cl_movement_edgefriction 2 how much to slow down when you may be about to fall off a ledge (should match edgefriction)\r
cl_movement_friction 4 how fast you slow down (should match sv_friction)\r
cl_movement_jumpvelocity 270 how fast you move upward when you begin a jump (should match the quakec code)\r
-cl_movement_latency 0 compensates for this much latency (ping time) on quake servers which do not really support prediction, no effect on darkplaces7 protocol servers or quakeworld servers\r
cl_movement_maxairspeed 30 how fast you can move while in the air (should match sv_maxairspeed)\r
cl_movement_maxspeed 320 how fast you can move (should match sv_maxspeed)\r
cl_movement_stepheight 18 how tall a step you can step in one instant (should match sv_stepheight)\r
cl_stainmaps_clearonload 1 clear stainmaps on map restart\r
cl_stairsmoothspeed 160 how fast your view moves upward/downward when running up/down stairs\r
cl_upspeed 400 vertical movement speed (while swimming or flying)\r
-cl_viewmodel_scale 0.3 changes size of gun model, lower values prevent poking into walls but cause strange artifacts on lighting and especially r_stereo/vid_stereobuffer options where the size of the gun becomes visible\r
+cl_viewmodel_scale 1 changes size of gun model, lower values prevent poking into walls but cause strange artifacts on lighting and especially r_stereo/vid_stereobuffer options where the size of the gun becomes visible\r
cl_yawspeed 140 keyboard yaw turning speed\r
cmdline 0 contains commandline the engine was launched with\r
collision_endnudge 0 how much to bias collision trace end\r
collision_leavenudge 0 how much to bias collision exit fraction\r
collision_prefernudgedfraction 1 whether to sort collision events by nudged fraction (1) or real fraction (0)\r
collision_startnudge 0 how much to bias collision trace start\r
-con_closeontoggleconsole 0 allows toggleconsole binds to close the console as well\r
+con_closeontoggleconsole 1 allows toggleconsole binds to close the console as well\r
con_notify 4 how many notify lines to show (0-32)\r
con_notifytime 3 how long notify lines last, in seconds\r
con_textsize 8 console text size in virtual 2D pixels\r
prvm_statementprofiling 0 counts how many times each QuakeC statement has been executed, these counts are displayed in prvm_printfunction output (if enabled)\r
prvm_traceqc 0 prints every QuakeC statement as it is executed (only for really thorough debugging!)\r
qport 0 identification key for playing on qw servers (allows you to maintain a connection to a quakeworld server even if your port changes)\r
-r_ambient 0 brighter world cheat (not allowed in multiplayer), value is 0-128\r
+r_ambient 0 brightens map, value is 0-128\r
r_batchmode 1 selects method of rendering multiple surfaces with one driver call (values are 0, 1, 2, etc...)\r
r_bloom 0 enables bloom effect (makes bright pixels affect neighboring pixels)\r
r_bloom_blur 4 how large the glow is\r
r_editlights_cursorpushoff 4 how far to push the cursor off the impacted surface\r
r_editlights_quakelightsizescale 1 changes size of light entities loaded from a map\r
r_explosionclip 1 enables collision detection for explosion shell (so that it flattens against walls and floors)\r
-r_fullbright 0 make everything bright cheat (not allowed in multiplayer)\r
+r_fullbright 0 makes map very bright and renders faster\r
r_fullbrights 1 enables glowing pixels in quake textures (changes need r_restart to take effect)\r
r_glsl 1 enables use of OpenGL 2.0 pixel shaders for lighting\r
r_glsl_deluxemapping 1 use per pixel lighting on deluxemap-compiled q3bsp maps (or a value of 2 forces deluxemap shading even without deluxemaps)\r
vid_dga 1 make use of DGA mouse input\r
vid_dga_mouseaccel 1 speed of mouse when using DGA mouse input\r
vid_fullscreen 1 use fullscreen (1) or windowed (0)\r
-vid_grabkeyboard 0 whether to grab the keyboard when mouse is active (prevents use of volume control keys, music player keys, etc on some keyboards)\r
+vid_grabkeyboard 1 whether to grab the keyboard when mouse is active (prevents use of volume control keys, music player keys, etc on some keyboards)\r
vid_hardwaregammasupported 1 indicates whether hardware gamma is supported (updated by attempts to set hardware gamma ramps)\r
vid_height 480 resolution\r
vid_minheight 0 minimum vid_height that is acceptable (to be set in default.cfg in mods)\r