#ifndef COMMON_H
#define COMMON_H
+// many buffers use this size
+#define MAX_INPUTLINE 16384
+
// MSVC has a different name for several standard functions
#ifdef WIN32
{
qboolean allowoverflow; // if false, do a Sys_Error
qboolean overflowed; // set to true if the buffer size failed
- qbyte *data;
+ unsigned char *data;
int maxsize;
int cursize;
} sizebuf_t;
void SZ_Clear (sizebuf_t *buf);
-void *SZ_GetSpace (sizebuf_t *buf, int length);
-void SZ_Write (sizebuf_t *buf, const void *data, int length);
-void SZ_Print(sizebuf_t *buf, const char *data); // strcats onto the sizebuf
+unsigned char *SZ_GetSpace (sizebuf_t *buf, int length);
+void SZ_Write (sizebuf_t *buf, const unsigned char *data, int length);
void SZ_HexDumpToConsole(const sizebuf_t *buf);
-void Com_HexDumpToConsole(const qbyte *data, int size);
+void Com_HexDumpToConsole(const unsigned char *data, int size);
+
+unsigned short CRC_Block(const unsigned char *data, size_t size);
-unsigned short CRC_Block(const qbyte *data, size_t size);
+unsigned char COM_BlockSequenceCRCByteQW(unsigned char *base, int length, int sequence);
+
+// these are actually md4sum (mdfour.c)
+unsigned Com_BlockChecksum (void *buffer, int length);
+void Com_BlockFullChecksum (void *buffer, int len, unsigned char *outbuf);
//============================================================================
#endif
// If we still don't know the CPU endianess at this point, we try to guess
+// normally including sys/types.h includes endian.h for the platform, which defines BYTE_ORDER, LITTLE_ENDIAN, and BIG_ENDIAN, however endian.h is a BSD-ism, and may not be present on all platforms (particularly windows)
#ifndef BYTE_ORDER
-# if defined(WIN32)
+# if defined(WIN32) || defined (__i386) || defined(__amd64)
# define BYTE_ORDER LITTLE_ENDIAN
# else
# if defined(SUNOS)
#define LittleFloat(l) FloatSwap(l)
#endif
-unsigned int BuffBigLong (const qbyte *buffer);
-unsigned short BuffBigShort (const qbyte *buffer);
-unsigned int BuffLittleLong (const qbyte *buffer);
-unsigned short BuffLittleShort (const qbyte *buffer);
+unsigned int BuffBigLong (const unsigned char *buffer);
+unsigned short BuffBigShort (const unsigned char *buffer);
+unsigned int BuffLittleLong (const unsigned char *buffer);
+unsigned short BuffLittleShort (const unsigned char *buffer);
//============================================================================
PROTOCOL_QUAKEDP, // darkplaces extended quake protocol (used by TomazQuake and others), backwards compatible as long as no extended features are used
PROTOCOL_NEHAHRAMOVIE, // Nehahra movie protocol, a big nasty hack dating back to early days of the Quake Standards Group (but only ever used by neh_gl.exe), this is potentially backwards compatible with quake protocol as long as no extended features are used (but in actuality the neh_gl.exe which wrote this protocol ALWAYS wrote the extended information)
PROTOCOL_QUAKE, // quake (aka netquake/normalquake/nq) protocol
+ PROTOCOL_QUAKEWORLD, // quakeworld protocol
}
protocolversion_t;
//============================================================================
-extern char com_token[1024];
+extern char com_token[MAX_INPUTLINE];
int COM_ParseToken(const char **datapointer, int returnnewline);
int COM_ParseTokenConsole(const char **datapointer);
int COM_CheckParm (const char *parm);
void COM_Init (void);
void COM_Shutdown (void);
-void COM_InitArgv (void);
void COM_InitGameType (void);
-char *va(const char *format, ...);
+char *va(const char *format, ...) DP_FUNC_PRINTF(1);
// does a varargs printf into a temp buffer
// return the number of printed characters, excluding the final '\0'
// or return -1 if the buffer isn't big enough to contain the entire string.
// buffer is ALWAYS null-terminated
-extern int dpsnprintf (char *buffer, size_t buffersize, const char *format, ...);
+extern int dpsnprintf (char *buffer, size_t buffersize, const char *format, ...) DP_FUNC_PRINTF(3);
extern int dpvsnprintf (char *buffer, size_t buffersize, const char *format, va_list args);
+// A bunch of functions are forbidden for security reasons (and also to please MSVS 2005, for some of them)
+// LordHavoc: added #undef lines here to avoid warnings in Linux
+#undef strcat
+#define strcat DO_NOT_USE_STRCAT__USE_STRLCAT_OR_MEMCPY
+#undef strncat
+#define strncat DO_NOT_USE_STRNCAT__USE_STRLCAT_OR_MEMCPY
+#undef strcpy
+#define strcpy DO_NOT_USE_STRCPY__USE_STRLCPY_OR_MEMCPY
+#undef strncpy
+#define strncpy DO_NOT_USE_STRNCPY__USE_STRLCPY_OR_MEMCPY
+//#undef sprintf
+//#define sprintf DO_NOT_USE_SPRINTF__USE_DPSNPRINTF
+
//============================================================================
GAME_TEU,
GAME_BATTLEMECH,
GAME_ZYMOTIC,
- GAME_FNIGGIUM,
GAME_SETHERAL,
GAME_SOM,
GAME_TENEBRAE, // full of evil hackery
GAME_PRYDON,
GAME_NETHERWORLD,
GAME_THEHUNTED,
+ GAME_DEFEATINDETAIL2,
+ GAME_DARSANA,
+ GAME_CONTAGIONTHEORY,
}
gamemode_t;
char *text;
} stringlist_t;
-int matchpattern(char *in, char *pattern, int caseinsensitive);
+int matchpattern(const char *in, const char *pattern, int caseinsensitive);
stringlist_t *stringlistappend(stringlist_t *current, char *text);
void stringlistfree(stringlist_t *current);
stringlist_t *stringlistsort(stringlist_t *start);
char *SearchInfostring(const char *infostring, const char *key);
+void InfoString_GetValue(const char *buffer, const char *key, char *value, size_t valuelength);
+void InfoString_SetValue(char *buffer, size_t bufferlength, const char *key, const char *value);
+void InfoString_Print(char *buffer);
// strlcat and strlcpy, from OpenBSD
// Most (all?) BSDs already have them