// skip /* comments
if (data[1] == '*')
{
- while (*data && *data != '*' && data[1] != '/')
+ while (*data && (*data != '*' || data[1] != '/'))
data++;
+ data+=2;
goto skipwhite;
}
}
void COM_InitGameType (void)
{
char name[MAX_OSPATH];
- FS_StripExtension(com_argv[0], name);
- COM_ToLowerString(name, name);
+ FS_StripExtension (com_argv[0], name, sizeof (name));
+ COM_ToLowerString (name, name, sizeof (name));
if (strstr(name, "transfusion"))
gamemode = GAME_TRANSFUSION;
//======================================
-// LordHavoc: added these because they are useful
-void COM_ToLowerString(const char *in, char *out)
+void COM_ToLowerString (const char *in, char *out, size_t size_out)
{
- while (*in)
+ if (size_out == 0)
+ return;
+
+ while (*in && size_out > 1)
{
if (*in >= 'A' && *in <= 'Z')
*out++ = *in++ + 'a' - 'A';
else
*out++ = *in++;
+ size_out--;
}
+ *out = '\0';
}
-void COM_ToUpperString(const char *in, char *out)
+void COM_ToUpperString (const char *in, char *out, size_t size_out)
{
- while (*in)
+ if (size_out == 0)
+ return;
+
+ while (*in && size_out > 1)
{
if (*in >= 'a' && *in <= 'z')
*out++ = *in++ + 'A' - 'a';
else
*out++ = *in++;
+ size_out--;
}
+ *out = '\0';
}
int COM_StringBeginsWith(const char *s, const char *match)
return true;
}
+int COM_ReadAndTokenizeLine(const char **text, char **argv, int maxargc, char *tokenbuf, int tokenbufsize)
+{
+ int argc;
+ char *tokenbufend;
+ const char *l;
+ argc = 0;
+ tokenbufend = tokenbuf + tokenbufsize;
+ l = *text;
+ while (*l && *l != '\n')
+ {
+ if (*l > ' ')
+ {
+ if (argc >= maxargc)
+ return -1;
+ argv[argc++] = tokenbuf;
+ if (*l == '"')
+ {
+ l++;
+ while (*l && *l != '"')
+ {
+ if (tokenbuf >= tokenbufend)
+ return -1;
+ *tokenbuf++ = *l++;
+ }
+ if (*l == '"')
+ l++;
+ }
+ else
+ {
+ while (*l > ' ')
+ {
+ if (tokenbuf >= tokenbufend)
+ return -1;
+ *tokenbuf++ = *l++;
+ }
+ }
+ if (tokenbuf >= tokenbufend)
+ return -1;
+ *tokenbuf++ = 0;
+ }
+ else
+ l++;
+ }
+ if (*l == '\n')
+ l++;
+ *text = l;
+ return argc;
+}
+
// written by Elric, thanks Elric!
char *SearchInfostring(const char *infostring, const char *key)
{