int gamemode;
const char *gamename;
-const char *gamedirname;
+const char *gamedirname1;
+const char *gamedirname2;
const char *gamescreenshotname;
+const char *gameuserdirname;
char com_modname[MAX_OSPATH] = "";
void MSG_WriteCoord (sizebuf_t *sb, float f, int protocol)
{
- if (protocol == PROTOCOL_QUAKE)
+ if (protocol == PROTOCOL_QUAKE || protocol == PROTOCOL_NEHAHRAMOVIE)
MSG_WriteCoord13i (sb, f);
- else if (protocol == PROTOCOL_DARKPLACES1 || protocol == PROTOCOL_DARKPLACES5)
+ else if (protocol == PROTOCOL_DARKPLACES1 || protocol == PROTOCOL_DARKPLACES5 || protocol == PROTOCOL_DARKPLACES6)
MSG_WriteCoord32f (sb, f);
else if (protocol == PROTOCOL_DARKPLACES2 || protocol == PROTOCOL_DARKPLACES3 || protocol == PROTOCOL_DARKPLACES4)
MSG_WriteCoord16i (sb, f);
void MSG_WriteAngle (sizebuf_t *sb, float f, int protocol)
{
- if (protocol == PROTOCOL_DARKPLACES5)
+ if (protocol == PROTOCOL_DARKPLACES5 || protocol == PROTOCOL_DARKPLACES6)
MSG_WriteAngle16i (sb, f);
else
MSG_WriteAngle8i (sb, f);
float MSG_ReadCoord (int protocol)
{
- if (protocol == PROTOCOL_QUAKE || protocol == 250)
+ if (protocol == PROTOCOL_QUAKE || protocol == PROTOCOL_NEHAHRAMOVIE)
return MSG_ReadCoord13i();
- else if (protocol == PROTOCOL_DARKPLACES1 || protocol == PROTOCOL_DARKPLACES5)
+ else if (protocol == PROTOCOL_DARKPLACES1 || protocol == PROTOCOL_DARKPLACES5 || protocol == PROTOCOL_DARKPLACES6)
return MSG_ReadCoord32f();
else if (protocol == PROTOCOL_DARKPLACES2 || protocol == PROTOCOL_DARKPLACES3 || protocol == PROTOCOL_DARKPLACES4)
return MSG_ReadCoord16i();
float MSG_ReadAngle (int protocol)
{
- if (protocol == PROTOCOL_DARKPLACES5)
+ if (protocol == PROTOCOL_DARKPLACES5 || protocol == PROTOCOL_DARKPLACES6)
return MSG_ReadAngle16i ();
else
return MSG_ReadAngle8i ();
// skip whitespace
skipwhite:
- for (;*data <= ' ' && (*data != '\n' || !returnnewline);data++)
+ // line endings:
+ // UNIX: \n
+ // Mac: \r
+ // Windows: \r\n
+ for (;*data <= ' ' && ((*data != '\n' && *data != '\r') || !returnnewline);data++)
{
if (*data == 0)
{
}
}
+ // handle Windows line ending
+ if (data[0] == '\r' && data[1] == '\n')
+ data++;
+
if (data[0] == '/' && data[1] == '/')
{
// comment
- while (*data && *data != '\n')
+ while (*data && *data != '\n' && *data != '\r')
data++;
goto skipwhite;
}
// quoted string
for (data++;*data != '\"';data++)
{
+ if (*data == '\\' && data[1] == '"' )
+ data++;
+ if (!*data || len >= (int)sizeof(com_token) - 1)
+ {
+ com_token[0] = 0;
+ *datapointer = NULL;
+ return false;
+ }
+ com_token[len++] = *data;
+ }
+ com_token[len] = 0;
+ *datapointer = data+1;
+ return true;
+ }
+ else if (*data == '\'')
+ {
+ // quoted string
+ for (data++;*data != '\'';data++)
+ {
+ if (*data == '\\' && data[1] == '\'' )
+ data++;
if (!*data || len >= (int)sizeof(com_token) - 1)
{
com_token[0] = 0;
*datapointer = data+1;
return true;
}
+ else if (*data == '\r')
+ {
+ // translate Mac line ending to UNIX
+ com_token[len++] = '\n';
+ com_token[len] = 0;
+ *datapointer = data;
+ return true;
+ }
else if (*data == '\n' || *data == '{' || *data == '}' || *data == ')' || *data == '(' || *data == ']' || *data == '[' || *data == '\'' || *data == ':' || *data == ',' || *data == ';')
{
// single character
else
{
// regular word
- for (;*data > ' ' && *data != '{' && *data != '}' && *data != ')' && *data != '(' && *data != ']' && *data != '[' && *data != '\'' && *data != ':' && *data != ',' && *data != ';';data++)
+ for (;*data > ' ' && *data != '{' && *data != '}' && *data != ')' && *data != '(' && *data != ']' && *data != '[' && *data != '\'' && *data != ':' && *data != ',' && *data != ';' && *data != '\'' && *data != '"';data++)
{
if (len >= (int)sizeof(com_token) - 1)
