+2];\
+ clipped[j][k][3] = dpsoftrast.draw.post_array4f[j][e[p1]*4+3];\
+ }\
}\
screen[k][0] = dpsoftrast.draw.screencoord4f[e[p1]*4+0];\
screen[k][1] = dpsoftrast.draw.screencoord4f[e[p1]*4+1];\
// (which is basically 1/Z), which will be undone per-pixel
// (multiplying by Z again) to get the perspective-correct array
// values
- for (j = 0;j < numarrays;j++)
+ for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
{
- for (k = 0;k < numpoints;k++)
+ if (arraymask[j])
{
- w = screen[k][3];
- proj[j][k][0] = clipped[j][k][0] * w;
- proj[j][k][1] = clipped[j][k][1] * w;
- proj[j][k][2] = clipped[j][k][2] * w;
- proj[j][k][3] = clipped[j][k][3] * w;
+ for (k = 0;k < numpoints;k++)
+ {
+ w = screen[k][3];
+ proj[j][k][0] = clipped[j][k][0] * w;
+ proj[j][k][1] = clipped[j][k][1] * w;
+ proj[j][k][2] = clipped[j][k][2] * w;
+ proj[j][k][3] = clipped[j][k][3] * w;
+ }
+ }
+ }
+ // adjust texture LOD by texture density, in the simplest way possible...
+ mip_edge0xy[0] = screen[0][0] - screen[1][0];
+ mip_edge0xy[1] = screen[0][1] - screen[1][1];
+ mip_edge1xy[0] = screen[2][0] - screen[1][0];
+ mip_edge1xy[1] = screen[2][1] - screen[1][1];
+ mip_edge0xymul = 1.0f / (mip_edge0xy[0]*mip_edge0xy[0]+mip_edge0xy[1]*mip_edge0xy[1]);
+ mip_edge1xymul = 1.0f / (mip_edge1xy[0]*mip_edge1xy[0]+mip_edge1xy[1]*mip_edge1xy[1]);
+ for (j = 0;j < DPSOFTRAST_MAXTEXTUREUNITS;j++)
+ {
+ texture = dpsoftrast.texbound[j];
+ if (texture)
+ {
+ if (texture->filter <= DPSOFTRAST_TEXTURE_FILTER_LINEAR)
+ {
+ mip[j] = 0;
+ continue;
+ }
+ // FIXME: use appropriate array for this texture!
+ mip_edge0tc[0] = (clipped[DPSOFTRAST_ARRAY_TEXCOORD0][0][0] - clipped[DPSOFTRAST_ARRAY_TEXCOORD0][1][0]) * texture->mipmap[0][2];
+ mip_edge0tc[1] = (clipped[DPSOFTRAST_ARRAY_TEXCOORD0][0][1] - clipped[DPSOFTRAST_ARRAY_TEXCOORD0][1][1]) * texture->mipmap[0][3];
+ mip_edge1tc[0] = (clipped[DPSOFTRAST_ARRAY_TEXCOORD0][2][0] - clipped[DPSOFTRAST_ARRAY_TEXCOORD0][1][0]) * texture->mipmap[0][2];
+ mip_edge1tc[1] = (clipped[DPSOFTRAST_ARRAY_TEXCOORD0][2][1] - clipped[DPSOFTRAST_ARRAY_TEXCOORD0][1][1]) * texture->mipmap[0][3];
+ mip_edge0mip = (mip_edge0tc[0]*mip_edge0tc[0]+mip_edge0tc[1]*mip_edge0tc[1]) * mip_edge0xymul;
+ mip_edge1mip = (mip_edge1tc[0]*mip_edge1tc[0]+mip_edge1tc[1]*mip_edge1tc[1]) * mip_edge1xymul;
+ // this will be multiplied in the texturing routine by the texture resolution
+ mipdensity = mip_edge0mip < mip_edge1mip ? mip_edge0mip : mip_edge1mip;
+ y = (int)(log(mipdensity)/log(2) + 0.5f);
+ if (y < 0)
+ y = 0;
+ if (y > texture->mipmaps - 1)
+ y = texture->mipmaps - 1;
+ mip[j] = y;
}
}
// iterate potential spans
spanilength = 1.0f / (endxf - startxf);
startxlerp = startx - startxf;
span = &dpsoftrast.draw.spanqueue[dpsoftrast.draw.numspans++];
+ memcpy(span->mip, mip, sizeof(span->mip));
span->start = y * width + startx;
span->length = endx - startx;
j = DPSOFTRAST_ARRAY_TOTAL;
