#define VF_MIN_X 2 //(float)
#define VF_MIN_Y 3 //(float)
#define VF_SIZE 4 //(vector) (viewport size)
-#define VF_SIZE_Y 5 //(float)
-#define VF_SIZE_X 6 //(float)
+#define VF_SIZE_X 5 //(float)
+#define VF_SIZE_Y 6 //(float)
#define VF_VIEWPORT 7 //(vector, vector)
#define VF_FOV 8 //(vector)
#define VF_FOVX 9 //(float)
#define VF_CL_VIEWANGLES_Z 36 //(float)
#define VF_PERSPECTIVE 200 //(float)
+#define VF_CLEARSCREEN 201 //(float)
#define RF_VIEWMODEL 1 // The entity is never drawn in mirrors. In engines with realtime lighting, it casts no shadows.
#define RF_EXTERNALMODEL 2 // The entity is appears in mirrors but not in the normal view. It does still cast shadows in engines with realtime lighting.
extern cvar_t csqc_progcrc;
extern cvar_t csqc_progsize;
+qboolean MakeDownloadPacket(const char *filename, unsigned char *data, unsigned long len, int crc, int cnt, sizebuf_t *buf, int protocol);
+
+qboolean CL_VM_GetEntitySoundOrigin(int entnum, vec3_t out);
+
#endif