struct cmd_state_s;
+// Command flags
+#define CMD_CLIENT (1<<0)
+#define CMD_SERVER (1<<1)
+#define CMD_CLIENT_FROM_SERVER (1<<2)
+#define CMD_SERVER_FROM_CLIENT (1<<3)
+#define CMD_USERINFO (1<<4)
+#define CMD_CHEAT (1<<5)
+
+
+#define CMD_SHARED 3
+
typedef void(*xcommand_t) (struct cmd_state_s *cmd);
typedef enum
{
src_client, ///< came in over a net connection as a clc_stringcmd
///< host_client will be valid during this state.
- src_command ///< from the command buffer
+ src_local ///< from the command buffer
} cmd_source_t;
-typedef struct cmdalias_s
+typedef struct cmd_alias_s
{
- struct cmdalias_s *next;
+ struct cmd_alias_s *next;
char name[MAX_ALIAS_NAME];
char *value;
qboolean initstate; // indicates this command existed at init
char *initialvalue; // backup copy of value at init
-} cmdalias_t;
+} cmd_alias_t;
typedef struct cmd_function_s
{
+ int flags;
struct cmd_function_s *next;
const char *name;
const char *description;
xcommand_t function;
qboolean csqcfunc;
+ qboolean autofunc;
qboolean initstate; // indicates this command existed at init
} cmd_function_t;
cmd_function_t *csqc_functions;
// aliases
- cmdalias_t *alias;
+ cmd_alias_t *alias;
}
cmd_userdefined_t;
/// command interpreter state - the tokenizing and execution of commands, as well as pointers to which cvars and aliases they can access
typedef struct cmd_state_s
{
- qboolean wait;
-
mempool_t *mempool;
- char tokenizebuffer[CMD_TOKENIZELENGTH];
- int tokenizebufferpos;
-
- cmddeferred_t *deferred_list;
- double deferred_oldrealtime;
-
- sizebuf_t text;
- unsigned char text_buf[CMDBUFSIZE];
- Thread_SpinLock text_lock;
-
int argc;
const char *argv[MAX_ARGS];
const char *null_string;
const char *args;
cmd_source_t source;
+ struct cbuf_s *cbuf;
+
cmd_userdefined_t *userdefined; // possible csqc functions and aliases to execute
cmd_function_t *engine_functions;
cvar_state_t *cvars; // which cvar system is this cmd state able to access? (&cvars_all or &cvars_null)
int cvars_flagsmask; // which CVAR_* flags should be visible to this interpreter? (CVAR_CLIENT | CVAR_SERVER, or just CVAR_SERVER)
+
+ int cmd_flags; // cmd flags that identify this interpreter
+
+ /*
+ * If a requested flag matches auto_flags, a command will be
+ * added to a given interpreter with auto_function. For example,
+ * a CMD_SERVER_FROM_CLIENT command should be automatically added
+ * to the client interpreter as CL_ForwardToServer_f. It can be
+ * overridden at any time.
+ */
+ int auto_flags;
+ xcommand_t auto_function;
}
cmd_state_t;
+typedef struct cbuf_cmd_s
+{
+ llist_t list;
+ cmd_state_t *source;
+ double delay;
+ size_t size;
+ char text[MAX_INPUTLINE];
+ qboolean pending;
+} cbuf_cmd_t;
+
+typedef struct cbuf_s
+{
+ llist_t start;
+ llist_t deferred;
+ llist_t free;
+ qboolean wait;
+ size_t maxsize;
+ size_t size;
+ char tokenizebuffer[CMD_TOKENIZELENGTH];
+ int tokenizebufferpos;
+ double deferred_oldtime;
+ void *lock;
+} cbuf_t;
+
extern cmd_userdefined_t cmd_userdefined_all; // aliases and csqc functions
extern cmd_userdefined_t cmd_userdefined_null; // intentionally empty
// command interpreter for client commands injected by CSQC, MQC or client engine code
// uses cmddefs_all
extern cmd_state_t cmd_client;
-// command interpreter for client commands received over network from server
-// uses cmddefs_all
-extern cmd_state_t cmd_clientfromserver;
// command interpreter for server commands injected by MQC, SVQC, menu engine code or server engine code
// uses cmddefs_all
extern cmd_state_t cmd_server;
extern qboolean host_stuffcmdsrun;
-void Cbuf_Lock(cmd_state_t *cmd);
-void Cbuf_Unlock(cmd_state_t *cmd);
-
-void Cmd_Init_Commands(qboolean dedicated_server);
+void Cbuf_Lock(cbuf_t *cbuf);
+void Cbuf_Unlock(cbuf_t *cbuf);
/*! as new commands are generated from the console or keybindings,
* the text is added to the end of the command buffer.
* Normally called once per frame, but may be explicitly invoked.
* \note Do not call inside a command function!
*/
-void Cbuf_Execute (cmd_state_t *cmd);
-/*! Performs deferred commands and runs Cbuf_Execute, called by Host_Main */
-void Cbuf_Frame (cmd_state_t *cmd);
+void Cbuf_Execute (cbuf_t *cbuf);
+/*! Performs deferred commands and runs Cbuf_Execute, called by Host_Frame */
+void Cbuf_Frame (cbuf_t *cbuf);
//===========================================================================
// called by FS_GameDir_f, this restores cvars, commands and aliases to init values
void Cmd_RestoreInitState(void);
-void Cmd_AddCommand(cmd_state_t *cmd, const char *cmd_name, xcommand_t function, const char *description);
+void Cmd_AddCommand(int flags, const char *cmd_name, xcommand_t function, const char *description);
// called by the init functions of other parts of the program to
// register commands and functions to call for them.
// The cmd_name is referenced later, so it should not be in temp memory
+cmd_function_t *Cmd_GetCommand(cmd_state_t *cmd, const char *partial, size_t len, qboolean casesensitive);
+
/// used by the cvar code to check for cvar / command name overlap
qboolean Cmd_Exists (cmd_state_t *cmd, const char *cmd_name);
/// The text can come from the command buffer, a remote client, or stdin.
void Cmd_ExecuteString (cmd_state_t *cmd, const char *text, cmd_source_t src, qboolean lockmutex);
-/// adds the string as a clc_stringcmd to the client message.
-/// (used when there is no reason to generate a local command to do it)
-void Cmd_ForwardStringToServer (const char *s);
-
-/// adds the current command line as a clc_stringcmd to the client message.
-/// things like godmode, noclip, etc, are commands directed to the server,
-/// so when they are typed in at the console, they will need to be forwarded.
-void Cmd_ForwardToServer_f (cmd_state_t *cmd);
-
/// quotes a string so that it can be used as a command argument again;
/// quoteset is a string that contains one or more of ", \, $ and specifies
/// the characters to be quoted (you usually want to either pass "\"\\" or