]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - collision.c
allow 0 parameters in VM_SV_makestatic due to a bug in id1 qc
[xonotic/darkplaces.git] / collision.c
index 50812e5ec78b38ec0ce6144f84955c326c4941d3..305c561245b606455d3d43f8afd8adff24f17b38 100644 (file)
@@ -614,13 +614,15 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush
                if (d1 > d2)
                {
                        // moving into brush
-                       if (d2 > 0)
+                       if (d2 >= collision_enternudge.value)
                                return;
                        if (d1 > 0)
                        {
                                // enter
                                imove = 1 / (d1 - d2);
                                f = (d1 - collision_enternudge.value) * imove;
+                               if (f < 0)
+                                       f = 0;
                                // check if this will reduce the collision time range
                                if (enterfrac < f)
                                {
@@ -636,7 +638,7 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush
                                                return;
                                        // calculate the nudged fraction and impact normal we'll
                                        // need if we accept this collision later
-                                       enterfrac2 = f - collision_impactnudge.value * imove;
+                                       enterfrac2 = (d1 - collision_impactnudge.value) * imove;
                                        VectorLerp(startplane->normal, enterfrac, endplane->normal, newimpactnormal);
                                        hitq3surfaceflags = startplane->q3surfaceflags;
                                        hittexture = startplane->texture;
@@ -652,6 +654,8 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush
                        {
                                // leave
                                f = (d1 + collision_leavenudge.value) / (d1 - d2);
+                               if (f > 1)
+                                       f = 1;
                                // check if this will reduce the collision time range
                                if (leavefrac > f)
                                {
@@ -733,13 +737,15 @@ void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const
                if (d1 > d2)
                {
                        // moving into brush
-                       if (d2 > 0)
+                       if (d2 >= collision_enternudge.value)
                                return;
                        if (d1 > 0)
                        {
                                // enter
                                imove = 1 / (d1 - d2);
                                f = (d1 - collision_enternudge.value) * imove;
+                               if (f < 0)
+                                       f = 0;
                                // check if this will reduce the collision time range
                                if (enterfrac < f)
                                {
@@ -755,7 +761,7 @@ void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const
                                                return;
                                        // calculate the nudged fraction and impact normal we'll
                                        // need if we accept this collision later
-                                       enterfrac2 = f - collision_impactnudge.value * imove;
+                                       enterfrac2 = (d1 - collision_impactnudge.value) * imove;
                                        VectorLerp(startplane->normal, enterfrac, endplane->normal, newimpactnormal);
                                        hitq3surfaceflags = startplane->q3surfaceflags;
                                        hittexture = startplane->texture;
@@ -1456,3 +1462,79 @@ void Collision_BoundingBoxOfBrushTraceSegment(const colbrushf_t *start, const co
        maxs[2] += 1;
 }
 
+//===========================================
+
+void Collision_ClipToGenericEntity(trace_t *trace, model_t *model, int frame, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask)
+{
+       float tempnormal[3], starttransformed[3], endtransformed[3];
+
+       memset(trace, 0, sizeof(*trace));
+       trace->fraction = trace->realfraction = 1;
+       VectorCopy(end, trace->endpos);
+
+       Matrix4x4_Transform(inversematrix, start, starttransformed);
+       Matrix4x4_Transform(inversematrix, end, endtransformed);
+#if COLLISIONPARANOID >= 3
+       Con_Printf("trans(%f %f %f -> %f %f %f, %f %f %f -> %f %f %f)", start[0], start[1], start[2], starttransformed[0], starttransformed[1], starttransformed[2], end[0], end[1], end[2], endtransformed[0], endtransformed[1], endtransformed[2]);
+#endif
+
+       if (model && model->TraceBox)
+               model->TraceBox(model, bound(0, frame, (model->numframes - 1)), trace, starttransformed, mins, maxs, endtransformed, hitsupercontentsmask);
+       else
+               Collision_ClipTrace_Box(trace, bodymins, bodymaxs, starttransformed, mins, maxs, endtransformed, hitsupercontentsmask, bodysupercontents, 0, NULL);
+       trace->fraction = bound(0, trace->fraction, 1);
+       trace->realfraction = bound(0, trace->realfraction, 1);
+
+       if (trace->fraction < 1)
+       {
+               VectorLerp(start, trace->fraction, end, trace->endpos);
+               VectorCopy(trace->plane.normal, tempnormal);
+               Matrix4x4_Transform3x3(matrix, tempnormal, trace->plane.normal);
+               // FIXME: should recalc trace->plane.dist
+       }
+}
+
+void Collision_ClipToWorld(trace_t *trace, model_t *model, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontents)
+{
+       memset(trace, 0, sizeof(*trace));
+       trace->fraction = trace->realfraction = 1;
+       if (model && model->TraceBox)
+               model->TraceBox(model, 0, trace, start, mins, maxs, end, hitsupercontents);
+       trace->fraction = bound(0, trace->fraction, 1);
+       trace->realfraction = bound(0, trace->realfraction, 1);
+       VectorLerp(start, trace->fraction, end, trace->endpos);
+}
+
+void Collision_CombineTraces(trace_t *cliptrace, const trace_t *trace, void *touch, qboolean isbmodel)
+{
+       // take the 'best' answers from the new trace and combine with existing data
+       if (trace->allsolid)
+               cliptrace->allsolid = true;
+       if (trace->startsolid)
+       {
+               if (isbmodel)
+                       cliptrace->bmodelstartsolid = true;
+               cliptrace->startsolid = true;
+               if (cliptrace->realfraction == 1)
+                       cliptrace->ent = touch;
+       }
+       // don't set this except on the world, because it can easily confuse
+       // monsters underwater if there's a bmodel involved in the trace
+       // (inopen && inwater is how they check water visibility)
+       //if (trace->inopen)
+       //      cliptrace->inopen = true;
+       if (trace->inwater)
+               cliptrace->inwater = true;
+       if (trace->realfraction < cliptrace->realfraction)
+       {
+               cliptrace->fraction = trace->fraction;
+               cliptrace->realfraction = trace->realfraction;
+               VectorCopy(trace->endpos, cliptrace->endpos);
+               cliptrace->plane = trace->plane;
+               cliptrace->ent = touch;
+               cliptrace->hitsupercontents = trace->hitsupercontents;
+               cliptrace->hitq3surfaceflags = trace->hitq3surfaceflags;
+               cliptrace->hittexture = trace->hittexture;
+       }
+       cliptrace->startsupercontents |= trace->startsupercontents;
+}