]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - darkplaces.txt
renamed r_shadow_shadow_polygon* cvars to r_shadow_polygon*
[xonotic/darkplaces.git] / darkplaces.txt
index a31b0aa7ca6e89abbc420a738d246548f844f6ee..93a7eb9eeb1038e70adb6c75e6d4c4cc597c3630 100644 (file)
@@ -735,8 +735,8 @@ r_shadow_realtime_world_dlightshadows             1                   enables sh
 r_shadow_realtime_world_lightmaps                 0                   brightness to render lightmaps when using full world lighting, try 0.5 for a tenebrae-like appearance\r
 r_shadow_realtime_world_shadows                   1                   enables rendering of shadows from world lights\r
 r_shadow_scissor                                  1                   use scissor optimization of light rendering (restricts rendering to the portion of the screen affected by the light)\r
-r_shadow_shadow_polygonfactor                     0                   how much to enlarge shadow volume polygons when rendering (should be 0!)\r
-r_shadow_shadow_polygonoffset                     1                   how much to push shadow volumes into the distance when rendering, to reduce chances of zfighting artifacts (should not be less than 0)\r
+r_shadow_polygonfactor                            0                   how much to enlarge shadow volume polygons when rendering (should be 0!)\r
+r_shadow_polygonoffset                            1                   how much to push shadow volumes into the distance when rendering, to reduce chances of zfighting artifacts (should not be less than 0)\r
 r_shadow_texture3d                                1                   use 3D voxel textures for spherical attenuation rather than cylindrical (does not affect r_glsl lighting)\r
 r_shadows                                         0                   casts fake stencil shadows from models onto the world (rtlights are unaffected by this)\r
 r_shadows_throwdistance                           500                 how far to cast shadows from models\r