+#include "quakedef.h"
+
#include "prvm_cmds.h"
#include "csprogs.h"
#include "cl_collision.h"
//4 feature darkplaces csqc: add builtins to clientside qc for gl calls
sfx_t *S_FindName(const char *name);
-int Sbar_GetPlayer (int index);
+int Sbar_GetSortedPlayerIndex (int index);
void Sbar_SortFrags (void);
void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
void CSQC_RelinkAllEntities (int drawmask);
void CSQC_RelinkCSQCEntities (void);
-char *Key_GetBind (int key);
-
-
-
-
-
+const char *Key_GetBind (int key);
// #1 void(vector ang) makevectors
static void VM_CL_makevectors (void)
}
// #2 void(entity e, vector o) setorigin
-static void VM_CL_setorigin (void)
+void VM_CL_setorigin (void)
{
prvm_edict_t *e;
float *org;
CL_LinkEdict(e);
}
+static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
+{
+ int i;
+
+ for (i=0 ; i<3 ; i++)
+ if (min[i] > max[i])
+ PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
+
+ // set derived values
+ VectorCopy (min, e->fields.client->mins);
+ VectorCopy (max, e->fields.client->maxs);
+ VectorSubtract (max, min, e->fields.client->size);
+
+ CL_LinkEdict (e);
+}
+
// #3 void(entity e, string m) setmodel
-static void VM_CL_setmodel (void)
+void VM_CL_setmodel (void)
{
prvm_edict_t *e;
const char *m;
- struct model_s *mod;
+ dp_model_t *mod;
int i;
VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
e = PRVM_G_EDICT(OFS_PARM0);
+ e->fields.client->modelindex = 0;
+ e->fields.client->model = 0;
+
m = PRVM_G_STRING(OFS_PARM1);
+ mod = NULL;
for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
{
if (!strcmp(cl.csqc_model_precache[i]->name, m))
{
- e->fields.client->model = PRVM_SetEngineString(cl.csqc_model_precache[i]->name);
+ mod = cl.csqc_model_precache[i];
+ e->fields.client->model = PRVM_SetEngineString(mod->name);
e->fields.client->modelindex = -(i+1);
- return;
+ break;
}
}
- for (i = 0;i < MAX_MODELS;i++)
- {
- mod = cl.model_precache[i];
- if (mod && !strcmp(mod->name, m))
+ if( !mod ) {
+ for (i = 0;i < MAX_MODELS;i++)
{
- e->fields.client->model = PRVM_SetEngineString(mod->name);
- e->fields.client->modelindex = i;
- return;
+ mod = cl.model_precache[i];
+ if (mod && !strcmp(mod->name, m))
+ {
+ e->fields.client->model = PRVM_SetEngineString(mod->name);
+ e->fields.client->modelindex = i;
+ break;
+ }
}
}
- e->fields.client->modelindex = 0;
- e->fields.client->model = 0;
+ if( mod ) {
+ // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
+ //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
+ }
+ else
+ {
+ SetMinMaxSize (e, vec3_origin, vec3_origin);
+ VM_Warning ("setmodel: model '%s' not precached\n", m);
+ }
}
// #4 void(entity e, vector min, vector max) setsize
min = PRVM_G_VECTOR(OFS_PARM1);
max = PRVM_G_VECTOR(OFS_PARM2);
- VectorCopy (min, e->fields.client->mins);
- VectorCopy (max, e->fields.client->maxs);
- VectorSubtract (max, min, e->fields.client->size);
+ SetMinMaxSize( e, min, max );
CL_LinkEdict(e);
}
{
prvm_edict_t *ed;
ed = PRVM_ED_Alloc();
- ed->fields.client->entnum = PRVM_NUM_FOR_EDICT(ed); //[515]: not needed any more ?
