]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - collision.c
changed R_Mesh_TexCombine to use GL_COMBINE_ARB mode only when necessary
[xonotic/darkplaces.git] / collision.c
index 843b1f3d41e522f50f914dce071a2fa7ddc22091..f17c9bfdf7d5449ed3d848535cd69c4a8bb519a1 100644 (file)
@@ -15,6 +15,9 @@ cvar_t collision_endnudge = {0, "collision_endnudge", "0", "how much to bias col
 cvar_t collision_enternudge = {0, "collision_enternudge", "0", "how much to bias collision entry fraction"};
 cvar_t collision_leavenudge = {0, "collision_leavenudge", "0", "how much to bias collision exit fraction"};
 cvar_t collision_prefernudgedfraction = {0, "collision_prefernudgedfraction", "1", "whether to sort collision events by nudged fraction (1) or real fraction (0)"};
+#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
+cvar_t collision_endposnudge = {0, "collision_endposnudge", "0", "workaround to fix trace_endpos sometimes being returned where it would be inside solid by making that collision hit (recommended: values like 1)"};
+#endif
 
 void Collision_Init (void)
 {
@@ -24,6 +27,9 @@ void Collision_Init (void)
        Cvar_RegisterVariable(&collision_enternudge);
        Cvar_RegisterVariable(&collision_leavenudge);
        Cvar_RegisterVariable(&collision_prefernudgedfraction);
+#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
+       Cvar_RegisterVariable(&collision_endposnudge);
+#endif
 }
 
 
@@ -711,12 +717,16 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *trace_sta
                //Con_Printf("%c%i: startdist = %f, enddist = %f, startdist / (startdist - enddist) = %f\n", nplane2 != nplane ? 'b' : 'a', nplane2, startdist, enddist, startdist / (startdist - enddist));
 
                // aside from collisions, this is also used for error correction
-               if (startdist < 0 && (startdepth < startdist || startdepth == 1))
+               if (startdist < collision_impactnudge.value && nplane < numplanes1 && (startdepth < startdist || startdepth == 1))
                {
                        startdepth = startdist;
                        VectorCopy(startplane, startdepthnormal);
                }
 
+               if (startdist >= -collision_impactnudge.value && enddist >= startdist)
+                       return;
+               if (startdist <= 0 && enddist <= 0)
+                       continue;
                if (startdist > enddist)
                {
                        // moving into brush
@@ -874,12 +884,16 @@ void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const
                //Con_Printf("%c%i: startdist = %f, enddist = %f, startdist / (startdist - enddist) = %f\n", nplane2 != nplane ? 'b' : 'a', nplane2, startdist, enddist, startdist / (startdist - enddist));
 
                // aside from collisions, this is also used for error correction
-               if (startdist < 0 && (startdepth < startdist || startdepth == 1))
+               if (startdist < collision_impactnudge.value && (startdepth < startdist || startdepth == 1))
                {
                        startdepth = startdist;
                        VectorCopy(startplane, startdepthnormal);
                }
 
+               if (startdist >= -collision_impactnudge.value && enddist >= startdist)
+                       return;
+               if (startdist <= 0 && enddist <= 0)
+                       continue;
                if (startdist > enddist)
                {
                        // moving into brush
@@ -1044,7 +1058,7 @@ void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *th
                brush.planes[i].q3surfaceflags = q3surfaceflags;
                brush.planes[i].texture = texture;
        }
-       if(stride)
+       if(stride > 0)
        {
                int k, cnt, tri;
                cnt = (numtriangles + stride - 1) / stride;
@@ -1069,7 +1083,7 @@ void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *th
                        }
                }
        }
-       else
+       else if(stride == 0)
        {
                for (i = 0;i < numtriangles;i++, element3i += 3)
                {
@@ -1086,14 +1100,27 @@ void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *th
                        }
                }
        }
+       else
+       {
+               for (i = 0;i < numtriangles;i++, element3i += 3)
+               {
+                       VectorCopy(vertex3f + element3i[0] * 3, points[0].v);
+                       VectorCopy(vertex3f + element3i[1] * 3, points[1].v);
+                       VectorCopy(vertex3f + element3i[2] * 3, points[2].v);
+                       Collision_SnapCopyPoints(brush.numpoints, points, points, COLLISION_SNAPSCALE, COLLISION_SNAP);
+                       Collision_CalcEdgeDirsForPolygonBrushFloat(&brush);
+                       Collision_CalcPlanesForPolygonBrushFloat(&brush);
+                       //Collision_PrintBrushAsQHull(&brush, "brush");
+                       Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &brush, &brush);
+               }
+       }
 }
 