span->data[1][j][1] = screen[edge1p][1] * edge1yilerp + screen[edge1n][1] * edge1ylerp;
span->data[1][j][2] = screen[edge1p][2] * edge1yilerp + screen[edge1n][2] * edge1ylerp;
span->data[1][j][3] = screen[edge1p][3] * edge1yilerp + screen[edge1n][3] * edge1ylerp;
- for (j = 0;j < numarrays;j++)
+ for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
{
- span->data[0][j][0] = proj[j][edge0p][0] * edge0yilerp + proj[j][edge0n][0] * edge0ylerp;
- span->data[0][j][1] = proj[j][edge0p][1] * edge0yilerp + proj[j][edge0n][1] * edge0ylerp;
- span->data[0][j][2] = proj[j][edge0p][2] * edge0yilerp + proj[j][edge0n][2] * edge0ylerp;
- span->data[0][j][3] = proj[j][edge0p][3] * edge0yilerp + proj[j][edge0n][3] * edge0ylerp;
- span->data[1][j][0] = proj[j][edge1p][0] * edge1yilerp + proj[j][edge1n][0] * edge1ylerp;
- span->data[1][j][1] = proj[j][edge1p][1] * edge1yilerp + proj[j][edge1n][1] * edge1ylerp;
- span->data[1][j][2] = proj[j][edge1p][2] * edge1yilerp + proj[j][edge1n][2] * edge1ylerp;
- span->data[1][j][3] = proj[j][edge1p][3] * edge1yilerp + proj[j][edge1n][3] * edge1ylerp;
+ if (arraymask[j])
+ {
+ span->data[0][j][0] = proj[j][edge0p][0] * edge0yilerp + proj[j][edge0n][0] * edge0ylerp;
+ span->data[0][j][1] = proj[j][edge0p][1] * edge0yilerp + proj[j][edge0n][1] * edge0ylerp;
+ span->data[0][j][2] = proj[j][edge0p][2] * edge0yilerp + proj[j][edge0n][2] * edge0ylerp;
+ span->data[0][j][3] = proj[j][edge0p][3] * edge0yilerp + proj[j][edge0n][3] * edge0ylerp;
+ span->data[1][j][0] = proj[j][edge1p][0] * edge1yilerp + proj[j][edge1n][0] * edge1ylerp;
+ span->data[1][j][1] = proj[j][edge1p][1] * edge1yilerp + proj[j][edge1n][1] * edge1ylerp;
+ span->data[1][j][2] = proj[j][edge1p][2] * edge1yilerp + proj[j][edge1n][2] * edge1ylerp;
+ span->data[1][j][3] = proj[j][edge1p][3] * edge1yilerp + proj[j][edge1n][3] * edge1ylerp;
+ }
}
}
else
span->data[1][j][1] = screen[edge0p][1] * edge0yilerp + screen[edge0n][1] * edge0ylerp;
span->data[1][j][2] = screen[edge0p][2] * edge0yilerp + screen[edge0n][2] * edge0ylerp;
span->data[1][j][3] = screen[edge0p][3] * edge0yilerp + screen[edge0n][3] * edge0ylerp;
- for (j = 0;j < numarrays;j++)
+ for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
{
- span->data[0][j][0] = proj[j][edge1p][0] * edge1yilerp + proj[j][edge1n][0] * edge1ylerp;
- span->data[0][j][1] = proj[j][edge1p][1] * edge1yilerp + proj[j][edge1n][1] * edge1ylerp;
- span->data[0][j][2] = proj[j][edge1p][2] * edge1yilerp + proj[j][edge1n][2] * edge1ylerp;
- span->data[0][j][3] = proj[j][edge1p][3] * edge1yilerp + proj[j][edge1n][3] * edge1ylerp;
- span->data[1][j][0] = proj[j][edge0p][0] * edge0yilerp + proj[j][edge0n][0] * edge0ylerp;
- span->data[1][j][1] = proj[j][edge0p][1] * edge0yilerp + proj[j][edge0n][1] * edge0ylerp;
- span->data[1][j][2] = proj[j][edge0p][2] * edge0yilerp + proj[j][edge0n][2] * edge0ylerp;
