// hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
// hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
// hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off.
- if (gamemode == GAME_HIPNOTIC)
+ if (gamemode == GAME_HIPNOTIC || gamemode == GAME_QUOTH)
Cbuf_InsertText("\nsv_gameplayfix_blowupfallenzombies 0\nsys_ticrate 0.02\nsv_gameplayfix_slidemoveprojectiles 0\n\n");
// rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
if (gamemode == GAME_ROGUE)