 void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const float *vertex3f, int stride, float *bbox6f, int supercontents, int q3surfaceflags, texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs)
 {
        int i;
-#if 1
        // FIXME: snap vertices?
-       if(stride)
+       if(stride > 0)
        {
                int k, cnt, tri;
                cnt = (numtriangles + stride - 1) / stride;
@@ -1116,43 +1143,6 @@ void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart
                for (i = 0;i < numtriangles;i++, element3i += 3)
                        Collision_TraceLineTriangleFloat(trace, linestart, lineend, vertex3f + element3i[0] * 3, vertex3f + element3i[1] * 3, vertex3f + element3i[2] * 3, supercontents, q3surfaceflags, texture);
        }
-#else
-       colpointf_t points[3];
-       colpointf_t edgedirs[3];
-       colplanef_t planes[5];
-       colbrushf_t brush;
-       memset(&brush, 0, sizeof(brush));
-       brush.isaabb = false;
-       brush.hasaabbplanes = false;
-       brush.numpoints = 3;
-       brush.numedgedirs = 3;
-       brush.numplanes = 5;
-       brush.points = points;
-       brush.edgedirs = edgedirs;
-       brush.planes = planes;
-       brush.supercontents = supercontents;
-       brush.q3surfaceflags = q3surfaceflags;
-       brush.texture = texture;
-       for (i = 0;i < brush.numplanes;i++)
-       {
-               brush.planes[i].q3surfaceflags = q3surfaceflags;
-               brush.planes[i].texture = texture;
-       }
-       for (i = 0;i < numtriangles;i++, element3i += 3)
-       {
-               if (TriangleOverlapsBox(vertex3f + element3i[0]*3, vertex3 + [element3i[1]*3, vertex3f + element3i[2]*3, segmentmins, segmentmaxs))
-               {
-                       VectorCopy(vertex3f + element3i[0] * 3, points[0].v);
-                       VectorCopy(vertex3f + element3i[1] * 3, points[1].v);
-                       VectorCopy(vertex3f + element3i[2] * 3, points[2].v);
-                       Collision_SnapCopyPoints(brush.numpoints, points, points, COLLISION_SNAPSCALE, COLLISION_SNAP);
-                       Collision_CalcEdgeDirsForPolygonBrushFloat(&brush);
-                       Collision_CalcPlanesForPolygonBrushFloat(&brush);
-                       //Collision_PrintBrushAsQHull(&brush, "brush");
-                       Collision_TraceLineBrushFloat(trace, linestart, lineend, &brush, &brush);
-               }
-       }
-#endif
 }
 
 void Collision_BrushForBox(colboxbrushf_t *boxbrush, const vec3_t mins, const vec3_t maxs, int supercontents, int q3surfaceflags, texture_t *texture)
@@ -1582,7 +1572,7 @@ void Collision_BoundingBoxOfBrushTraceSegment(const colbrushf_t *start, const co
 
 //===========================================
 
-void Collision_ClipToGenericEntity(trace_t *trace, dp_model_t *model, int frame, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask)
+void Collision_ClipToGenericEntity(trace_t *trace, dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask)
 {
        float starttransformed[3], endtransformed[3];
 
