#define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
#define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
-// #16 float(vector v1, vector v2, float movetype, entity ignore) traceline
+// #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
static void VM_CL_traceline (void)
{
float *v1, *v2;
VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
VM_CL_spawn, // #14 entity() spawn (QUAKE)
VM_remove, // #15 void(entity e) remove (QUAKE)
-VM_CL_traceline, // #16 float(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
+VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
NULL, // #17 entity() checkclient (QUAKE)
VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)