void COM_Init (void);
void COM_Shutdown (void);
-void COM_InitGameType (void);
char *va(char *buf, size_t buflen, const char *format, ...) DP_FUNC_PRINTF(3);
// does a varargs printf into provided buffer, returns buffer (so it can be called in-line unlike dpsnprintf)
}
userdirmode_t;
-typedef enum gamemode_e
-{
- GAME_NORMAL,
- GAME_HIPNOTIC,
- GAME_ROGUE,
- GAME_QUOTH,
- GAME_NEHAHRA,
- GAME_NEXUIZ,
- GAME_XONOTIC,
- GAME_TRANSFUSION,
- GAME_GOODVSBAD2,
- GAME_TEU,
- GAME_BATTLEMECH,
- GAME_ZYMOTIC,
- GAME_SETHERAL,
- GAME_TENEBRAE, // full of evil hackery
- GAME_NEOTERIC,
- GAME_OPENQUARTZ, //this game sucks
- GAME_PRYDON,
- GAME_DELUXEQUAKE,
- GAME_THEHUNTED,
- GAME_DEFEATINDETAIL2,
- GAME_DARSANA,
- GAME_CONTAGIONTHEORY,
- GAME_EDU2P,
- GAME_PROPHECY,
- GAME_BLOODOMNICIDE,
- GAME_STEELSTORM, // added by motorsep
- GAME_STEELSTORM2, // added by motorsep
- GAME_SSAMMO, // added by motorsep
- GAME_STEELSTORMREVENANTS, // added by motorsep 07/19/2015
- GAME_TOMESOFMEPHISTOPHELES, // added by motorsep
- GAME_STRAPBOMB, // added by motorsep for Urre
- GAME_MOONHELM,
- GAME_VORETOURNAMENT,
- GAME_DOOMBRINGER, // added by Cloudwalk for kristus
- GAME_BATTLEMETAL, // added by Cloudwalk for Subject9x
- GAME_COUNT
-}
-gamemode_t;
-
-// Master switch for some hacks/changes that eventually should become cvars.
-#define IS_NEXUIZ_DERIVED(g) ((g) == GAME_NEXUIZ || (g) == GAME_XONOTIC || (g) == GAME_VORETOURNAMENT)
-// Pre-csqcmodels era.
-#define IS_OLDNEXUIZ_DERIVED(g) ((g) == GAME_NEXUIZ || (g) == GAME_VORETOURNAMENT)
-
-extern gamemode_t gamemode;
-extern const char *gamename;
-extern const char *gamenetworkfiltername;
-extern const char *gamedirname1;
-extern const char *gamedirname2;
-extern const char *gamescreenshotname;
-extern const char *gameuserdirname;
-extern char com_modname[MAX_OSPATH];
-
-void COM_ChangeGameTypeForGameDirs(void);
-
void COM_ToLowerString (const char *in, char *out, size_t size_out);
void COM_ToUpperString (const char *in, char *out, size_t size_out);
int COM_StringBeginsWith(const char *s, const char *match);
void COM_ToLowerString (const char *in, char *out, size_t size_out);
void COM_ToUpperString (const char *in, char *out, size_t size_out);
-typedef struct stringlist_s
-{
- /// maxstrings changes as needed, causing reallocation of strings[] array
- int maxstrings;
- int numstrings;
- char **strings;
-} stringlist_t;
-
-int matchpattern(const char *in, const char *pattern, int caseinsensitive);
-int matchpattern_with_separator(const char *in, const char *pattern, int caseinsensitive, const char *separators, qbool wildcard_least_one);
-void stringlistinit(stringlist_t *list);
-void stringlistfreecontents(stringlist_t *list);
-void stringlistappend(stringlist_t *list, const char *text);
-void stringlistsort(stringlist_t *list, qbool uniq);
-void listdirectory(stringlist_t *list, const char *basepath, const char *path);
-
// strlcat and strlcpy, from OpenBSD
// Most (all?) BSDs already have them
#if defined(__OpenBSD__) || defined(__NetBSD__) || defined(__FreeBSD__) || defined(MACOSX)