<ClCompile Include="cap_avi.c" />\r
<ClCompile Include="cap_ogg.c" />\r
<ClCompile Include="cd_shared.c" />\r
- <ClCompile Include="cl_cmd.c" />\r
+ <ClCompile Include="cl_cmd.c" />\r
<ClCompile Include="cl_collision.c" />\r
<ClCompile Include="cl_demo.c" />\r
- <ClCompile Include="cl_ents.c" />\r
- <ClCompile Include="cl_ents4.c" />\r
- <ClCompile Include="cl_ents5.c" />\r
- <ClCompile Include="cl_ents_nq.c" />\r
- <ClCompile Include="cl_ents_qw.c" />\r
+ <ClCompile Include="cl_ents.c" />\r
+ <ClCompile Include="cl_ents4.c" />\r
+ <ClCompile Include="cl_ents5.c" />\r
+ <ClCompile Include="cl_ents_nq.c" />\r
+ <ClCompile Include="cl_ents_qw.c" />\r
<ClCompile Include="cl_input.c" />\r
<ClCompile Include="cl_main.c" />\r
<ClCompile Include="cl_parse.c" />\r
<ClCompile Include="cl_particles.c" />\r
<ClCompile Include="cl_screen.c" />\r
<ClCompile Include="cl_video.c" />\r
- <ClCompile Include="cl_video_libavw.c" />\r
+ <ClCompile Include="cl_video_libavw.c" />\r
<ClCompile Include="clvm_cmds.c" />\r
<ClCompile Include="cmd.c" />\r
<ClCompile Include="collision.c" />\r
- <ClCompile Include="com_crc16.c" />\r
- <ClCompile Include="com_ents.c" />\r
- <ClCompile Include="com_ents4.c" />\r
- <ClCompile Include="com_game.c" />\r
- <ClCompile Include="com_list.c" />\r
- <ClCompile Include="com_msg.c" />\r
+ <ClCompile Include="com_crc16.c" />\r
+ <ClCompile Include="com_ents.c" />\r
+ <ClCompile Include="com_ents4.c" />\r
+ <ClCompile Include="com_game.c" />\r
+ <ClCompile Include="com_infostring.c" />\r
+ <ClCompile Include="com_msg.c" />\r
<ClCompile Include="common.c" />\r
<ClCompile Include="console.c" />\r
+ <ClCompile Include="convex.c" />\r
<ClCompile Include="crypto.c">\r
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">/wd"4800" %(AdditionalOptions)</AdditionalOptions>\r
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">/wd"4800" %(AdditionalOptions)</AdditionalOptions>\r
<ClCompile Include="r_lightning.c" />\r
<ClCompile Include="r_modules.c" />\r
<ClCompile Include="r_shadow.c" />\r
- <ClInclude Include="r_stats.c" />\r
+ <ClCompile Include="r_stats.c" />\r
<ClCompile Include="r_sky.c" />\r
<ClCompile Include="r_sprites.c" />\r
<ClCompile Include="sbar.c" />\r
<ClCompile Include="snd_ogg.c" />\r
<ClCompile Include="snd_sdl.c" />\r
<ClCompile Include="snd_wav.c" />\r
- <ClCompile Include="snd_xmp.c" />\r
+ <ClCompile Include="snd_xmp.c" />\r
<ClCompile Include="sv_ccmds.c" />\r
<ClCompile Include="sv_demo.c" />\r
- <ClCompile Include="sv_ents.c" />\r
- <ClCompile Include="sv_ents4.c" />\r
- <ClCompile Include="sv_ents5.c" />\r
- <ClCompile Include="sv_ents_nq.c" />\r
- <ClCompile Include="sv_ents_csqc.c" />\r
+ <ClCompile Include="sv_ents.c" />\r
+ <ClCompile Include="sv_ents4.c" />\r
+ <ClCompile Include="sv_ents5.c" />\r
+ <ClCompile Include="sv_ents_nq.c" />\r
+ <ClCompile Include="sv_ents_csqc.c" />\r
<ClCompile Include="sv_main.c" />\r
<ClCompile Include="sv_move.c" />\r
<ClCompile Include="sv_phys.c" />\r
<ClInclude Include="cdaudio.h" />\r
<ClInclude Include="cl_collision.h" />\r
<ClInclude Include="cl_gecko.h" />\r
- <ClInclude Include="cl_parse.h" />\r
- <ClInclude Include="cl_particles.h" />\r
+ <ClInclude Include="cl_parse.h" />\r
