void CL_VM_ShutDown(void);
void CL_VM_UpdateIntermissionState(int intermission);
void CL_VM_UpdateShowingScoresState(int showingscores);
-qboolean CL_VM_InputEvent(int eventtype, int x, int y);
+qboolean CL_VM_InputEvent(int eventtype, float x, float y);
qboolean CL_VM_ConsoleCommand(const char *cmd);
void CL_VM_UpdateDmgGlobals(int dmg_take, int dmg_save, vec3_t dmg_origin);
void CL_VM_UpdateIntermissionState(int intermission);
void CL_VM_Parse_StuffCmd(const char *msg);
void CL_VM_Parse_CenterPrint(const char *msg);
int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent);
-int CL_GetTagMatrix(prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex);
+int CL_GetTagMatrix(prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex, prvm_vec_t *shadingorigin);
void CL_GetEntityMatrix(prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix);
/* VMs exposing the polygon calls must call this on Init/Reset */
void VM_Polygons_Reset(prvm_prog_t *prog);