VM_RETURN_EDICT(ed);
}
int move;
prvm_edict_t *ent;
- VM_SAFEPARMCOUNTRANGE(4, 8, VM_CL_traceline); // allow more parameters for future expansion
+ VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
prog->xfunction->builtinsprofile += 30;
// #20 void(string s) precache_model
-static void VM_CL_precache_model (void)
+void VM_CL_precache_model (void)
{
const char *name;
int i;
- model_t *m;
+ dp_model_t *m;
VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
name = PRVM_G_STRING(OFS_PARM0);
- for (i = 1;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
+ for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
{
if(!strcmp(cl.csqc_model_precache[i]->name, name))
{
m = Mod_ForName(name, false, false, false);
if(m && m->loaded)
{
- for (i = 1;i < MAX_MODELS;i++)
+ for (i = 0;i < MAX_MODELS;i++)
{
if (!cl.csqc_model_precache[i])
{
- cl.csqc_model_precache[i] = (model_t*)m;
+ cl.csqc_model_precache[i] = (dp_model_t*)m;
PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
return;
}
static void CSQC_R_RecalcView (void)
{
extern matrix4x4_t viewmodelmatrix;
- Matrix4x4_CreateFromQuakeEntity(&r_view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
+ Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
}
void CL_RelinkLightFlashes(void);
//#300 void() clearscene (EXT_CSQC)
-static void VM_CL_R_ClearScene (void)
+void VM_CL_R_ClearScene (void)
{
VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
// clear renderable entity and light lists
- r_refdef.numentities = 0;
- r_refdef.numlights = 0;
+ r_refdef.scene.numentities = 0;
+ r_refdef.scene.numlights = 0;
// FIXME: restore these to the values from VM_CL_UpdateView
- r_view.x = 0;
- r_view.y = 0;
- r_view.z = 0;
- r_view.width = vid.width;
- r_view.height = vid.height;
- r_view.depth = 1;
+ r_refdef.view.x = 0;
+ r_refdef.view.y = 0;
+ r_refdef.view.z = 0;
+ r_refdef.view.width = vid.width;
+ r_refdef.view.height = vid.height;
+ r_refdef.view.depth = 1;
// FIXME: restore frustum_x/frustum_y
- r_view.useperspective = true;
- r_view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
- r_view.frustum_x = r_view.frustum_y * (float)r_view.width / (float)r_view.height / vid_pixelheight.value;
- r_view.frustum_x *= r_refdef.frustumscale_x;
- r_view.frustum_y *= r_refdef.frustumscale_y;
- r_view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_view.width / (float)r_view.height / vid_pixelheight.value;
- r_view.ortho_y = scr_fov.value * (3.0 / 4.0);
+ r_refdef.view.useperspective = true;
+ r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
+ r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
+ r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
+ r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
+ r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
+ r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
+ r_refdef.view.clear = true;
+ r_refdef.view.isoverlay = false;
// FIXME: restore cl.csqc_origin
// FIXME: restore cl.csqc_angles
cl.csqc_vidvars.drawworld = true;
//#301 void(float mask) addentities (EXT_CSQC)
extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
-static void VM_CL_R_AddEntities (void)
+void VM_CL_R_AddEntities (void)
{
int i, drawmask;
prvm_edict_t *ed;
}
//#302 void(entity ent) addentity (EXT_CSQC)
-static void VM_CL_R_AddEntity (void)
+void VM_CL_R_AddEntity (void)
{
VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
}
//#303 float(float property, ...) setproperty (EXT_CSQC)
-static void VM_CL_R_SetView (void)
+void VM_CL_R_SetView (void)
{
int c;
float *f;
switch(c)
{
- case VF_MIN: r_view.x = (int)(f[0] * vid.width / vid_conwidth.value);
- r_view.y = (int)(f[1] * vid.height / vid_conheight.value);
- break;
- case VF_MIN_X: r_view.x = (int)(k * vid.width / vid_conwidth.value);