@@ -1596,7 +1586,7 @@ void Collision_ClipToGenericEntity(trace_t *trace, dp_model_t *model, int frame,
 #endif
 
        if (model && model->TraceBox)
-               model->TraceBox(model, bound(0, frame, (model->numframes - 1)), trace, starttransformed, mins, maxs, endtransformed, hitsupercontentsmask);
+               model->TraceBox(model, frameblend, skeleton, trace, starttransformed, mins, maxs, endtransformed, hitsupercontentsmask);
        else
                Collision_ClipTrace_Box(trace, bodymins, bodymaxs, starttransformed, mins, maxs, endtransformed, hitsupercontentsmask, bodysupercontents, 0, NULL);
        trace->fraction = bound(0, trace->fraction, 1);
@@ -1613,13 +1603,13 @@ void Collision_ClipToWorld(trace_t *trace, dp_model_t *model, const vec3_t start
        memset(trace, 0, sizeof(*trace));
        trace->fraction = trace->realfraction = 1;
        if (model && model->TraceBox)
-               model->TraceBox(model, 0, trace, start, mins, maxs, end, hitsupercontents);
+               model->TraceBox(model, NULL, NULL, trace, start, mins, maxs, end, hitsupercontents);
        trace->fraction = bound(0, trace->fraction, 1);
        trace->realfraction = bound(0, trace->realfraction, 1);
        VectorLerp(start, trace->fraction, end, trace->endpos);
 }
 
-void Collision_ClipLineToGenericEntity(trace_t *trace, dp_model_t *model, int frame, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
+void Collision_ClipLineToGenericEntity(trace_t *trace, dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
 {
        float starttransformed[3], endtransformed[3];
 
@@ -1633,7 +1623,7 @@ void Collision_ClipLineToGenericEntity(trace_t *trace, dp_model_t *model, int fr
 #endif
 
        if (model && model->TraceLine)
-               model->TraceLine(model, bound(0, frame, (model->numframes - 1)), trace, starttransformed, endtransformed, hitsupercontentsmask);
+               model->TraceLine(model, frameblend, skeleton, trace, starttransformed, endtransformed, hitsupercontentsmask);
        else
                Collision_ClipTrace_Box(trace, bodymins, bodymaxs, starttransformed, vec3_origin, vec3_origin, endtransformed, hitsupercontentsmask, bodysupercontents, 0, NULL);
        trace->fraction = bound(0, trace->fraction, 1);
@@ -1650,13 +1640,13 @@ void Collision_ClipLineToWorld(trace_t *trace, dp_model_t *model, const vec3_t s
        memset(trace, 0, sizeof(*trace));
        trace->fraction = trace->realfraction = 1;
        if (model && model->TraceLine)
-               model->TraceLine(model, 0, trace, start, end, hitsupercontents);
+               model->TraceLine(model, NULL, NULL, trace, start, end, hitsupercontents);
        trace->fraction = bound(0, trace->fraction, 1);
        trace->realfraction = bound(0, trace->realfraction, 1);
        VectorLerp(start, trace->fraction, end, trace->endpos);
 }
 
-void Collision_ClipPointToGenericEntity(trace_t *trace, dp_model_t *model, int frame, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, int hitsupercontentsmask)
+void Collision_ClipPointToGenericEntity(trace_t *trace, dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, int hitsupercontentsmask)
 {
        float starttransformed[3];
 
@@ -1669,7 +1659,7 @@ void Collision_ClipPointToGenericEntity(trace_t *trace, dp_model_t *model, int f
 #endif
 
        if (model && model->TracePoint)
-               model->TracePoint(model, bound(0, frame, (model->numframes - 1)), trace, starttransformed, hitsupercontentsmask);
+               model->TracePoint(model, NULL, NULL, trace, starttransformed, hitsupercontentsmask);
        else
                Collision_ClipTrace_Point(trace, bodymins, bodymaxs, starttransformed, hitsupercontentsmask, bodysupercontents, 0, NULL);
 
@@ -1684,7 +1674,7 @@ void Collision_ClipPointToWorld(trace_t *trace, dp_model_t *model, const vec3_t
        memset(trace, 0, sizeof(*trace));
        trace->fraction = trace->realfraction = 1;
        if (model && model->TracePoint)
-               model->TracePoint(model, 0, trace, start, hitsupercontents);
+               model->TracePoint(model, NULL, NULL, trace, start, hitsupercontents);
        VectorCopy(start, trace->endpos);
 }