#define VF_CL_VIEWANGLES_Y 35 //(float)
#define VF_CL_VIEWANGLES_Z 36 //(float)
-//#define VF_PERSPECTIVE 200
+#define VF_PERSPECTIVE 200 //(float)
#define RF_VIEWMODEL 1 // The entity is never drawn in mirrors. In engines with realtime lighting, it casts no shadows.
#define RF_EXTERNALMODEL 2 // The entity is appears in mirrors but not in the normal view. It does still cast shadows in engines with realtime lighting.