midf = t1 / (t1 - t2);
t->trace->fraction = bound(0.0f, midf, 1.0);
- VectorMA(t->start, t->trace->fraction, t->dist, t->trace->endpos);
-
return HULLCHECKSTATE_DONE;
}
VectorCopy(end, rhc.end);
VectorSubtract(rhc.end, rhc.start, rhc.dist);
RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
+ VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
}
int i;
Con_Printf("3 %s\n%i\n", name, brush->numpoints);
for (i = 0;i < brush->numpoints;i++)
- Con_Printf("%g %g %g\n", brush->points[i].v[0], brush->points[i].v[1], brush->points[i].v[2]);
+ Con_Printf("%f %f %f\n", brush->points[i].v[0], brush->points[i].v[1], brush->points[i].v[2]);
// FIXME: optimize!
Con_Printf("4\n%i\n", brush->numplanes);
for (i = 0;i < brush->numplanes;i++)
- Con_Printf("%g %g %g %g\n", brush->planes[i].normal[0], brush->planes[i].normal[1], brush->planes[i].normal[2], brush->planes[i].dist);
+ Con_Printf("%f %f %f %f\n", brush->planes[i].normal[0], brush->planes[i].normal[1], brush->planes[i].normal[2], brush->planes[i].dist);
}
void Collision_ValidateBrush(colbrushf_t *brush)
{
- int j, k;
+ int j, k, pointsoffplanes, printbrush;
+ float d;
+ printbrush = false;
if (!brush->numpoints)
{
Con_Printf("Collision_ValidateBrush: brush with no points!\n");
- Collision_PrintBrushAsQHull(brush, "unnamed");
- return;
+ printbrush = true;
}
+#if 0
// it's ok for a brush to have one point and no planes...
if (brush->numplanes == 0 && brush->numpoints != 1)
{
Con_Printf("Collision_ValidateBrush: brush with no planes and more than one point!\n");
- Collision_PrintBrushAsQHull(brush, "unnamed");
- return;
+ printbrush = true;
}
- for (k = 0;k < brush->numplanes;k++)
+#endif
+ if (brush->numplanes)
{
- for (j = 0;j < brush->numpoints;j++)
+ pointsoffplanes = 0;
+ for (k = 0;k < brush->numplanes;k++)
{
- if (DotProduct(brush->points[j].v, brush->planes[k].normal) - brush->planes[k].dist > (1.0f / 8.0f))
+ if (DotProduct(brush->planes[k].normal, brush->planes[k].normal) < 0.0001f)
+ Con_Printf("Collision_ValidateBrush: plane #%i (%f %f %f %f) is degenerate\n", k, brush->planes[k].normal[0], brush->planes[k].normal[1], brush->planes[k].normal[2], brush->planes[k].dist);
+ for (j = 0;j < brush->numpoints;j++)
{
- Con_Printf("Collision_NewBrushFromPlanes: point #%i (%f %f %f) infront of plane #%i (%f %f %f %f)\n", j, brush->points[j].v[0], brush->points[j].v[1], brush->points[j].v[2], k, brush->planes[k].normal[0], brush->planes[k].normal[1], brush->planes[k].normal[2], brush->planes[k].dist);
- Collision_PrintBrushAsQHull(brush, "unnamed");
- return;
+ d = DotProduct(brush->points[j].v, brush->planes[k].normal) - brush->planes[k].dist;
+ if (d > (1.0f / 8.0f))
+ {
+ Con_Printf("Collision_ValidateBrush: point #%i (%f %f %f) infront of plane #%i (%f %f %f %f)\n", j, brush->points[j].v[0], brush->points[j].v[1], brush->points[j].v[2], k, brush->planes[k].normal[0], brush->planes[k].normal[1], brush->planes[k].normal[2], brush->planes[k].dist);
+ printbrush = true;
+ }
+ if (fabs(d) > 0.01f)
+ pointsoffplanes++;
}
}
+ if (pointsoffplanes == 0) // all points are on all planes
+ {
+ Con_Printf("Collision_ValidateBrush: all points lie on all planes (degenerate, no brush volume!)\n");
+ printbrush = true;
+ }
+ }
+ if (printbrush)
+ Collision_PrintBrushAsQHull(brush, "unnamed");
+}
+
+float nearestplanedist_float(const float *normal, const colpointf_t *points, int numpoints)
+{
+ float dist, bestdist;
+ bestdist = DotProduct(points->v, normal);
+ points++;
+ while(--numpoints)
+ {
+ dist = DotProduct(points->v, normal);
+ bestdist = min(bestdist, dist);
+ points++;
+ }
+ return bestdist;
+}
+
+float furthestplanedist_float(const float *normal, const colpointf_t *points, int numpoints)
+{
+ float dist, bestdist;
+ bestdist = DotProduct(points->v, normal);
+ points++;
+ while(--numpoints)
+ {
+ dist = DotProduct(points->v, normal);
+ bestdist = max(bestdist, dist);
+ points++;
}
+ return bestdist;
}
-colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const mplane_t *originalplanes, int supercontents)
+colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const mplane_t *originalplanes, int supercontents, winding_t *temp1, winding_t *temp2)
