//description:
//like MOVETYPE_FLY, but does all traces with MOVE_WORLDONLY, and is ignored by MOVETYPE_PUSH. Should only be combined with SOLID_NOT and SOLID_TRIGGER.
+//DP_PRECACHE_PIC_FLAGS
+//idea: divVerent
+//darkplaces implementation: divVerent
+//constant definitions:
+float PRECACHE_PIC_FROMWAD = 1; // this one actually is part of EXT_CSQC
+float PRECACHE_PIC_NOTPERSISTENT = 2; // picture may get deallocated when unused
+float PRECACHE_PIC_MIPMAP = 8; // mipmap the texture for possibly better downscaling at memory expense
+//notes: these constants are given as optional second argument to precache_pic()
+
//DP_QC_TRACE_MOVETYPE_WORLDONLY
//idea: LordHavoc
//darkplaces implementation: LordHavoc
// END OF EXAMPLES FOR FTE_CSQC_SKELETONOBJECTS
//
+//DP_QC_ENTITYDATA
+//idea: KrimZon
+//darkplaces implementation: KrimZon
+//builtin definitions:
+float() numentityfields = #496;
+string(float fieldnum) entityfieldname = #497;
+float(float fieldnum) entityfieldtype = #498;
+string(float fieldnum, entity ent) getentityfieldstring = #499;
+float(float fieldnum, entity ent, string s) putentityfieldstring = #500;
+//constants:
+//Returned by entityfieldtype
+float FIELD_STRING = 1;
+float FIELD_FLOAT = 2;
+float FIELD_VECTOR = 3;
+float FIELD_ENTITY = 4;
+float FIELD_FUNCTION = 6;
+//description:
+//Versatile functions intended for storing data from specific entities between level changes, but can be customized for some kind of partial savegame.
+//WARNING: .entity fields cannot be saved and restored between map loads as they will leave dangling pointers.
+//numentityfields returns the number of entity fields. NOT offsets. Vectors comprise 4 fields: v, v_x, v_y and v_z.
+//entityfieldname returns the name as a string, eg. "origin" or "classname" or whatever.
+//entityfieldtype returns a value that the constants represent, but the field may be of another type in more exotic progs.dat formats or compilers.
+//getentityfieldstring returns data as would be written to a savegame, eg... "0.05" (float), "0 0 1" (vector), or "Hello World!" (string). Function names can also be returned.
+//putentityfieldstring puts the data returned by getentityfieldstring back into the entity.
+
+//DP_QC_ENTITYSTRING
+void(string s) loadfromdata = #529;
+void(string s) loadfromfile = #530;
+void(string s) callfunction = #605;
+void(float fh, entity e) writetofile = #606;
+float(string s) isfunction = #607;
+void(entity e, string s) parseentitydata = #608;
+
// assorted builtins
const float STAT_MOVEVARS_TICRATE = 240;
const float STAT_MOVEVARS_TIMESCALE = 241;
const float RF_FULLBRIGHT = 256;
const float RF_NOSHADOW = 512;
float RF_DYNAMICMODELLIGHT = 8192;
+
+float gettaginfo_parent;
+string gettaginfo_name;
+vector gettaginfo_offset;
+vector gettaginfo_forward;
+vector gettaginfo_right;
+vector gettaginfo_up;
+float checkpvs(vector viewpos, entity viewee) = #240;