void(entity e, string m) setmodel = #3;
void(entity e, vector min, vector max) setsize = #4;
-void() break = #6;
+void() break_to_debugger = #6;
float() random = #7;
void(entity e, float chan, string samp) sound = #8;
vector(vector v) normalize = #9;
//- NOTE: to check for this, ALSO OR a check with DP_SND_SOUND7 to also support
// the finished extension once done
-//DP_MOVETYPEFLYWORLDONLY
-//idea: Samual
-//darkplaces implementation: Samual
-//movetype definitions:
-float MOVETYPE_FLY_WORLDONLY = 33;
-//description:
-//like MOVETYPE_FLY, but does all traces with MOVE_WORLDONLY, and is ignored by MOVETYPE_PUSH. Should only be combined with SOLID_NOT and SOLID_TRIGGER.
-
//DP_PRECACHE_PIC_FLAGS
//idea: divVerent
//darkplaces implementation: divVerent
float particles_alphamin, particles_alphamax;
float PARTICLES_USECOLOR = 2;
vector particles_colormin, particles_colormax;
+float PARTICLES_USEFADE = 4; // fades the COUNT (fade alpha using alphamin/alphamax)
+float particles_fade;
+float PARTICLES_DRAWASTRAIL = 128;
void(float effectindex, entity own, vector org_from, vector org_to, vector dir_from, vector dir_to, float countmultiplier, float flags) boxparticles = #502;
float trace_networkentity;
const float RF_FULLBRIGHT = 256;