const float SOLID_PHYSICS_SPHERE = 33;
const float SOLID_PHYSICS_CAPSULE = 34;
const float SOLID_PHYSICS_TRIMESH = 35;
+const float SOLID_PHYSICS_CYLINDER = 36;
//SOLID_BSP;
//joint types:
const float JOINTTYPE_POINT = 1;
// note that ODE does not support both in one anyway
//field definitions:
.float mass; // ODE mass, standart value is 1
+.vector massofs; // offsets a mass center out of object center, if not set a center of model bounds is used
+.float friction;
.float bouncefactor;
.float bouncestop;
.float jointtype;
//description: provides Open Dynamics Engine support, requires extenal dll to be present or engine compiled with statical link option
//be sure to checkextension for it to know if library is loaded and ready, also to enable physics set "physics_ode" cvar to 1
//note: this extension is highly experimental and may be unstable
-//note: use SOLID_BSP on entities to get a trimesh collision models on them
//DP_SV_PRINT
//idea: id Software (QuakeWorld Server)