Mem_Free(d);
}
+// (client and server) clears the database to contain no frames (thus delta compression compresses against nothing)
+void EntityFrame_ClearDatabase(entityframe_database_t *d)
+{
+ memset(d, 0, sizeof(*d));
+}
+
+// (client and server) clears frame, to prepare for adding entities
+void EntityFrame_Clear(entity_frame_t *f, vec3_t eye, int framenum)
+{
+ f->time = 0;
+ f->framenum = framenum;
+ f->numentities = 0;
+ if (eye == NULL)
+ VectorClear(f->eye);
+ else
+ VectorCopy(eye, f->eye);
+}
+
// (server and client) removes frames older than 'frame' from database
void EntityFrame_AckFrame(entityframe_database_t *d, int frame)
{