#define RF_USETRANSPARENTOFFSET 64 // Allows QC to customize origin used for transparent sorting via transparent_origin global, helps to fix transparent sorting bugs on a very large entities
#define RF_WORLDOBJECT 128 // for large outdoor entities that should not be culled
#define RF_MODELLIGHT 4096 // CSQC-set model light
+#define RF_DYNAMICMODELLIGHT 8192 // origin-dependent model light
#define RF_FULLBRIGHT 256
#define RF_NOSHADOW 512
void CL_VM_ShutDown(void);
void CL_VM_UpdateIntermissionState(int intermission);
void CL_VM_UpdateShowingScoresState(int showingscores);
-qboolean CL_VM_InputEvent(int eventtype, int x, int y);
+qboolean CL_VM_InputEvent(int eventtype, float x, float y);
qboolean CL_VM_ConsoleCommand(const char *cmd);
void CL_VM_UpdateDmgGlobals(int dmg_take, int dmg_save, vec3_t dmg_origin);
void CL_VM_UpdateIntermissionState(int intermission);