void SZ_Print (sizebuf_t *buf, const char *data); // strcats onto the sizebuf
void SZ_HexDumpToConsole(const sizebuf_t *buf);
+void Com_HexDumpToConsole(const qbyte *data, int size);
+
//============================================================================
#if !defined(ENDIAN_LITTLE) && !defined(ENDIAN_BIG)
#if defined(__i386__) || defined(__ia64__) || defined(WIN32) || (defined(__alpha__) || defined(__alpha)) || defined(__arm__) || (defined(__mips__) && defined(__MIPSEL__)) || defined(__LITTLE_ENDIAN__)
#define GAME_HIPNOTIC 1
#define GAME_ROGUE 2
#define GAME_NEHAHRA 3
-#define GAME_TRANSFUSION 4
+#define GAME_NEXIUZ 4
+#define GAME_TRANSFUSION 5
extern int gamemode;
extern char *gamename;
+extern char com_modname[MAX_OSPATH];
// LordHavoc: useful...
void COM_ToLowerString(const char *in, char *out);
char *text;
} stringlist_t;
-int matchpattern(char *in, char *pattern);
+int matchpattern(char *in, char *pattern, int caseinsensitive);
stringlist_t *listdirectory(char *path);
void freedirectory(stringlist_t *list);