}
extern cvar_t cl_noplayershadow;
-qboolean CSQC_AddRenderEdict(prvm_edict_t *ed)
+extern cvar_t r_equalize_entities_fullbright;
+qboolean CSQC_AddRenderEdict(prvm_edict_t *ed, int edictnum)
{
int renderflags;
int c;
if (!model)
return false;
- entrender = CL_NewTempEntity(0);
- if (!entrender)
- return false;
+ if (edictnum)
+ {
+ if (r_refdef.scene.numentities >= r_refdef.scene.maxentities)
+ return false;
+ entrender = cl.csqcrenderentities + edictnum;
+ r_refdef.scene.entities[r_refdef.scene.numentities++] = entrender;
+ entrender->entitynumber = edictnum;
+ //entrender->shadertime = 0; // shadertime was set by spawn()
+ entrender->alpha = 1;
+ entrender->scale = 1;
+ VectorSet(entrender->colormod, 1, 1, 1);
+ VectorSet(entrender->glowmod, 1, 1, 1);
+ entrender->allowdecals = true;
+ }
+ else
+ {
+ entrender = CL_NewTempEntity(0);
+ if (!entrender)
+ return false;
+ }
entrender->model = model;
entrender->skinnum = (int)ed->fields.client->skin;
}
// set up the animation data
- // self.frame is the interpolation target (new frame)
- // self.frame1time is the animation base time for the interpolation target
- // self.frame2 is the interpolation start (previous frame)
- // self.frame2time is the animation base time for the interpolation start
- // self.lerpfrac is the interpolation strength for self.frame
- // 3+ are for additional blends (the main use for this feature is lerping
- // pitch angle on a player model where the animator set up 5 sets of
- // animations and the csqc simply lerps between sets)
- entrender->framegroupblend[0].frame = entrender->framegroupblend[1].frame = (int) ed->fields.client->frame;
- if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame2))) entrender->framegroupblend[1].frame = (int) val->_float;
- if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame3))) entrender->framegroupblend[2].frame = (int) val->_float;
- if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame4))) entrender->framegroupblend[3].frame = (int) val->_float;
- if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame1time))) entrender->framegroupblend[0].start = val->_float;
- if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame2time))) entrender->framegroupblend[1].start = val->_float;
- if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame3time))) entrender->framegroupblend[2].start = val->_float;
- if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.frame4time))) entrender->framegroupblend[3].start = val->_float;
- if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.lerpfrac))) entrender->framegroupblend[0].lerp = val->_float;
- if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.lerpfrac3))) entrender->framegroupblend[2].lerp = val->_float;
- if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.lerpfrac4))) entrender->framegroupblend[3].lerp = val->_float;
+ VM_GenerateFrameGroupBlend(ed->priv.server->framegroupblend, ed);
+ VM_FrameBlendFromFrameGroupBlend(ed->priv.server->frameblend, ed->priv.server->framegroupblend, model);
+ VM_UpdateEdictSkeleton(ed, model, ed->priv.server->frameblend);
if ((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.shadertime))) entrender->shadertime = val->_float;
- // assume that the (missing) lerpfrac2 is whatever remains after lerpfrac+lerpfrac3+lerpfrac4 are summed
- entrender->framegroupblend[1].lerp = 1 - entrender->framegroupblend[0].lerp - entrender->framegroupblend[2].lerp - entrender->framegroupblend[3].lerp;
// concat the matrices to make the entity relative to its tag
Matrix4x4_Concat(&entrender->matrix, &tagmatrix, &matrix2);