{
int j, k, m;
int numpoints, maxpoints, numplanes, maxplanes, numelements, maxelements, numtriangles, numpolypoints, maxpolypoints;
- winding_t *w;
+ winding_t *w, *temp, *othertemp;
colbrushf_t *brush;
colpointf_t pointsbuf[256];
colplanef_t planesbuf[256];
int elementsbuf[1024];
int polypointbuf[256];
+ float mins[3], maxs[3];
// construct a collision brush (points, planes, and renderable mesh) from
// a set of planes, this also optimizes out any unnecessary planes (ones
// whose polygon is clipped away by the other planes)
}
// create a large polygon from the plane
- w = Winding_NewFromPlane(originalplanes[j].normal[0], originalplanes[j].normal[1], originalplanes[j].normal[2], originalplanes[j].dist);
+ w = temp1;
+ othertemp = temp2;
+ BufWinding_NewFromPlane(w, originalplanes[j].normal[0], originalplanes[j].normal[1], originalplanes[j].normal[2], originalplanes[j].dist);
// clip it by all other planes
- for (k = 0;k < numoriginalplanes && w;k++)
+ for (k = 0;k < numoriginalplanes && w->numpoints;k++)
{
if (k != j)
{
// we want to keep the inside of the brush plane so we flip
// the cutting plane
- w = Winding_Clip(w, -originalplanes[k].normal[0], -originalplanes[k].normal[1], -originalplanes[k].normal[2], -originalplanes[k].dist, true);
+ BufWinding_Divide(w, -originalplanes[k].normal[0], -originalplanes[k].normal[1], -originalplanes[k].normal[2], -originalplanes[k].dist, othertemp, NULL, NULL, NULL);
+ temp = w;
+ w = othertemp;
+ othertemp = temp;
}
}
// if nothing is left, skip it
- if (!w)
+ if (!w->numpoints)
continue;
// copy off the number of points for later when the winding is freed
// store the index into a buffer
polypointbuf[k] = m;
}
- Winding_Free(w);
w = NULL;
+ othertemp = NULL;
+ temp = NULL;
// add the triangles for the polygon
// (this particular code makes a triangle fan)
numplanes++;
}
+ // recalc distances
+ for (j = 0;j < numplanes;j++)
+ planesbuf[j].dist = furthestplanedist_float(planesbuf[j].normal, pointsbuf, numpoints);
+
+ if (numpoints)
+ {
+ VectorCopy(pointsbuf[0].v, mins);
+ VectorCopy(pointsbuf[0].v, maxs);
+ for (j = 1;j < numpoints;j++)
+ {
+ mins[0] = min(mins[0], pointsbuf[j].v[0]);
+ mins[1] = min(mins[1], pointsbuf[j].v[1]);
+ mins[2] = min(mins[2], pointsbuf[j].v[2]);
+ maxs[0] = max(maxs[0], pointsbuf[j].v[0]);
+ maxs[1] = max(maxs[1], pointsbuf[j].v[1]);
+ maxs[2] = max(maxs[2], pointsbuf[j].v[2]);
+ }
+ }
+
// if nothing is left, there's nothing to allocate
if (numtriangles < 4 || numplanes < 4 || numpoints < 4)
return NULL;
memcpy(brush->points, pointsbuf, numpoints * sizeof(colpointf_t));
memcpy(brush->planes, planesbuf, numplanes * sizeof(colplanef_t));
memcpy(brush->elements, elementsbuf, numtriangles * sizeof(int[3]));
+ VectorCopy(mins, brush->mins);
+ VectorCopy(maxs, brush->maxs);
Collision_ValidateBrush(brush);
return brush;
}
void Collision_CalcPlanesForPolygonBrushFloat(colbrushf_t *brush)
{
int i;
- float edge0[3], edge1[3], normal[3], dist, bestdist;
+ float edge0[3], edge1[3], edge2[3], normal[3], dist, bestdist, temp[3];
colpointf_t *p, *p2;
- // choose best surface normal for polygon's plane
- bestdist = 0;
- for (i = 0, p = brush->points + 1;i < brush->numpoints - 2;i++, p++)
+ if (brush->numpoints == 3)
{
- VectorSubtract(p[-1].v, p[0].v, edge0);
- VectorSubtract(p[1].v, p[0].v, edge1);
- CrossProduct(edge0, edge1, normal);
- dist = DotProduct(normal, normal);
- if (i == 0 || bestdist < dist)
+ // optimized triangle case
+ TriangleNormal(brush->points[0].v, brush->points[1].v, brush->points[2].v, brush->planes[0].normal);
+ if (DotProduct(brush->planes[0].normal, brush->planes[0].normal) < 0.0001f)
{
- bestdist = dist;
- VectorCopy(normal, brush->planes->normal);
+ // there's no point in processing a degenerate triangle (GIGO - Garbage In, Garbage Out)
+ brush->numplanes = 0;
+ return;
+ }
+ else
+ {
+ brush->numplanes = 5;
+ VectorNormalize(brush->planes[0].normal);
+ brush->planes[0].dist = DotProduct(brush->points->v, brush->planes[0].normal);
+ VectorNegate(brush->planes[0].normal, brush->planes[1].normal);
+ brush->planes[1].dist = -brush->planes[0].dist;
+ VectorSubtract(brush->points[2].v, brush->points[0].v, edge0);