- break;
- case VF_MIN_Y: r_view.y = (int)(k * vid.height / vid_conheight.value);
- break;
- case VF_SIZE: r_view.width = (int)(f[0] * vid.width / vid_conwidth.value);
- r_view.height = (int)(f[1] * vid.height / vid_conheight.value);
- break;
- case VF_SIZE_Y: r_view.width = (int)(k * vid.width / vid_conwidth.value);
- break;
- case VF_SIZE_X: r_view.height = (int)(k * vid.height / vid_conheight.value);
- break;
- case VF_VIEWPORT: r_view.x = (int)(f[0] * vid.width / vid_conwidth.value);
- r_view.y = (int)(f[1] * vid.height / vid_conheight.value);
- f = PRVM_G_VECTOR(OFS_PARM2);
- r_view.width = (int)(f[0] * vid.width / vid_conwidth.value);
- r_view.height = (int)(f[1] * vid.height / vid_conheight.value);
- break;
- case VF_FOV: r_view.frustum_x = tan(f[0] * M_PI / 360.0);r_view.ortho_x = f[0];
- r_view.frustum_y = tan(f[1] * M_PI / 360.0);r_view.ortho_y = f[1];
- break;
- case VF_FOVX: r_view.frustum_x = tan(k * M_PI / 360.0);r_view.ortho_x = k;
- break;
- case VF_FOVY: r_view.frustum_y = tan(k * M_PI / 360.0);r_view.ortho_y = k;
- break;
- case VF_ORIGIN: VectorCopy(f, cl.csqc_origin);
- CSQC_R_RecalcView();
- break;
- case VF_ORIGIN_X: cl.csqc_origin[0] = k;
- CSQC_R_RecalcView();
- break;
- case VF_ORIGIN_Y: cl.csqc_origin[1] = k;
- CSQC_R_RecalcView();
- break;
- case VF_ORIGIN_Z: cl.csqc_origin[2] = k;
- CSQC_R_RecalcView();
- break;
- case VF_ANGLES: VectorCopy(f, cl.csqc_angles);
- CSQC_R_RecalcView();
- break;
- case VF_ANGLES_X: cl.csqc_angles[0] = k;
- CSQC_R_RecalcView();
- break;
- case VF_ANGLES_Y: cl.csqc_angles[1] = k;
- CSQC_R_RecalcView();
- break;
- case VF_ANGLES_Z: cl.csqc_angles[2] = k;
- CSQC_R_RecalcView();
- break;
- case VF_DRAWWORLD: cl.csqc_vidvars.drawworld = k;
- break;
- case VF_DRAWENGINESBAR: cl.csqc_vidvars.drawenginesbar = k;
- break;
- case VF_DRAWCROSSHAIR: cl.csqc_vidvars.drawcrosshair = k;
- break;
-
- case VF_CL_VIEWANGLES: VectorCopy(f, cl.viewangles);
- break;
- case VF_CL_VIEWANGLES_X:cl.viewangles[0] = k;
- break;
- case VF_CL_VIEWANGLES_Y:cl.viewangles[1] = k;
- break;
- case VF_CL_VIEWANGLES_Z:cl.viewangles[2] = k;
- break;
-
- case VF_PERSPECTIVE: r_view.useperspective = k != 0;
- break;
-
- default: PRVM_G_FLOAT(OFS_RETURN) = 0;
- VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
- return;
+ case VF_MIN:
+ r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
+ r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
+ break;
+ case VF_MIN_X:
+ r_refdef.view.x = (int)(k * vid.width / vid_conwidth.value);
+ break;
+ case VF_MIN_Y:
+ r_refdef.view.y = (int)(k * vid.height / vid_conheight.value);
+ break;
+ case VF_SIZE:
+ r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
+ r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
+ break;
+ case VF_SIZE_X:
+ r_refdef.view.width = (int)(k * vid.width / vid_conwidth.value);
+ break;
+ case VF_SIZE_Y:
+ r_refdef.view.height = (int)(k * vid.height / vid_conheight.value);
+ break;
+ case VF_VIEWPORT:
+ r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
+ r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
+ f = PRVM_G_VECTOR(OFS_PARM2);
+ r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
+ r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
+ break;
+ case VF_FOV:
+ r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
+ r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
+ break;
+ case VF_FOVX:
+ r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
+ break;
+ case VF_FOVY:
+ r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
+ break;
+ case VF_ORIGIN:
+ VectorCopy(f, cl.csqc_origin);
+ CSQC_R_RecalcView();
+ break;
+ case VF_ORIGIN_X:
+ cl.csqc_origin[0] = k;
+ CSQC_R_RecalcView();
+ break;
+ case VF_ORIGIN_Y:
