// used by client
float MSG_ReadCoord (void)
{
- if (dpprotocol == DPPROTOCOL_VERSION2 || dpprotocol == DPPROTOCOL_VERSION3)
+ if (dpprotocol == DPPROTOCOL_VERSION2 || dpprotocol == DPPROTOCOL_VERSION3 || dpprotocol == DPPROTOCOL_VERSION4)
return (signed short) MSG_ReadLittleShort();
else if (dpprotocol == DPPROTOCOL_VERSION1)
return MSG_ReadLittleFloat();
break;
case GAME_BATTLEMECH:
gamename = "Battlemech";
- gamedirname = "battlemech";
+ gamedirname = "base";
break;
default:
Sys_Error("COM_InitGameType: unknown gamemode %i\n", gamemode);