r_shadow_realtime_world_compileportalculling 1 enables portal-based culling optimization during compilation\r
r_shadow_realtime_world_compileshadow 1 enables compilation of shadows from world lights for higher performance rendering\r
r_shadow_realtime_world_compilesvbsp 1 enables svbsp optimization during compilation\r
-r_shadow_realtime_world_dlightshadows 1 enables shadows from dynamic lights when using full world lighting\r
r_shadow_realtime_world_lightmaps 0 brightness to render lightmaps when using full world lighting, try 0.5 for a tenebrae-like appearance\r
r_shadow_realtime_world_shadows 1 enables rendering of shadows from world lights\r
r_shadow_scissor 1 use scissor optimization of light rendering (restricts rendering to the portion of the screen affected by the light)\r
-use stop using something\r
alias create a script function (parameters are passed in as $1 through $9, and $* for all parameters)\r
begin signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)\r
-bestweapon send an impulse number to server to select the first usable weapon out of several (example: 87654321)\r
+bestweapon send an impulse number to server to select the first usable weapon out of several (example: 8 7 6 5 4 3 2 1)\r
bf briefly flashes a bright color tint on view (used when items are picked up)\r
bind binds a command to the specified key in bindmap 0\r
bottomcolor QW command to set bottom color without changing top color\r
centerview gradually recenter view (stop looking up/down)\r
changelevel change to another level, bringing along all connected clients\r
changing sent by qw servers to tell client to wait for level change\r
+cycleweapon send an impulse number to server to select the next usable weapon out of several, or the first if you are not holding any (example: 8 7 3)\r
cl_areastats prints statistics on entity culling during collision traces\r
cl_begindownloads used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)\r
cl_downloadbegin (networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer\r
sizedown decrease view size (decreases viewsize cvar)\r
sizeup increase view size (increases viewsize cvar)\r
skins downloads missing qw skins from server\r
-snd_reload reload all sound files\r
+snd_unloadallsounds unload all sound files\r
snd_restart restart sound system\r
soundinfo print sound system information (such as channels and speed)\r
soundlist list loaded sounds\r
|Rain| for running my favorite anynet IRC server and his bot feh (which although a bit antisocial never seems to grow tired of being my calculator).\r
VorteX for the DP_QC_GETTAGINFO extension.\r
Ludwig Nussel for the ~/.games/darkplaces/ user directory support on non-Windows platforms (allowing games to be installed in a non-writable system location as is the standard on UNIX but still save configs to the user's home directory).\r
+\r
+\r
+Shader parameters for DP's own features:\r
+- dp_reflect <r> <g> <b>\r
+ Makes surfaces of this shader reflective with r_glsl_water. The reflection is\r
+ additive. When the color isn't specified, it defaults to white (full\r
+ reflection). If only one color component is specified, it counts as a grey\r
+ value.\r
+- dp_refract <refractmin> <refractmax> <distort> <r> <g> <b>\r
+ Marks a surface as "water" for r_glsl_water, that is, add a refraction\r
+ component too. The refraction amount (see dp_reflect) is at most refractmax\r
+ (when looking straight into it) and at least refractmin (when looking parallel\r
+ to the surface). The default distort is multiplied by distort. The color\r
+ modulates the refraction component. refractmin defaults to 0 when unspecified,\r
+ all others default to 1. If only one color component is specified, it counts\r
+ as a grey value.\r