if(renderflags)
{
- if(renderflags & RF_VIEWMODEL) entrender->flags |= RENDER_VIEWMODEL;
+ if(renderflags & RF_VIEWMODEL) entrender->flags |= RENDER_VIEWMODEL | RENDER_NODEPTHTEST;
if(renderflags & RF_EXTERNALMODEL)entrender->flags |= RENDER_EXTERIORMODEL;
if(renderflags & RF_NOCULL) entrender->flags |= RENDER_NOCULL;
- if(renderflags & RF_DEPTHHACK) entrender->effects |= EF_NODEPTHTEST;
- if(renderflags & RF_ADDITIVE) entrender->effects |= EF_ADDITIVE;
+ if(renderflags & RF_DEPTHHACK) entrender->flags |= RENDER_NODEPTHTEST;
+ if(renderflags & RF_ADDITIVE) entrender->flags |= RENDER_ADDITIVE;
}
entrender->flags &= ~(RENDER_SHADOW | RENDER_LIGHT | RENDER_NOSELFSHADOW);
// either fullbright or lit
- if (!(entrender->effects & EF_FULLBRIGHT) && !r_fullbright.integer)
- entrender->flags |= RENDER_LIGHT;
+ if(!r_fullbright.integer)
+ {
+ if (!(entrender->effects & EF_FULLBRIGHT))
+ entrender->flags |= RENDER_LIGHT;
+ else if(r_equalize_entities_fullbright.integer)
+ entrender->flags |= RENDER_LIGHT | RENDER_EQUALIZE;
+ }
// hide player shadow during intermission or nehahra movie
if (!(entrender->effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST))
&& (entrender->alpha >= 1)
entrender->flags |= RENDER_NOSELFSHADOW;
if (entrender->effects & EF_NOSELFSHADOW)
entrender->flags |= RENDER_NOSELFSHADOW;
+ if (entrender->effects & EF_NODEPTHTEST)
+ entrender->flags |= RENDER_NODEPTHTEST;
+ if (entrender->effects & EF_ADDITIVE)
+ entrender->flags |= RENDER_ADDITIVE;
+ if (entrender->effects & EF_DOUBLESIDED)
+ entrender->flags |= RENDER_DOUBLESIDED;
// make the other useful stuff
+ memcpy(entrender->framegroupblend, ed->priv.server->framegroupblend, sizeof(ed->priv.server->framegroupblend));
CL_UpdateRenderEntity(entrender);
+ // override animation data with full control
+ memcpy(entrender->frameblend, ed->priv.server->frameblend, sizeof(ed->priv.server->frameblend));
+ if (ed->priv.server->skeleton.relativetransforms)
+ entrender->skeleton = &ed->priv.server->skeleton;
+ else
+ entrender->skeleton = NULL;
return true;
}
void CL_VM_CB_InitEdict(prvm_edict_t *e)
{
+ int edictnum = PRVM_NUM_FOR_EDICT(e);
+ entity_render_t *entrender;
+ CL_ExpandCSQCRenderEntities(edictnum);
+ entrender = cl.csqcrenderentities + edictnum;
e->priv.server->move = false; // don't move on first frame
+ memset(entrender, 0, sizeof(*entrender));
+ entrender->shadertime = cl.time;
}
+extern void R_DecalSystem_Reset(decalsystem_t *decalsystem);
+
void CL_VM_CB_FreeEdict(prvm_edict_t *ed)
{
+ entity_render_t *entrender = cl.csqcrenderentities + PRVM_NUM_FOR_EDICT(ed);
+ R_DecalSystem_Reset(&entrender->decalsystem);
+ memset(entrender, 0, sizeof(*entrender));
World_UnlinkEdict(ed);
memset(ed->fields.client, 0, sizeof(*ed->fields.client));
+ VM_RemoveEdictSkeleton(ed);
+ World_Physics_RemoveFromEntity(&cl.world, ed);
+ World_Physics_RemoveJointFromEntity(&cl.world, ed);
}
void CL_VM_CB_CountEdicts(void)
return;
}
- Con_Printf("CSQC %s ^5loaded (crc=%i, size=%i)\n", csprogsfn, csprogsdatacrc, (int)csprogsdatasize);
+ Con_DPrintf("CSQC %s ^5loaded (crc=%i, size=%i)\n", csprogsfn, csprogsdatacrc, (int)csprogsdatasize);
if(cls.demorecording)
{
PRVM_ExecuteProgram(prog->funcoffsets.CSQC_Shutdown, "QC function CSQC_Shutdown is missing");
PRVM_ResetProg();
CSQC_END
- Con_Print("CSQC ^1unloaded\n");
+ Con_DPrint("CSQC ^1unloaded\n");
cl.csqc_loaded = false;
}
// FIXME consider attachments here!
- ed = PRVM_EDICT_NUM(entnum - 32768);
+ ed = PRVM_EDICT_NUM(entnum - MAX_EDICTS);
if(!ed->priv.required->free)
{