y = (int)strlen(text);
-// fill out remainder with spaces
- for (i = y; i < (int)sizeof(editlinecopy)-1; i++)
- text[i] = ' ';
+ // append enoug nul-bytes to cover the utf8-versions of the cursor too
+ for (i = y; i < y + 4 && i < (int)sizeof(editlinecopy); ++i)
+ text[i] = 0;
// add the cursor frame
if ((int)(realtime*con_cursorspeed) & 1) // cursor is visible
// text[key_linepos + 1] = 0;
- x = vid_conwidth.value * 0.95 - DrawQ_TextWidth_Font_Size(text, key_linepos, con_textsize.value, con_textsize.value, false, FONT_CONSOLE);
+ x = vid_conwidth.value * 0.95 - DrawQ_TextWidth(text, key_linepos, con_textsize.value, con_textsize.value, false, FONT_CONSOLE);
if(x >= 0)
x = 0;
// draw it
- DrawQ_String_Font(x, con_vislines - con_textsize.value*2, text, 0, con_textsize.value, con_textsize.value, 1.0, 1.0, 1.0, 1.0, 0, NULL, false, FONT_CONSOLE );
+ DrawQ_String(x, con_vislines - con_textsize.value*2, text, y + 3, con_textsize.value, con_textsize.value, 1.0, 1.0, 1.0, 1.0, 0, NULL, false, FONT_CONSOLE );
// remove cursor
// key_line[key_linepos] = 0;
return ti->fontsize * ti->font->maxwidth;
}
if(maxWidth >= 0)
- return DrawQ_TextWidth_Font_UntilWidth_Size(w, length, ti->fontsize, ti->fontsize, false, ti->font, -maxWidth); // -maxWidth: we want at least one char
+ return DrawQ_TextWidth_UntilWidth(w, length, ti->fontsize, ti->fontsize, false, ti->font, -maxWidth); // -maxWidth: we want at least one char
else if(maxWidth == -1)
- return DrawQ_TextWidth_Font_Size(w, *length, ti->fontsize, ti->fontsize, false, ti->font);
+ return DrawQ_TextWidth(w, *length, ti->fontsize, ti->fontsize, false, ti->font);
else
{
printf("Con_WordWidthFunc: can't get here (maxWidth should never be %f)\n", maxWidth);
{
int x = (int) (ti->x + (ti->width - width) * ti->alignment);
if(isContinuation && *ti->continuationString)
- x += (int) DrawQ_String_Font(x, ti->y, ti->continuationString, strlen(ti->continuationString), ti->fontsize, ti->fontsize, 1.0, 1.0, 1.0, 1.0, 0, NULL, false, ti->font);
+ x += (int) DrawQ_String(x, ti->y, ti->continuationString, strlen(ti->continuationString), ti->fontsize, ti->fontsize, 1.0, 1.0, 1.0, 1.0, 0, NULL, false, ti->font);
if(length > 0)
- DrawQ_String_Font(x, ti->y, line, length, ti->fontsize, ti->fontsize, 1.0, 1.0, 1.0, 1.0, 0, &(ti->colorindex), false, ti->font);
+ DrawQ_String(x, ti->y, line, length, ti->fontsize, ti->fontsize, 1.0, 1.0, 1.0, 1.0, 0, &(ti->colorindex), false, ti->font);
}
ti->y += ti->fontsize;
// FIXME word wrap
inputsize = (numChatlines ? con_chatsize : con_notifysize).value;
- x = vid_conwidth.value - DrawQ_TextWidth_Font_Size(temptext, 0, inputsize, inputsize, false, FONT_CHAT);
+ x = vid_conwidth.value - DrawQ_TextWidth(temptext, 0, inputsize, inputsize, false, FONT_CHAT);
if(x > 0)
x = 0;
- DrawQ_String_Font(x, v, temptext, 0, inputsize, inputsize, 1.0, 1.0, 1.0, 1.0, 0, &colorindex, false, FONT_CHAT);
+ DrawQ_String(x, v, temptext, 0, inputsize, inputsize, 1.0, 1.0, 1.0, 1.0, 0, &colorindex, false, FONT_CHAT);
}
}
{
int mask_must = 0;
int mask_mustnot = developer.integer ? 0 : CON_MASK_DEVELOPER;
+ cachepic_t *conbackpic;
if (lines <= 0)
return;
con_vislines = lines;
// draw the background
- DrawQ_Pic(0, lines - vid_conheight.integer, scr_conbrightness.value >= 0.01f ? Draw_CachePic ("gfx/conback") : NULL, vid_conwidth.integer, vid_conheight.integer, scr_conbrightness.value, scr_conbrightness.value, scr_conbrightness.value, cls.signon == SIGNONS ? scr_conalpha.value : 1.0, 0); // always full alpha when not in game
- DrawQ_String_Font(vid_conwidth.integer - DrawQ_TextWidth_Font_Size(engineversion, con_textsize.value, con_textsize.value, 0, false, FONT_CONSOLE), lines - con_textsize.value, engineversion, 0, con_textsize.value, con_textsize.value, 1, 0, 0, 1, 0, NULL, true, FONT_CONSOLE);
+ conbackpic = scr_conbrightness.value >= 0.01f ? Draw_CachePic("gfx/conback") : NULL;
+ if (conbackpic && conbackpic->tex != r_texture_notexture)
+ DrawQ_Pic(0, lines - vid_conheight.integer, conbackpic, vid_conwidth.integer, vid_conheight.integer, scr_conbrightness.value, scr_conbrightness.value, scr_conbrightness.value, cls.signon == SIGNONS ? scr_conalpha.value : 1.0f, 0); // always full alpha when not in game
+ else
+ DrawQ_Fill(0, lines - vid_conheight.integer, vid_conwidth.integer, vid_conheight.integer, 0.0f, 0.0f, 0.0f, cls.signon == SIGNONS ? scr_conalpha.value : 1.0f, 0); // always full alpha when not in game
+ DrawQ_String(vid_conwidth.integer - DrawQ_TextWidth(engineversion, 0, con_textsize.value, con_textsize.value, false, FONT_CONSOLE), lines - con_textsize.value, engineversion, 0, con_textsize.value, con_textsize.value, 1, 0, 0, 1, 0, NULL, true, FONT_CONSOLE);
// draw the text
#if 0