]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - collision.c
implemented and debugged BIH (Bounding Interval Hierarchy) code, more
[xonotic/darkplaces.git] / collision.c
index fbe922b1f1168d3a9f775142a0d460a5d4619de3..05bd19428cd97b80af02bd1ca645e4059e7b4fb0 100644 (file)
@@ -155,7 +155,7 @@ void Collision_CalcEdgeDirsForPolygonBrushFloat(colbrushf_t *brush)
                VectorSubtract(brush->points[i].v, brush->points[j].v, brush->edgedirs[j].v);
 }
 
-colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const colplanef_t *originalplanes, int supercontents, int q3surfaceflags, texture_t *texture, int hasaabbplanes)
+colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const colplanef_t *originalplanes, int supercontents, int q3surfaceflags, const texture_t *texture, int hasaabbplanes)
 {
        // TODO: planesbuf could be replaced by a remapping table
        int j, k, l, m, w, xyzflags;
@@ -613,7 +613,7 @@ void Collision_CalcPlanesForPolygonBrushFloat(colbrushf_t *brush)
        }
 }
 
-colbrushf_t *Collision_AllocBrushFromPermanentPolygonFloat(mempool_t *mempool, int numpoints, float *points, int supercontents, int q3surfaceflags, texture_t *texture)
+colbrushf_t *Collision_AllocBrushFromPermanentPolygonFloat(mempool_t *mempool, int numpoints, float *points, int supercontents, int q3surfaceflags, const texture_t *texture)
 {
        colbrushf_t *brush;
        brush = (colbrushf_t *)Mem_Alloc(mempool, sizeof(colbrushf_t) + sizeof(colplanef_t) * (numpoints + 2) + sizeof(colpointf_t) * numpoints);
@@ -647,7 +647,7 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *trace_sta
        vec4_t startplane;
        vec4_t endplane;
        vec4_t newimpactplane;
-       texture_t *hittexture = NULL;
+       const texture_t *hittexture = NULL;
        vec_t startdepth = 1;
        vec3_t startdepthnormal;
 
@@ -852,7 +852,7 @@ void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const
        vec4_t startplane;
        vec4_t endplane;
        vec4_t newimpactplane;
-       texture_t *hittexture = NULL;
+       const texture_t *hittexture = NULL;
        vec_t startdepth = 1;
        vec3_t startdepthnormal;
 
@@ -1026,7 +1026,7 @@ void Collision_SnapCopyPoints(int numpoints, const colpointf_t *in, colpointf_t
        }
 }
 
-void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const float *vertex3f, int stride, float *bbox6f, int supercontents, int q3surfaceflags, texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs)
+void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const float *vertex3f, int stride, float *bbox6f, int supercontents, int q3surfaceflags, const texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs)
 {
        int i;
        colpointf_t points[3];
@@ -1108,7 +1108,7 @@ void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *th
        }
 }
 
-void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const float *vertex3f, int stride, float *bbox6f, int supercontents, int q3surfaceflags, texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs)
+void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const float *vertex3f, int stride, float *bbox6f, int supercontents, int q3surfaceflags, const texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs)
 {
        int i;
        // FIXME: snap vertices?
@@ -1137,7 +1137,41 @@ void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart
        }
 }
 
-void Collision_BrushForBox(colboxbrushf_t *boxbrush, const vec3_t mins, const vec3_t maxs, int supercontents, int q3surfaceflags, texture_t *texture)
+void Collision_TraceBrushTriangleFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const float *v0, const float *v1, const float *v2, int supercontents, int q3surfaceflags, const texture_t *texture)
+{
+       int i;
+       colpointf_t points[3];
+       colpointf_t edgedirs[3];
+       colplanef_t planes[5];
+       colbrushf_t brush;
+       memset(&brush, 0, sizeof(brush));
+       brush.isaabb = false;
+       brush.hasaabbplanes = false;
+       brush.numpoints = 3;
+       brush.numedgedirs = 3;
+       brush.numplanes = 5;
+       brush.points = points;
+       brush.edgedirs = edgedirs;
+       brush.planes = planes;
+       brush.supercontents = supercontents;
+       brush.q3surfaceflags = q3surfaceflags;
+       brush.texture = texture;
+       for (i = 0;i < brush.numplanes;i++)
+       {
+               brush.planes[i].q3surfaceflags = q3surfaceflags;
+               brush.planes[i].texture = texture;
+       }
+       VectorCopy(v0, points[0].v);
+       VectorCopy(v1, points[1].v);
+       VectorCopy(v2, points[2].v);
+       Collision_SnapCopyPoints(brush.numpoints, points, points, COLLISION_SNAPSCALE, COLLISION_SNAP);
+       Collision_CalcEdgeDirsForPolygonBrushFloat(&brush);
+       Collision_CalcPlanesForPolygonBrushFloat(&brush);
+       //Collision_PrintBrushAsQHull(&brush, "brush");
+       Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &brush, &brush);
+}
+
+void Collision_BrushForBox(colboxbrushf_t *boxbrush, const vec3_t mins, const vec3_t maxs, int supercontents, int q3surfaceflags, const texture_t *texture)
 {
        int i;
        memset(boxbrush, 0, sizeof(*boxbrush));
@@ -1270,7 +1304,7 @@ float Collision_ClipTrace_Line_Sphere(double *linestart, double *lineend, double
        return impactdist / linelength;
 }
 
-void Collision_TraceLineTriangleFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const float *point0, const float *point1, const float *point2, int supercontents, int q3surfaceflags, texture_t *texture)
+void Collision_TraceLineTriangleFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const float *point0, const float *point1, const float *point2, int supercontents, int q3surfaceflags, const texture_t *texture)
 {
 #if 1
        // more optimized