{
if (*data == '/' && data[1] == '/')
{
// comment
- while (*data && *data != '\n')
+ while (*data && *data != '\n' && *data != '\r')
data++;
goto skipwhite;
}
const char* prog_name;
const char* cmdline;
const char* gamename;
- const char* gamedirname;
+ const char* gamedirname1;
+ const char* gamedirname2;
const char* gamescreenshotname;
+ const char* gameuserdirname;
} gamemode_info_t;
static const gamemode_info_t gamemode_info [] =
// GAME_NORMAL
// COMMANDLINEOPTION: Game: -quake runs the game Quake (default)
-{ "", "-quake", "DarkPlaces-Quake", "", "dp" },
+{ "", "-quake", "DarkPlaces-Quake", "id1", NULL, "dp", "darkplaces" },
// GAME_HIPNOTIC
// COMMANDLINEOPTION: Game: -hipnotic runs Quake mission pack 1: The Scourge of Armagon
-{ "hipnotic", "-hipnotic", "Darkplaces-Hipnotic", "hipnotic", "dp" },
+{ "hipnotic", "-hipnotic", "Darkplaces-Hipnotic", "id1", "hipnotic", "dp", "darkplaces" },
// GAME_ROGUE
// COMMANDLINEOPTION: Game: -rogue runs Quake mission pack 2: The Dissolution of Eternity
-{ "rogue", "-rogue", "Darkplaces-Rogue", "rogue", "dp" },
+{ "rogue", "-rogue", "Darkplaces-Rogue", "id1", "rogue", "dp", "darkplaces" },
// GAME_NEHAHRA
// COMMANDLINEOPTION: Game: -nehahra runs The Seal of Nehahra movie and game
-{ "nehahra", "-nehahra", "DarkPlaces-Nehahra", "nehahra", "dp" },
+{ "nehahra", "-nehahra", "DarkPlaces-Nehahra", "id1", "nehahra", "dp", "darkplaces" },
// GAME_NEXUIZ
// COMMANDLINEOPTION: Game: -nexuiz runs the multiplayer game Nexuiz
-{ "nexuiz", "-nexuiz", "Nexuiz", "data", "nexuiz" },
+{ "nexuiz", "-nexuiz", "Nexuiz", "data", NULL, "nexuiz", "nexuiz" },
// GAME_TRANSFUSION
// COMMANDLINEOPTION: Game: -transfusion runs Transfusion (the recreation of Blood in Quake)
-{ "transfusion", "-transfusion", "Transfusion", "basetf", "transfusion" },
+{ "transfusion", "-transfusion", "Transfusion", "basetf", NULL, "transfusion", "transfusion" },
// GAME_GOODVSBAD2
// COMMANDLINEOPTION: Game: -goodvsbad2 runs the psychadelic RTS FPS game Good Vs Bad 2
-{ "gvb2", "-goodvsbad2", "GoodVs.Bad2", "rts", "gvb2" },
+{ "gvb2", "-goodvsbad2", "GoodVs.Bad2", "rts", NULL, "gvb2", "gvb2" },
// GAME_TEU
// COMMANDLINEOPTION: Game: -teu runs The Evil Unleashed (this option is obsolete as they are not using darkplaces)
-{ "teu", "-teu", "TheEvilUnleashed", "baseteu", "teu" },
+{ "teu", "-teu", "TheEvilUnleashed", "baseteu", NULL, "teu", "teu" },
// GAME_BATTLEMECH
-// COMMANDLINEOPTION: Game: -battlemech runs the multiplayer topdown deathmatch game BattleMech
-{ "battlemech", "-battlemech", "Battlemech", "base", "battlemech" },
+// COMMANDLINEOPTION: Game: -battlemech runs the multiplayer topdown deathmatch game BattleMech
+{ "battlemech", "-battlemech", "Battlemech", "base", NULL, "battlemech", "battlemech" },
// GAME_ZYMOTIC
// COMMANDLINEOPTION: Game: -zymotic runs the singleplayer game Zymotic
-{ "zymotic", "-zymotic", "Zymotic", "data", "zymotic" },
+{ "zymotic", "-zymotic", "Zymotic", "data", NULL, "zymotic", "zymotic" },
// GAME_FNIGGIUM
-// COMMANDLINEOPTION: Game: -fniggium runs the post apocalyptic melee RPG Fniggium
-{ "fniggium", "-fniggium", "Fniggium", "data", "fniggium" },
+// COMMANDLINEOPTION: Game: -fniggium runs the post apocalyptic melee RPG Fniggium
+{ "fniggium", "-fniggium", "Fniggium", "data", NULL, "fniggium", "fniggium" },
// GAME_SETHERAL
-// COMMANDLINEOPTION: Game: -setheral runs the multiplayer game Setheral
-{ "setheral", "-setheral", "Setheral", "data", "setheral" },
+// COMMANDLINEOPTION: Game: -setheral runs the multiplayer game Setheral
+{ "setheral", "-setheral", "Setheral", "data", NULL, "setheral", "setheral" },
// GAME_SOM
-// COMMANDLINEOPTION: Game: -som runs the multiplayer game Son Of Man