- span->data[1][j][3] = proj[j][edge0p][3] * edge0yilerp + proj[j][edge0n][3] * edge0ylerp;
+ if (arraymask[j])
+ {
+ span->data[0][j][0] = proj[j][edge1p][0] * edge1yilerp + proj[j][edge1n][0] * edge1ylerp;
+ span->data[0][j][1] = proj[j][edge1p][1] * edge1yilerp + proj[j][edge1n][1] * edge1ylerp;
+ span->data[0][j][2] = proj[j][edge1p][2] * edge1yilerp + proj[j][edge1n][2] * edge1ylerp;
+ span->data[0][j][3] = proj[j][edge1p][3] * edge1yilerp + proj[j][edge1n][3] * edge1ylerp;
+ span->data[1][j][0] = proj[j][edge0p][0] * edge0yilerp + proj[j][edge0n][0] * edge0ylerp;
+ span->data[1][j][1] = proj[j][edge0p][1] * edge0yilerp + proj[j][edge0n][1] * edge0ylerp;
+ span->data[1][j][2] = proj[j][edge0p][2] * edge0yilerp + proj[j][edge0n][2] * edge0ylerp;
+ span->data[1][j][3] = proj[j][edge0p][3] * edge0yilerp + proj[j][edge0n][3] * edge0ylerp;
+ }
}
}
// change data[1][n][] to be a data slope
span->data[1][j][1] = (span->data[1][j][1] - span->data[0][j][1]) * spanilength;
span->data[1][j][2] = (span->data[1][j][2] - span->data[0][j][2]) * spanilength;
span->data[1][j][3] = (span->data[1][j][3] - span->data[0][j][3]) * spanilength;
- for (j = 0;j < numarrays;j++)
+ for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
{
- span->data[1][j][0] = (span->data[1][j][0] - span->data[0][j][0]) * spanilength;
- span->data[1][j][1] = (span->data[1][j][1] - span->data[0][j][1]) * spanilength;
- span->data[1][j][2] = (span->data[1][j][2] - span->data[0][j][2]) * spanilength;
- span->data[1][j][3] = (span->data[1][j][3] - span->data[0][j][3]) * spanilength;
+ if (arraymask[j])
+ {
+ span->data[1][j][0] = (span->data[1][j][0] - span->data[0][j][0]) * spanilength;
+ span->data[1][j][1] = (span->data[1][j][1] - span->data[0][j][1]) * spanilength;
+ span->data[1][j][2] = (span->data[1][j][2] - span->data[0][j][2]) * spanilength;
+ span->data[1][j][3] = (span->data[1][j][3] - span->data[0][j][3]) * spanilength;
+ }
}
// adjust the data[0][n][] to be correct for the pixel centers
// this also handles horizontal clipping where a major part of the
span->data[0][j][1] += span->data[1][j][1] * startxlerp;
span->data[0][j][2] += span->data[1][j][2] * startxlerp;
span->data[0][j][3] += span->data[1][j][3] * startxlerp;
- for (j = 0;j < numarrays;j++)
+ for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
{
- span->data[0][j][0] += span->data[1][j][0] * startxlerp;
- span->data[0][j][1] += span->data[1][j][1] * startxlerp;
- span->data[0][j][2] += span->data[1][j][2] * startxlerp;
- span->data[0][j][3] += span->data[1][j][3] * startxlerp;
+ if (arraymask[j])
+ {
+ span->data[0][j][0] += span->data[1][j][0] * startxlerp;
+ span->data[0][j][1] += span->data[1][j][1] * startxlerp;
+ span->data[0][j][2] += span->data[1][j][2] * startxlerp;
+ span->data[0][j][3] += span->data[1][j][3] * startxlerp;
+ }
}
// to keep the shader routines from needing more than a small
// buffer for pixel intermediate data, we split long spans...
