PROTOCOL_QUAKEWORLD, ///< quakeworld protocol
PROTOCOL_NEHAHRABJP, ///< same as QUAKEDP but with 16bit modelindex
PROTOCOL_NEHAHRABJP2, ///< same as NEHAHRABJP but with 16bit soundindex
- PROTOCOL_NEHAHRABJP3, ///< same as NEHAHRABJP2 but with some changes
+ PROTOCOL_NEHAHRABJP3 ///< same as NEHAHRABJP2 but with some changes
}
protocolversion_t;
GAME_PROPHECY,
GAME_BLOODOMNICIDE,
GAME_STEELSTORM, // added by motorsep
+ GAME_STRAPBOMB, // added by motorsep for Urre
+ GAME_XONOTIC,
GAME_COUNT
}
gamemode_t;
void FindFraction(double val, int *num, int *denom, int denomMax);
+// decodes XPM file to XPM array (as if #include'd)
+char **XPM_DecodeString(const char *in);
+
#endif