+ VectorSubtract(brush->points[0].v, brush->points[1].v, edge1);
+ VectorSubtract(brush->points[1].v, brush->points[2].v, edge2);
+ CrossProduct(edge0, brush->planes->normal, brush->planes[2].normal);
+ CrossProduct(edge1, brush->planes->normal, brush->planes[3].normal);
+ CrossProduct(edge2, brush->planes->normal, brush->planes[4].normal);
+ VectorNormalize(brush->planes[2].normal);
+ VectorNormalize(brush->planes[3].normal);
+ VectorNormalize(brush->planes[4].normal);
+ brush->planes[2].dist = DotProduct(brush->points[2].v, brush->planes[2].normal);
+ brush->planes[3].dist = DotProduct(brush->points[0].v, brush->planes[3].normal);
+ brush->planes[4].dist = DotProduct(brush->points[1].v, brush->planes[4].normal);
+
+ if (developer.integer)
+ {
+ // validation code
+ //VectorSubtract(brush->points[0].v, brush->points[1].v, edge0);
+ //VectorSubtract(brush->points[2].v, brush->points[1].v, edge1);
+ CrossProduct(edge1, edge0, normal);
+ VectorNormalize(normal);
+ VectorSubtract(normal, brush->planes[0].normal, temp);
+ if (VectorLength(temp) > 0.01f)
+ Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: TriangleNormal gave wrong answer (%f %f %f != correct answer %f %f %f)\n", brush->planes->normal[0], brush->planes->normal[1], brush->planes->normal[2], normal[0], normal[1], normal[2]);
+ if (fabs(DotProduct(brush->planes[1].normal, brush->planes[0].normal) - -1.0f) > 0.01f || fabs(brush->planes[1].dist - -brush->planes[0].dist) > 0.01f)
+ Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 1 (%f %f %f %f) is not opposite plane 0 (%f %f %f %f)\n", brush->planes[1].normal[0], brush->planes[1].normal[1], brush->planes[1].normal[2], brush->planes[1].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[0].dist);
+ if (fabs(DotProduct(brush->planes[2].normal, brush->planes[0].normal)) > 0.01f)
+ Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 2 (%f %f %f %f) is not perpendicular to plane 0 (%f %f %f %f)\n", brush->planes[2].normal[0], brush->planes[2].normal[1], brush->planes[2].normal[2], brush->planes[2].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[2].dist);
+ if (fabs(DotProduct(brush->planes[3].normal, brush->planes[0].normal)) > 0.01f)
+ Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 3 (%f %f %f %f) is not perpendicular to plane 0 (%f %f %f %f)\n", brush->planes[3].normal[0], brush->planes[3].normal[1], brush->planes[3].normal[2], brush->planes[3].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[3].dist);
+ if (fabs(DotProduct(brush->planes[4].normal, brush->planes[0].normal)) > 0.01f)
+ Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 4 (%f %f %f %f) is not perpendicular to plane 0 (%f %f %f %f)\n", brush->planes[4].normal[0], brush->planes[4].normal[1], brush->planes[4].normal[2], brush->planes[4].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[4].dist);
+ if (fabs(DotProduct(brush->planes[2].normal, edge0)) > 0.01f)
+ Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 2 (%f %f %f %f) is not perpendicular to edge 0 (%f %f %f to %f %f %f)\n", brush->planes[2].normal[0], brush->planes[2].normal[1], brush->planes[2].normal[2], brush->planes[2].dist, brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2]);
+ if (fabs(DotProduct(brush->planes[3].normal, edge1)) > 0.01f)
+ Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 3 (%f %f %f %f) is not perpendicular to edge 1 (%f %f %f to %f %f %f)\n", brush->planes[3].normal[0], brush->planes[3].normal[1], brush->planes[3].normal[2], brush->planes[3].dist, brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2]);
+ if (fabs(DotProduct(brush->planes[4].normal, edge2)) > 0.01f)
+ Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 4 (%f %f %f %f) is not perpendicular to edge 2 (%f %f %f to %f %f %f)\n", brush->planes[4].normal[0], brush->planes[4].normal[1], brush->planes[4].normal[2], brush->planes[4].dist, brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2]);
+ if (fabs(DotProduct(brush->points[0].v, brush->planes[0].normal) - brush->planes[0].dist) > 0.01f || fabs(DotProduct(brush->points[1].v, brush->planes[0].normal) - brush->planes[0].dist) > 0.01f || fabs(DotProduct(brush->points[2].v, brush->planes[0].normal) - brush->planes[0].dist) > 0.01f)
+ Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edges (%f %f %f to %f %f %f to %f %f %f) off front plane 0 (%f %f %f %f)\n", brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[0].dist);
+ if (fabs(DotProduct(brush->points[0].v, brush->planes[1].normal) - brush->planes[1].dist) > 0.01f || fabs(DotProduct(brush->points[1].v, brush->planes[1].normal) - brush->planes[1].dist) > 0.01f || fabs(DotProduct(brush->points[2].v, brush->planes[1].normal) - brush->planes[1].dist) > 0.01f)
+ Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edges (%f %f %f to %f %f %f to %f %f %f) off back plane 1 (%f %f %f %f)\n", brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->planes[1].normal[0], brush->planes[1].normal[1], brush->planes[1].normal[2], brush->planes[1].dist);
+ if (fabs(DotProduct(brush->points[2].v, brush->planes[2].normal) - brush->planes[2].dist) > 0.01f || fabs(DotProduct(brush->points[0].v, brush->planes[2].normal) - brush->planes[2].dist) > 0.01f)
+ Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edge 0 (%f %f %f to %f %f %f) off front plane 2 (%f %f %f %f)\n", brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->planes[2].normal[0], brush->planes[2].normal[1], brush->planes[2].normal[2], brush->planes[2].dist);
+ if (fabs(DotProduct(brush->points[0].v, brush->planes[3].normal) - brush->planes[3].dist) > 0.01f || fabs(DotProduct(brush->points[1].v, brush->planes[3].normal) - brush->planes[3].dist) > 0.01f)
+ Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edge 0 (%f %f %f to %f %f %f) off front plane 2 (%f %f %f %f)\n", brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->planes[3].normal[0], brush->planes[3].normal[1], brush->planes[3].normal[2], brush->planes[3].dist);
+ if (fabs(DotProduct(brush->points[1].v, brush->planes[4].normal) - brush->planes[4].dist) > 0.01f || fabs(DotProduct(brush->points[2].v, brush->planes[4].normal) - brush->planes[4].dist) > 0.01f)
+ Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edge 0 (%f %f %f to %f %f %f) off front plane 2 (%f %f %f %f)\n", brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->planes[4].normal[0], brush->planes[4].normal[1], brush->planes[4].normal[2], brush->planes[4].dist);
+ }
}
}
-
- VectorNormalize(brush->planes->normal);
- brush->planes->dist = DotProduct(brush->points->v, brush->planes->normal);
-
- // negate plane to create other side
- VectorNegate(brush->planes[0].normal, brush->planes[1].normal);
- brush->planes[1].dist = -brush->planes[0].dist;
- for (i = 0, p = brush->points + (brush->numpoints - 1), p2 = brush->points;i < brush->numpoints;i++, p = p2, p2++)
+ else
{
- VectorSubtract(p->v, p2->v, edge0);
- CrossProduct(edge0, brush->planes->normal, brush->planes[i + 2].normal);
- VectorNormalize(brush->planes[i + 2].normal);
- brush->planes[i + 2].dist = DotProduct(p->v, brush->planes[i + 2].normal);
+ // choose best surface normal for polygon's plane
+ bestdist = 0;
+ for (i = 0, p = brush->points + 1;i < brush->numpoints - 2;i++, p++)
+ {
+ VectorSubtract(p[-1].v, p[0].v, edge0);
+ VectorSubtract(p[1].v, p[0].v, edge1);
+ CrossProduct(edge0, edge1, normal);
+ //TriangleNormal(p[-1].v, p[0].v, p[1].v, normal);
+ dist = DotProduct(normal, normal);
+ if (i == 0 || bestdist < dist)
+ {
+ bestdist = dist;
+ VectorCopy(normal, brush->planes->normal);
+ }
+ }
+ if (bestdist < 0.0001f)
+ {
+ // there's no point in processing a degenerate triangle (GIGO - Garbage In, Garbage Out)
+ brush->numplanes = 0;
+ return;
+ }
+ else
+ {
+ brush->numplanes = brush->numpoints + 2;
+ VectorNormalize(brush->planes->normal);
+ brush->planes->dist = DotProduct(brush->points->v, brush->planes->normal);
+
+ // negate plane to create other side
+ VectorNegate(brush->planes[0].normal, brush->planes[1].normal);
+ brush->planes[1].dist = -brush->planes[0].dist;
+ for (i = 0, p = brush->points + (brush->numpoints - 1), p2 = brush->points;i < brush->numpoints;i++, p = p2, p2++)
+ {
+ VectorSubtract(p->v, p2->v, edge0);
+ CrossProduct(edge0, brush->planes->normal, brush->planes[i + 2].normal);
+ VectorNormalize(brush->planes[i + 2].normal);