span->data[0][j][1] += span->data[1][j][1] * DPSOFTRAST_DRAW_MAXSPANLENGTH;
span->data[0][j][2] += span->data[1][j][2] * DPSOFTRAST_DRAW_MAXSPANLENGTH;
span->data[0][j][3] += span->data[1][j][3] * DPSOFTRAST_DRAW_MAXSPANLENGTH;
- for (j = 0;j < numarrays;j++)
+ for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
{
- span->data[0][j][0] += span->data[1][j][0] * DPSOFTRAST_DRAW_MAXSPANLENGTH;
- span->data[0][j][1] += span->data[1][j][1] * DPSOFTRAST_DRAW_MAXSPANLENGTH;
- span->data[0][j][2] += span->data[1][j][2] * DPSOFTRAST_DRAW_MAXSPANLENGTH;
- span->data[0][j][3] += span->data[1][j][3] * DPSOFTRAST_DRAW_MAXSPANLENGTH;
+ if (arraymask[j])
+ {
+ span->data[0][j][0] += span->data[1][j][0] * DPSOFTRAST_DRAW_MAXSPANLENGTH;
+ span->data[0][j][1] += span->data[1][j][1] * DPSOFTRAST_DRAW_MAXSPANLENGTH;
+ span->data[0][j][2] += span->data[1][j][2] * DPSOFTRAST_DRAW_MAXSPANLENGTH;
+ span->data[0][j][3] += span->data[1][j][3] * DPSOFTRAST_DRAW_MAXSPANLENGTH;
+ }
}
}
// after all that, we have a span suitable for the pixel shader...
void DPSOFTRAST_DrawTriangles(int firstvertex, int numvertices, int numtriangles, const int *element3i, const unsigned short *element3s)
{
+ unsigned char arraymask[DPSOFTRAST_ARRAY_TOTAL];
+ arraymask[0] = true;
+ arraymask[1] = dpsoftrast.fb_colorpixels[0] != NULL; // TODO: optimize (decide based on shadermode)
+ arraymask[2] = dpsoftrast.pointer_texcoordf[0] != NULL;
+ arraymask[3] = dpsoftrast.pointer_texcoordf[1] != NULL;
+ arraymask[4] = dpsoftrast.pointer_texcoordf[2] != NULL;
+ arraymask[5] = dpsoftrast.pointer_texcoordf[3] != NULL;
+ arraymask[6] = dpsoftrast.pointer_texcoordf[4] != NULL;
+ arraymask[7] = dpsoftrast.pointer_texcoordf[5] != NULL;
+ arraymask[8] = dpsoftrast.pointer_texcoordf[6] != NULL;
+ arraymask[9] = dpsoftrast.pointer_texcoordf[7] != NULL;
DPSOFTRAST_Validate(DPSOFTRAST_VALIDATE_DRAW);
- DPSOFTRAST_Draw_LoadVertices(firstvertex, numvertices, true, 1);
+ DPSOFTRAST_Draw_LoadVertices(firstvertex, numvertices, true);
DPSOFTRAST_Draw_VertexShader();
DPSOFTRAST_Draw_ProjectVertices(dpsoftrast.draw.screencoord4f, dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], numvertices);
- DPSOFTRAST_Draw_ProcessTriangles(firstvertex, numvertices, numtriangles, element3i, element3s, 3);
+ DPSOFTRAST_Draw_ProcessTriangles(firstvertex, numvertices, numtriangles, element3i, element3s, arraymask);
}
void DPSOFTRAST_Init(int width, int height, unsigned int *colorpixels, unsigned int *depthpixels)