-{ "som", "-som", "Son of Man", "sonofman", "som" },
+// COMMANDLINEOPTION: Game: -som runs the multiplayer game Son Of Man
+{ "som", "-som", "Son of Man", "id1", "sonofman", "som", "darkplaces" },
// GAME_TENEBRAE
// COMMANDLINEOPTION: Game: -tenebrae runs the graphics test mod known as Tenebrae (some features not implemented)
-{ "tenebrae", "-tenebrae", "DarkPlaces-Tenebrae", "tenebrae", "dp" },
+{ "tenebrae", "-tenebrae", "DarkPlaces-Tenebrae", "id1", "tenebrae", "dp", "darkplaces" },
// GAME_NEOTERIC
// COMMANDLINEOPTION: Game: -neoteric runs the game Neoteric
-{ "neoteric", "-neoteric", "Neoteric", "neobase", "neo" },
+{ "neoteric", "-neoteric", "Neoteric", "id1", "neobase", "neo", "darkplaces" },
// GAME_OPENQUARTZ
// COMMANDLINEOPTION: Game: -openquartz runs the game OpenQuartz, a standalone GPL replacement of the quake content
-{ "openquartz", "-openquartz", "OpenQuartz", "id1", "openquartz"},
+{ "openquartz", "-openquartz", "OpenQuartz", "id1", NULL, "openquartz", "darkplaces"},
// GAME_PRYDON
// COMMANDLINEOPTION: Game: -prydon runs the topdown point and click action-RPG Prydon Gate
-{ "prydon", "-prydon", "PrydonGate", "prydon", "prydon"},
+{ "prydon", "-prydon", "PrydonGate", "id1", "prydon", "prydon", "darkplaces"},
// GAME_NETHERWORLD
// COMMANDLINEOPTION: Game: -netherworld runs the game Netherworld: Dark Masters
-{ "netherworld", "-netherworld", "Dark Masters", "netherworld", "nw"},
+{ "netherworld", "-netherworld", "Dark Masters", "id1", "netherworld", "nw", "darkplaces"},
};
void COM_InitGameType (void)
}
gamename = gamemode_info[gamemode].gamename;
- gamedirname = gamemode_info[gamemode].gamedirname;
+ gamedirname1 = gamemode_info[gamemode].gamedirname1;
+ gamedirname2 = gamemode_info[gamemode].gamedirname2;
gamescreenshotname = gamemode_info[gamemode].gamescreenshotname;
+ gameuserdirname = gamemode_info[gamemode].gameuserdirname;
}
Mathlib_Init();
FS_Init ();
- Log_Init ();
COM_CheckRegistered ();
}
+extern void FS_Shutdown (void);
+
+/*
+================
+COM_Shutdown
+================
+*/
+void COM_Shutdown (void)
+{
+ FS_Shutdown ();
+}
/*
============
s = string[stringindex];
stringindex = (stringindex + 1) & 7;
va_start (argptr, format);
- vsnprintf (s, sizeof (string[0]), format,argptr);
+ dpvsnprintf (s, sizeof (string[0]), format,argptr);
va_end (argptr);
return s;
}
+//======================================
+
+// snprintf and vsnprintf are NOT portable. Use their DP counterparts instead
+
+#undef snprintf
+#undef vsnprintf
+
+#ifdef WIN32
+# define snprintf _snprintf
+# define vsnprintf _vsnprintf
+#endif
+
+
+int dpsnprintf (char *buffer, size_t buffersize, const char *format, ...)
+{
+ va_list args;
+ int result;
+
+ va_start (args, format);
+ result = dpvsnprintf (buffer, buffersize, format, args);
+ va_end (args);
+
+ return result;
+}
+
+
+int dpvsnprintf (char *buffer, size_t buffersize, const char *format, va_list args)
+{
+ int result;
+
+ result = vsnprintf (buffer, buffersize, format, args);
+ if (result < 0 || (size_t)result >= buffersize)
+ {
+ buffer[buffersize - 1] = '\0';
+ return -1;
+ }
+
+ return result;
+}
+
+
//======================================
void COM_ToLowerString (const char *in, char *out, size_t size_out)
commentprefixlength = 0;
if (commentprefix)
commentprefixlength = strlen(commentprefix);
- while (*l && *l != '\n')
+ while (*l && *l != '\n' && *l != '\r')
{
if (*l > ' ')
{
if (commentprefixlength && !strncmp(l, commentprefix, commentprefixlength))
{
- while (*l && *l != '\n')
+ while (*l && *l != '\n' && *l != '\r')
l++;
break;
}
else
l++;
}
+ // line endings:
+ // UNIX: \n
+ // Mac: \r
+ // Windows: \r\n
+ if (*l == '\r')
+ l++;
if (*l == '\n')
l++;
*text = l;