+ brush->planes[i + 2].dist = DotProduct(p->v, brush->planes[i + 2].normal);
+ }
+ }
}
-#if 1
- // validity check - will be disabled later
- for (i = 0;i < brush->numplanes;i++)
+ if (developer.integer)
{
- int j;
- for (j = 0, p = brush->points;j < brush->numpoints;j++, p++)
- if (DotProduct(p->v, brush->planes[i].normal) > brush->planes[i].dist + (1.0 / 32.0))
- Con_Printf("Error in brush plane generation, plane %i\n", i);
+ // validity check - will be disabled later
+ Collision_ValidateBrush(brush);
+ for (i = 0;i < brush->numplanes;i++)
+ {
+ int j;
+ for (j = 0, p = brush->points;j < brush->numpoints;j++, p++)
+ if (DotProduct(p->v, brush->planes[i].normal) > brush->planes[i].dist + (1.0 / 32.0))
+ Con_Printf("Error in brush plane generation, plane %i\n", i);
+ }
}
-#endif
}
colbrushf_t *Collision_AllocBrushFromPermanentPolygonFloat(mempool_t *mempool, int numpoints, float *points, int supercontents)
return brush;
}
-float nearestplanedist_float(const float *normal, const colpointf_t *points, int numpoints)
-{
- float dist, bestdist;
- bestdist = DotProduct(points->v, normal);
- points++;
- while(--numpoints)
- {
- dist = DotProduct(points->v, normal);
- bestdist = min(bestdist, dist);
- points++;
- }
- return bestdist;
-}
-
-float furthestplanedist_float(const float *normal, const colpointf_t *points, int numpoints)
-{
- float dist, bestdist;
- bestdist = DotProduct(points->v, normal);
- points++;
- while(--numpoints)
- {
- dist = DotProduct(points->v, normal);
- bestdist = max(bestdist, dist);
- points++;
- }
- return bestdist;
-}
-
#define COLLISIONEPSILON (1.0f / 32.0f)
#define COLLISIONEPSILON2 0//(1.0f / 32.0f)
nplane2 -= thatbrush_start->numplanes;
startplane = thisbrush_start->planes + nplane2;
endplane = thisbrush_end->planes + nplane2;
+ if (developer.integer)
+ {
+ // any brush with degenerate planes is not worth handling
+ if (DotProduct(startplane->normal, startplane->normal) < 0.9f || DotProduct(endplane->normal, endplane->normal) < 0.9f)
+ {
+ Con_Printf("Collision_TraceBrushBrushFloat: degenerate thisbrush plane!\n");
+ return;
+ }
+ f = furthestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints);
+ if (fabs(f - startplane->dist) > 0.01f)
+ Con_Printf("startplane->dist %f != calculated %f (thisbrush_start)\n", startplane->dist, f);
+ }
+ d1 = nearestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints) - furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints);
+ d2 = nearestplanedist_float(endplane->normal, thisbrush_end->points, thisbrush_end->numpoints) - furthestplanedist_float(endplane->normal, thatbrush_end->points, thatbrush_end->numpoints) - COLLISIONEPSILON2;
}
else
{
startplane = thatbrush_start->planes + nplane2;
endplane = thatbrush_end->planes + nplane2;
+ if (developer.integer)
+ {
+ // any brush with degenerate planes is not worth handling
+ if (DotProduct(startplane->normal, startplane->normal) < 0.9f || DotProduct(endplane->normal, endplane->normal) < 0.9f)
+ {
+ Con_Printf("Collision_TraceBrushBrushFloat: degenerate thatbrush plane!\n");
+ return;
+ }
+ f = furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints);
+ if (fabs(f - startplane->dist) > 0.01f)
+ Con_Printf("startplane->dist %f != calculated %f (thatbrush_start)\n", startplane->dist, f);
+ }
+ d1 = nearestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints) - startplane->dist;
+ d2 = nearestplanedist_float(endplane->normal, thisbrush_end->points, thisbrush_end->numpoints) - startplane->dist - COLLISIONEPSILON2;
}
- d1 = nearestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints) - furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints);
- d2 = nearestplanedist_float(endplane->normal, thisbrush_end->points, thisbrush_end->numpoints) - furthestplanedist_float(endplane->normal, thatbrush_end->points, thatbrush_end->numpoints) - COLLISIONEPSILON2;
//Con_Printf("%c%i: d1 = %f, d2 = %f, d1 / (d1 - d2) = %f\n", nplane2 != nplane ? 'b' : 'a', nplane2, d1, d2, d1 / (d1 - d2));
f = d1 - d2;
if (enterfrac < f)
{
enterfrac = f;
- VectorBlend(startplane->normal, endplane->normal, enterfrac, newimpactnormal);
+ VectorLerp(startplane->normal, enterfrac, endplane->normal, newimpactnormal);
