vector() randomvec = #91;
vector(vector org) getlight = #92;
vector(vector org, float lpflags) getlight2 = #92;
+vector getlight_dir;
+vector getlight_ambient;
+vector getlight_diffuse;
const float LP_LIGHTMAP = 1;
const float LP_RTWORLD = 2;
const float LP_DYNLIGHT = 4;