mempool_t *console_mempool;
-// scan lines to clear for notify lines
-int con_notifylines;
-
extern void M_Menu_Main_f (void);
/*
}
-/*
-================
-Con_Init
-================
-*/
-void Con_Init (void)
+void Con_InitLogging (void)
{
#define MAXGAMEDIRLEN 1000
char temp[MAXGAMEDIRLEN+1];
char *t2 = "/qconsole.log";
- Cvar_RegisterVariable(&logfile);
con_debuglog = COM_CheckParm("-condebug");
-
if (con_debuglog)
{
if (strlen (fs_gamedir) < (MAXGAMEDIRLEN - strlen (t2)))
}
logfile.integer = 1;
}
+}
+
+/*
+================
+Con_Init
+================
+*/
+void Con_Init (void)
+{
+ Cvar_RegisterVariable(&logfile);
console_mempool = Mem_AllocPool("console");
con_text = Mem_Alloc(console_mempool, CON_TEXTSIZE);
Con_Print
Handles cursor positioning, line wrapping, etc
-All console printing must go through this in order to be logged to disk
+All console printing must go through this in order to be displayed
If no console is visible, the notify window will pop up.
================
*/
{
if (con_notify.integer < 0)
Cvar_SetValueQuick(&con_notify, 0);
- if (con_notifylines > MAX_NOTIFYLINES)
+ if (con_notify.integer > MAX_NOTIFYLINES)
Cvar_SetValueQuick(&con_notify, MAX_NOTIFYLINES);
if (con_notify.integer > 0)
con_times[con_current % con_notify.integer] = realtime;
if (con_notify.integer < 0)
Cvar_SetValueQuick(&con_notify, 0);
- if (con_notifylines > MAX_NOTIFYLINES)
+ if (con_notify.integer > MAX_NOTIFYLINES)
Cvar_SetValueQuick(&con_notify, MAX_NOTIFYLINES);
v = 0;
for (i= con_current-con_notify.integer+1 ; i<=con_current ; i++)
v += 8;
}
}
-
- if (con_notifylines < v)
- con_notifylines = v;
}
/*
The typing input line at the bottom should only be drawn if typing is allowed
================
*/
-extern cvar_t scr_conalpha;
extern char engineversion[40];
void Con_DrawConsole (int lines)
{
return;
// draw the background
- DrawQ_Pic(0, lines - vid.conheight, "gfx/conback", vid.conwidth, vid.conheight, 1, 1, 1, scr_conalpha.value * lines / vid.conheight, 0);
+ if (scr_conbrightness.value >= 0.01f)
+ DrawQ_Pic(0, lines - vid.conheight, "gfx/conback", vid.conwidth, vid.conheight, scr_conbrightness.value, scr_conbrightness.value, scr_conbrightness.value, scr_conalpha.value, 0);
+ else
+ DrawQ_Fill(0, lines - vid.conheight, vid.conwidth, vid.conheight, 0, 0, 0, scr_conalpha.value, 0);
DrawQ_String(vid.conwidth - strlen(engineversion) * 8 - 8, lines - 8, engineversion, 0, 8, 8, 1, 0, 0, 1, 0);
// draw the text