}
}
- else if (f < 0)
+ else
{
// moving out of brush
if (d1 > 0)
}
}
-// NOTE: start and end of brush pair must have same numplanes/numpoints
+// NOTE: start and end brush pair must have same numplanes/numpoints
void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end)
{
int nplane, fstartsolid, fendsolid, brushsolid;
startplane = thatbrush_start->planes + nplane;
endplane = thatbrush_end->planes + nplane;
d1 = DotProduct(startplane->normal, linestart) - startplane->dist;
- d2 = DotProduct(endplane->normal, lineend) - endplane->dist;
+ d2 = DotProduct(endplane->normal, lineend) - endplane->dist - COLLISIONEPSILON2;
+ if (developer.integer)
+ {
+ // any brush with degenerate planes is not worth handling
+ if (DotProduct(startplane->normal, startplane->normal) < 0.9f || DotProduct(endplane->normal, endplane->normal) < 0.9f)
+ {
+ Con_Printf("Collision_TraceLineBrushFloat: degenerate plane!\n");
+ return;
+ }
+ f = furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints);
+ if (fabs(f - startplane->dist) > 0.01f)
+ Con_Printf("startplane->dist %f != calculated %f\n", startplane->dist, f);
+ }
f = d1 - d2;
if (f >= 0)
if (enterfrac < f)
{
enterfrac = f;
- VectorBlend(startplane->normal, endplane->normal, enterfrac, newimpactnormal);
+ VectorLerp(startplane->normal, enterfrac, endplane->normal, newimpactnormal);
}
}
- else if (f < 0)
+ else
{
// moving out of brush
if (d1 > 0)
}
}
+static colpointf_t polyf_points[256];
static colplanef_t polyf_planes[256 + 2];
static colbrushf_t polyf_brush;
-void Collision_TraceBrushPolygonFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points)
+void Collision_TraceBrushPolygonFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, int supercontents)
{
if (numpoints > 256)
{
polyf_brush.numplanes = numpoints + 2;
polyf_brush.points = (colpointf_t *)points;
polyf_brush.planes = polyf_planes;
+ polyf_brush.supercontents = supercontents;
Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush);
//Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush");
Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &polyf_brush, &polyf_brush);
}
+void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const float *vertex3f, int supercontents, const vec3_t segmentmins, const vec3_t segmentmaxs)
+{
+ int i;
+ float facemins[3], facemaxs[3];
+ polyf_brush.numpoints = 3;
+ polyf_brush.numplanes = 5;
+ polyf_brush.points = polyf_points;
+ polyf_brush.planes = polyf_planes;
+ polyf_brush.supercontents = supercontents;
+ for (i = 0;i < numtriangles;i++, element3i += 3)
+ {
+ VectorCopy(vertex3f + element3i[0] * 3, polyf_points[0].v);
+ VectorCopy(vertex3f + element3i[1] * 3, polyf_points[1].v);
+ VectorCopy(vertex3f + element3i[2] * 3, polyf_points[2].v);
+ facemins[0] = min(polyf_points[0].v[0], min(polyf_points[1].v[0], polyf_points[2].v[0]));
+ facemins[1] = min(polyf_points[0].v[1], min(polyf_points[1].v[1], polyf_points[2].v[1]));
+ facemins[2] = min(polyf_points[0].v[2], min(polyf_points[1].v[2], polyf_points[2].v[2]));
+ facemaxs[0] = max(polyf_points[0].v[0], max(polyf_points[1].v[0], polyf_points[2].v[0]));
+ facemaxs[1] = max(polyf_points[0].v[1], max(polyf_points[1].v[1], polyf_points[2].v[1]));
+ facemaxs[2] = max(polyf_points[0].v[2], max(polyf_points[1].v[2], polyf_points[2].v[2]));
+ if (BoxesOverlap(segmentmins, segmentmaxs, facemins, facemaxs))
+ {
+ Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush);
+ //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush");
+ Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &polyf_brush, &polyf_brush);
+ }
+ }
+}
+
+void Collision_TraceLinePolygonFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numpoints, const float *points, int supercontents)
+{
+ if (numpoints > 256)
+ {
+ Con_Printf("Polygon with more than 256 points not supported yet (fixme!)\n");
+ return;
+ }
+ polyf_brush.numpoints = numpoints;
+ polyf_brush.numplanes = numpoints + 2;
+ polyf_brush.points = (colpointf_t *)points;
+ polyf_brush.planes = polyf_planes;
+ polyf_brush.supercontents = supercontents;
+ Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush);
