#ifndef COMMON_H
#define COMMON_H
+#include <stdarg.h>
+#include "qtypes.h"
+#include "qdefs.h"
/// MSVC has a different name for several standard functions
#ifdef WIN32
# define strcasecmp _stricmp
# define strncasecmp _strnicmp
+#else
+#include "strings.h"
#endif
// Create our own define for Mac OS X
# define MACOSX
#endif
-#ifdef SUNOS
-#include <sys/file.h> ///< Needed for FNDELAY
-#endif
//============================================================================
+#define ContainerOf(ptr, type, member) ((type *)((char *)&(ptr) - offsetof(type, member)))
+
typedef struct sizebuf_s
{
- qboolean allowoverflow; ///< if false, do a Sys_Error
- qboolean overflowed; ///< set to true if the buffer size failed
+ qbool allowoverflow; ///< if false, do a Sys_Error
+ qbool overflowed; ///< set to true if the buffer size failed
unsigned char *data;
int maxsize;
int cursize;
int readcount;
- qboolean badread; // set if a read goes beyond end of message
+ qbool badread; // set if a read goes beyond end of message
} sizebuf_t;
void SZ_Clear (sizebuf_t *buf);
//============================================================================
typedef float (*COM_WordWidthFunc_t) (void *passthrough, const char *w, size_t *length, float maxWidth); // length is updated to the longest fitting string into maxWidth; if maxWidth < 0, all characters are used and length is used as is
-typedef int (*COM_LineProcessorFunc) (void *passthrough, const char *line, size_t length, float width, qboolean isContination);
+typedef int (*COM_LineProcessorFunc) (void *passthrough, const char *line, size_t length, float width, qbool isContination);
int COM_Wordwrap(const char *string, size_t length, float continuationSize, float maxWidth, COM_WordWidthFunc_t wordWidth, void *passthroughCW, COM_LineProcessorFunc processLine, void *passthroughPL);
extern char com_token[MAX_INPUTLINE];
-int COM_ParseToken_Simple(const char **datapointer, qboolean returnnewline, qboolean parsebackslash, qboolean parsecomments);
-int COM_ParseToken_QuakeC(const char **datapointer, qboolean returnnewline);
-int COM_ParseToken_VM_Tokenize(const char **datapointer, qboolean returnnewline);
+int COM_ParseToken_Simple(const char **datapointer, qbool returnnewline, qbool parsebackslash, qbool parsecomments);
+int COM_ParseToken_QuakeC(const char **datapointer, qbool returnnewline);
+int COM_ParseToken_VM_Tokenize(const char **datapointer, qbool returnnewline);
int COM_ParseToken_Console(const char **datapointer);
-extern int com_argc;
-extern const char **com_argv;
-extern int com_selffd;
-
-int COM_CheckParm (const char *parm);
void COM_Init (void);
void COM_Shutdown (void);
void COM_InitGameType (void);
extern int dpvsnprintf (char *buffer, size_t buffersize, const char *format, va_list args);
// A bunch of functions are forbidden for security reasons (and also to please MSVS 2005, for some of them)
-// LordHavoc: added #undef lines here to avoid warnings in Linux
+// LadyHavoc: added #undef lines here to avoid warnings in Linux
#undef strcat
#define strcat DO_NOT_USE_STRCAT__USE_STRLCAT_OR_MEMCPY
#undef strncat
GAME_NORMAL,
GAME_HIPNOTIC,
GAME_ROGUE,
+ GAME_QUOTH,
GAME_NEHAHRA,
GAME_NEXUIZ,
GAME_XONOTIC,
GAME_BATTLEMECH,
GAME_ZYMOTIC,
GAME_SETHERAL,
- GAME_SOM,
GAME_TENEBRAE, // full of evil hackery
GAME_NEOTERIC,
GAME_OPENQUARTZ, //this game sucks
GAME_BLOODOMNICIDE,
GAME_STEELSTORM, // added by motorsep
GAME_STEELSTORM2, // added by motorsep
+ GAME_SSAMMO, // added by motorsep
+ GAME_STEELSTORMREVENANTS, // added by motorsep 07/19/2015
GAME_TOMESOFMEPHISTOPHELES, // added by motorsep
GAME_STRAPBOMB, // added by motorsep for Urre
GAME_MOONHELM,
+ GAME_VORETOURNAMENT,
+ GAME_DOOMBRINGER, // added by Cloudwalk for kristus
GAME_COUNT
}
gamemode_t;
+// Master switch for some hacks/changes that eventually should become cvars.
+#define IS_NEXUIZ_DERIVED(g) ((g) == GAME_NEXUIZ || (g) == GAME_XONOTIC || (g) == GAME_VORETOURNAMENT)
+// Pre-csqcmodels era.
+#define IS_OLDNEXUIZ_DERIVED(g) ((g) == GAME_NEXUIZ || (g) == GAME_VORETOURNAMENT)
+
extern gamemode_t gamemode;
extern const char *gamename;
+extern const char *gamenetworkfiltername;
extern const char *gamedirname1;
extern const char *gamedirname2;
extern const char *gamescreenshotname;
int COM_ReadAndTokenizeLine(const char **text, char **argv, int maxargc, char *tokenbuf, int tokenbufsize, const char *commentprefix);
-size_t COM_StringLengthNoColors(const char *s, size_t size_s, qboolean *valid);
-qboolean COM_StringDecolorize(const char *in, size_t size_in, char *out, size_t size_out, qboolean escape_carets);
+size_t COM_StringLengthNoColors(const char *s, size_t size_s, qbool *valid);
+qbool COM_StringDecolorize(const char *in, size_t size_in, char *out, size_t size_out, qbool escape_carets);
void COM_ToLowerString (const char *in, char *out, size_t size_out);
void COM_ToUpperString (const char *in, char *out, size_t size_out);
} stringlist_t;
int matchpattern(const char *in, const char *pattern, int caseinsensitive);
-int matchpattern_with_separator(const char *in, const char *pattern, int caseinsensitive, const char *separators, qboolean wildcard_least_one);
+int matchpattern_with_separator(const char *in, const char *pattern, int caseinsensitive, const char *separators, qbool wildcard_least_one);
void stringlistinit(stringlist_t *list);
void stringlistfreecontents(stringlist_t *list);
void stringlistappend(stringlist_t *list, const char *text);
-void stringlistsort(stringlist_t *list, qboolean uniq);
+void stringlistsort(stringlist_t *list, qbool uniq);
void listdirectory(stringlist_t *list, const char *basepath, const char *path);
char *InfoString_GetValue(const char *buffer, const char *key, char *value, size_t valuelength);
size_t base64_encode(unsigned char *buf, size_t buflen, size_t outbuflen);
+#define ARRAY_SIZE(a) (sizeof(a) / sizeof((a)[0]))
+
+float Com_CalcRoll (const vec3_t angles, const vec3_t velocity, const vec_t angleval, const vec_t velocityval);
+
#endif