float EyeVectorslope[4];
// uniforms
- float ScreenScaleRefractReflect[2];
- float ScreenCenterRefractReflect[2];
- float DistortScaleRefractReflect[2];
+ float ScreenScaleRefractReflect[4];
+ float ScreenCenterRefractReflect[4];
+ float DistortScaleRefractReflect[4];
float RefractColor[4];
float ReflectColor[4];
float ReflectFactor;