+ <ClInclude Include="cl_particles.h" />\r
<ClInclude Include="cl_screen.h" />\r
<ClInclude Include="cl_video.h" />\r
<ClInclude Include="cl_video_libavw.h" />\r
<ClInclude Include="clvm_cmds.h" />\r
<ClInclude Include="cmd.h" />\r
<ClInclude Include="collision.h" />\r
- <ClInclude Include="com_list.h" />\r
+ <ClInclude Include="com_game.h" />\r
+ <ClInclude Include="com_infostring.h" />\r
+ <ClInclude Include="com_list.h" />\r
<ClInclude Include="common.h" />\r
<ClInclude Include="console.h" />\r
<ClInclude Include="crypto.h" />\r
<ClInclude Include="darkplaces.h" />\r
<ClInclude Include="dpvsimpledecode.h" />\r
<ClInclude Include="draw.h" />\r
+ <ClInclude Include="filematch.h" />\r
<ClInclude Include="fs.h" />\r
<ClInclude Include="ft2.h" />\r
<ClInclude Include="ft2_defs.h" />\r
<ClInclude Include="image.h" />\r
<ClInclude Include="image_png.h" />\r
<ClInclude Include="input.h" />\r
- <ClInclude Include="intoverflow.h" />\r
<ClInclude Include="jpeg.h" />\r
<ClInclude Include="keys.h" />\r
<ClInclude Include="lhfont.h" />\r
<ClInclude Include="model_q1bsp.h" />\r
<ClInclude Include="model_q2bsp.h" />\r
<ClInclude Include="model_q3bsp.h" />\r
+ <ClInclude Include="model_vbsp.h" />\r
<ClInclude Include="model_shared.h" />\r
<ClInclude Include="model_sprite.h" />\r
<ClInclude Include="model_zymotic.h" />\r
<ClInclude Include="mprogdefs.h" />\r
<ClInclude Include="netconn.h" />\r
<ClInclude Include="palette.h" />\r
+ <ClInclude Include="pmove.h" />\r
<ClInclude Include="polygon.h" />\r
<ClInclude Include="portals.h" />\r
<ClInclude Include="prvm_offsets.h" />\r
<ClInclude Include="snd_main.h" />\r
<ClInclude Include="snd_ogg.h" />\r
<ClInclude Include="snd_wav.h" />\r
- <ClInclude Include="snd_xmp.h" />\r
+ <ClInclude Include="snd_xmp.h" />\r
<ClInclude Include="sound.h" />\r
<ClInclude Include="spritegn.h" />\r
<ClInclude Include="sv_demo.h" />\r
<ClInclude Include="utf8lib.h" />\r
<ClInclude Include="vid.h" />\r
<ClInclude Include="view.h" />\r
+ <ClInclude Include="convex.h" />\r
<ClInclude Include="wad.h" />\r
<ClInclude Include="world.h" />\r
<ClInclude Include="zone.h" />\r
<ItemGroup>\r
<ResourceCompile Include="darkplaces.rc" />\r
</ItemGroup>\r
+ <ItemGroup>\r
+ <None Include="packages.config" />\r
+ </ItemGroup>\r
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />\r
<ImportGroup Label="ExtensionTargets">\r
+ <Import Project="packages\sdl2.nuget.redist.2.0.22\build\native\sdl2.nuget.redist.targets" Condition="Exists('packages\sdl2.nuget.redist.2.0.22\build\native\sdl2.nuget.redist.targets')" />\r
+ <Import Project="packages\sdl2.nuget.2.0.22\build\native\sdl2.nuget.targets" Condition="Exists('packages\sdl2.nuget.2.0.22\build\native\sdl2.nuget.targets')" />\r
</ImportGroup>\r
+ <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">\r
+ <PropertyGroup>\r
+ <ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>\r
+ </PropertyGroup>\r
+ <Error Condition="!Exists('packages\sdl2.nuget.redist.2.0.22\build\native\sdl2.nuget.redist.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\sdl2.nuget.redist.2.0.22\build\native\sdl2.nuget.redist.targets'))" />\r
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+ </Target>\r
</Project>
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