+ //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush");
+ Collision_TraceLineBrushFloat(trace, linestart, lineend, &polyf_brush, &polyf_brush);
+}
+
+void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const float *vertex3f, int supercontents, const vec3_t segmentmins, const vec3_t segmentmaxs)
+{
+ int i;
+ float facemins[3], facemaxs[3];
+ polyf_brush.numpoints = 3;
+ polyf_brush.numplanes = 5;
+ polyf_brush.points = polyf_points;
+ polyf_brush.planes = polyf_planes;
+ polyf_brush.supercontents = supercontents;
+ for (i = 0;i < numtriangles;i++, element3i += 3)
+ {
+ VectorCopy(vertex3f + element3i[0] * 3, polyf_points[0].v);
+ VectorCopy(vertex3f + element3i[1] * 3, polyf_points[1].v);
+ VectorCopy(vertex3f + element3i[2] * 3, polyf_points[2].v);
+ facemins[0] = min(polyf_points[0].v[0], min(polyf_points[1].v[0], polyf_points[2].v[0]));
+ facemins[1] = min(polyf_points[0].v[1], min(polyf_points[1].v[1], polyf_points[2].v[1]));
+ facemins[2] = min(polyf_points[0].v[2], min(polyf_points[1].v[2], polyf_points[2].v[2]));
+ facemaxs[0] = max(polyf_points[0].v[0], max(polyf_points[1].v[0], polyf_points[2].v[0]));
+ facemaxs[1] = max(polyf_points[0].v[1], max(polyf_points[1].v[1], polyf_points[2].v[1]));
+ facemaxs[2] = max(polyf_points[0].v[2], max(polyf_points[1].v[2], polyf_points[2].v[2]));
+ if (BoxesOverlap(segmentmins, segmentmaxs, facemins, facemaxs))
+ {
+ Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush);
+ //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush");
+ Collision_TraceLineBrushFloat(trace, linestart, lineend, &polyf_brush, &polyf_brush);
+ }
+ }
+}
+
+
static colpointf_t polyf_pointsstart[256], polyf_pointsend[256];
static colplanef_t polyf_planesstart[256 + 2], polyf_planesend[256 + 2];
static colbrushf_t polyf_brushstart, polyf_brushend;
-void Collision_TraceBrushPolygonTransformFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, const matrix4x4_t *polygonmatrixstart, const matrix4x4_t *polygonmatrixend)
+void Collision_TraceBrushPolygonTransformFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, const matrix4x4_t *polygonmatrixstart, const matrix4x4_t *polygonmatrixend, int supercontents)
{
int i;
if (numpoints > 256)
polyf_brushstart.numplanes = numpoints + 2;
polyf_brushstart.points = polyf_pointsstart;//(colpointf_t *)points;
polyf_brushstart.planes = polyf_planesstart;
+ polyf_brushstart.supercontents = supercontents;
for (i = 0;i < numpoints;i++)
Matrix4x4_Transform(polygonmatrixstart, points + i * 3, polyf_brushstart.points[i].v);
polyf_brushend.numpoints = numpoints;
polyf_brushend.numplanes = numpoints + 2;
polyf_brushend.points = polyf_pointsend;//(colpointf_t *)points;
polyf_brushend.planes = polyf_planesend;
+ polyf_brushend.supercontents = supercontents;
for (i = 0;i < numpoints;i++)
Matrix4x4_Transform(polygonmatrixend, points + i * 3, polyf_brushend.points[i].v);
Collision_CalcPlanesForPolygonBrushFloat(&polyf_brushstart);
static colpointf_t brushforbox_point[MAX_BRUSHFORBOX*8];
static colplanef_t brushforbox_plane[MAX_BRUSHFORBOX*6];
static colbrushf_t brushforbox_brush[MAX_BRUSHFORBOX];
+static colbrushf_t brushforpoint_brush[MAX_BRUSHFORBOX];
void Collision_InitBrushForBox(void)
{
brushforbox_brush[i].numplanes = 6;
brushforbox_brush[i].points = brushforbox_point + i * 8;
brushforbox_brush[i].planes = brushforbox_plane + i * 6;
+ brushforpoint_brush[i].supercontents = SUPERCONTENTS_SOLID;
+ brushforpoint_brush[i].numpoints = 1;
+ brushforpoint_brush[i].numplanes = 0;
+ brushforpoint_brush[i].points = brushforbox_point + i * 8;
+ brushforpoint_brush[i].planes = brushforbox_plane + i * 6;
}
}
colbrushf_t *brush;
if (brushforbox_brush[0].numpoints == 0)
Collision_InitBrushForBox();
- brush = brushforbox_brush + ((brushforbox_index++) % MAX_BRUSHFORBOX);
- // FIXME: optimize
- for (i = 0;i < 8;i++)
+ if (VectorCompare(mins, maxs))
{
- v[0] = i & 1 ? maxs[0] : mins[0];
- v[1] = i & 2 ? maxs[1] : mins[1];
- v[2] = i & 4 ? maxs[2] : mins[2];
- Matrix4x4_Transform(matrix, v, brush->points[i].v);
+ // point brush
+ brush = brushforpoint_brush + ((brushforbox_index++) % MAX_BRUSHFORBOX);
+ VectorCopy(mins, brush->points->v);
}
- // FIXME: optimize!
