#ifndef CVAR_H
#define CVAR_H
-// cvar flags
-
-#define CVAR_SAVE 1
-#define CVAR_NOTIFY 2
-#define CVAR_READONLY 4
-#define CVAR_SERVERINFO 8
-#define CVAR_USERINFO 16
-// CVAR_PRIVATE means do not $ expand or sendcvar this cvar under any circumstances (rcon_password uses this)
-#define CVAR_PRIVATE 32
-// for engine-owned cvars that must not be reset on gametype switch (e.g. scr_screenshot_name, which otherwise isn't set to the mod name properly)
-#define CVAR_NORESETTODEFAULTS 64
-// cvar is accessible in client
-#define CVAR_CLIENT 128
-// cvar is accessible in dedicated server
-#define CVAR_SERVER 256
-// used to determine if flags is valid
-#define CVAR_MAXFLAGSVAL 511
-// for internal use only!
-#define CVAR_DEFAULTSET (1<<30)
-#define CVAR_ALLOCATED (1<<31)
-
typedef struct cvar_s
{
int flags;
const char *defstring;
void (*callback)(struct cvar_s *var);
- qboolean ignore_callback;
+ qbool ignore_callback;
char **aliases;
int aliasindex;
// values at init (for Cvar_RestoreInitState)
- qboolean initstate; // indicates this existed at init
+ qbool initstate; // indicates this existed at init
int initflags;
const char *initstring;
const char *initdescription;
/// archive elements set.
void Cvar_RegisterVariable(cvar_t *variable);
-qboolean Cvar_Readonly (cvar_t *var, const char *cmd_name);
+qbool Cvar_Readonly (cvar_t *var, const char *cmd_name);
/// equivelant to "<name> <variable>" typed at the console
void Cvar_Set (cvar_state_t *cvars, const char *var_name, const char *value);
// attempts to match a partial variable name for command line completion
// returns NULL if nothing fits
-void Cvar_PrintHelp(cvar_t *cvar, const char *name, qboolean full);
+void Cvar_PrintHelp(cvar_t *cvar, const char *name, qbool full);
void Cvar_CompleteCvarPrint (cvar_state_t *cvars, const char *partial, int neededflags);
-qboolean Cvar_Command (cmd_state_t *cmd);
+qbool Cvar_Command (cmd_state_t *cmd);
// called by Cmd_ExecuteString when Cmd_Argv(cmd, 0) doesn't match a known
// command. Returns true if the command was a variable reference that
// was handled. (print or change)