- for (i = 0;i < 6;i++)
+ else
{
- VectorClear(v);
- v[i >> 1] = i & 1 ? 1 : -1;
- Matrix4x4_Transform3x3(matrix, v, brush->planes[i].normal);
- VectorNormalize(brush->planes[i].normal);
- brush->planes[i].dist = furthestplanedist_float(brush->planes[i].normal, brush->points, brush->numpoints);
+ brush = brushforbox_brush + ((brushforbox_index++) % MAX_BRUSHFORBOX);
+ // FIXME: optimize
+ for (i = 0;i < 8;i++)
+ {
+ v[0] = i & 1 ? maxs[0] : mins[0];
+ v[1] = i & 2 ? maxs[1] : mins[1];
+ v[2] = i & 4 ? maxs[2] : mins[2];
+ Matrix4x4_Transform(matrix, v, brush->points[i].v);
+ }
+ // FIXME: optimize!
+ for (i = 0;i < 6;i++)
+ {
+ VectorClear(v);
+ v[i >> 1] = i & 1 ? 1 : -1;
+ Matrix4x4_Transform3x3(matrix, v, brush->planes[i].normal);
+ VectorNormalize(brush->planes[i].normal);
+ brush->planes[i].dist = furthestplanedist_float(brush->planes[i].normal, brush->points, brush->numpoints);
+ }
}
Collision_ValidateBrush(brush);
return brush;
return impactdist / linelength;
}
+typedef struct colbspnode_s
+{
+ mplane_t plane;
+ struct colbspnode_s *children[2];
+ // the node is reallocated or split if max is reached
+ int numcolbrushf;
+ int maxcolbrushf;
+ colbrushf_t **colbrushflist;
+ //int numcolbrushd;
+ //int maxcolbrushd;
+ //colbrushd_t **colbrushdlist;
+}
+colbspnode_t;
+
+typedef struct colbsp_s
+{
+ mempool_t *mempool;
+ colbspnode_t *nodes;
+}
+colbsp_t;
+
+colbsp_t *Collision_CreateCollisionBSP(mempool_t *mempool)
+{
+ colbsp_t *bsp;
+ bsp = Mem_Alloc(mempool, sizeof(colbsp_t));
+ bsp->mempool = mempool;
+ bsp->nodes = Mem_Alloc(bsp->mempool, sizeof(colbspnode_t));
+ return bsp;
+}
+
+void Collision_FreeCollisionBSPNode(colbspnode_t *node)
+{
+ if (node->children[0])
+ Collision_FreeCollisionBSPNode(node->children[0]);
+ if (node->children[1])
+ Collision_FreeCollisionBSPNode(node->children[1]);
+ while (--node->numcolbrushf)
+ Mem_Free(node->colbrushflist[node->numcolbrushf]);
+ //while (--node->numcolbrushd)
+ // Mem_Free(node->colbrushdlist[node->numcolbrushd]);
+ Mem_Free(node);
+}
+
+void Collision_FreeCollisionBSP(colbsp_t *bsp)
+{
+ Collision_FreeCollisionBSPNode(bsp->nodes);
+ Mem_Free(bsp);
+}
+
+void Collision_BoundingBoxOfBrushTraceSegment(const colbrushf_t *start, const colbrushf_t *end, vec3_t mins, vec3_t maxs, float startfrac, float endfrac)
+{
+ int i;
+ colpointf_t *ps, *pe;
+ float tempstart[3], tempend[3];
+ VectorLerp(start->points[0].v, startfrac, end->points[0].v, mins);
+ VectorCopy(mins, maxs);
+ for (i = 0, ps = start->points, pe = end->points;i < start->numpoints;i++, ps++, pe++)
+ {
+ VectorLerp(ps->v, startfrac, pe->v, tempstart);
+ VectorLerp(ps->v, endfrac, pe->v, tempend);
+ mins[0] = min(mins[0], min(tempstart[0], tempend[0]));
+ mins[1] = min(mins[1], min(tempstart[1], tempend[1]));
+ mins[2] = min(mins[2], min(tempstart[2], tempend[2]));
+ maxs[0] = min(maxs[0], min(tempstart[0], tempend[0]));
+ maxs[1] = min(maxs[1], min(tempstart[1], tempend[1]));
+ maxs[2] = min(maxs[2], min(tempstart[2], tempend[2]));
+ }
+}
+