+ cl.csqc_origin[1] = k;
+ CSQC_R_RecalcView();
+ break;
+ case VF_ORIGIN_Z:
+ cl.csqc_origin[2] = k;
+ CSQC_R_RecalcView();
+ break;
+ case VF_ANGLES:
+ VectorCopy(f, cl.csqc_angles);
+ CSQC_R_RecalcView();
+ break;
+ case VF_ANGLES_X:
+ cl.csqc_angles[0] = k;
+ CSQC_R_RecalcView();
+ break;
+ case VF_ANGLES_Y:
+ cl.csqc_angles[1] = k;
+ CSQC_R_RecalcView();
+ break;
+ case VF_ANGLES_Z:
+ cl.csqc_angles[2] = k;
+ CSQC_R_RecalcView();
+ break;
+ case VF_DRAWWORLD:
+ cl.csqc_vidvars.drawworld = k;
+ break;
+ case VF_DRAWENGINESBAR:
+ cl.csqc_vidvars.drawenginesbar = k;
+ break;
+ case VF_DRAWCROSSHAIR:
+ cl.csqc_vidvars.drawcrosshair = k;
+ break;
+ case VF_CL_VIEWANGLES:
+ VectorCopy(f, cl.viewangles);
+ break;
+ case VF_CL_VIEWANGLES_X:
+ cl.viewangles[0] = k;
+ break;
+ case VF_CL_VIEWANGLES_Y:
+ cl.viewangles[1] = k;
+ break;
+ case VF_CL_VIEWANGLES_Z:
+ cl.viewangles[2] = k;
+ break;
+ case VF_PERSPECTIVE:
+ r_refdef.view.useperspective = k != 0;
+ break;
+ case VF_CLEARSCREEN:
+ r_refdef.view.isoverlay = !k;
+ break;
+ default:
+ PRVM_G_FLOAT(OFS_RETURN) = 0;
+ VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
+ return;
}
PRVM_G_FLOAT(OFS_RETURN) = 1;
}
-//#304 void() renderscene (EXT_CSQC)
-static void VM_CL_R_RenderScene (void)
-{
- VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
- // we need to update any RENDER_VIEWMODEL entities at this point because
- // csqc supplies its own view matrix
- CL_UpdateViewEntities();
- // now draw stuff!
- R_RenderView();
-}
-
-//#305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
-static void VM_CL_R_AddDynamicLight (void)
-{
- float *pos, *col;
- matrix4x4_t matrix;
- VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight); // allow more than 3 because we may extend this in the future
+//#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
+void VM_CL_R_AddDynamicLight (void)
+{
+ vec_t *org;
+ float radius = 300;
+ vec_t *col;
+ int style = -1;
+ const char *cubemapname = NULL;
+ int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
+ float coronaintensity = 1;
+ float coronasizescale = 0.25;
+ qboolean castshadow = true;
+ float ambientscale = 0;
+ float diffusescale = 1;
+ float specularscale = 1;
+ matrix4x4_t matrix;
+ vec3_t forward, left, up;
+ VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
// if we've run out of dlights, just return
- if (r_refdef.numlights >= MAX_DLIGHTS)
+ if (r_refdef.scene.numlights >= MAX_DLIGHTS)
return;
- pos = PRVM_G_VECTOR(OFS_PARM0);
+ org = PRVM_G_VECTOR(OFS_PARM0);
+ radius = PRVM_G_FLOAT(OFS_PARM1);
col = PRVM_G_VECTOR(OFS_PARM2);
- Matrix4x4_CreateFromQuakeEntity(&matrix, pos[0], pos[1], pos[2], 0, 0, 0, PRVM_G_FLOAT(OFS_PARM1));
- R_RTLight_Update(&r_refdef.lights[r_refdef.numlights++], false, &matrix, col, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ if (prog->argc >= 4)
+ {
+ style = (int)PRVM_G_FLOAT(OFS_PARM3);
+ if (style >= MAX_LIGHTSTYLES)
+ {
+ Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
+ style = -1;
+ }
+ }
+ if (prog->argc >= 5)
+ cubemapname = PRVM_G_STRING(OFS_PARM4);
+ if (prog->argc >= 6)
+ pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
+ coronaintensity = (pflags & PFLAGS_CORONA) != 0;
+ castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
+
+ VectorScale(prog->globals.client->v_forward, radius, forward);
+ VectorScale(prog->globals.client->v_right, -radius, left);
+ VectorScale(prog->globals.client->v_up, radius, up);
+ Matrix4x4_FromVectors(&matrix, forward, left, up, org);
+
+ R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
}
//============================================================================
VM_SAFEPARMCOUNT(1, VM_CL_unproject);
f = PRVM_G_VECTOR(OFS_PARM0);
- VectorSet(temp, f[2], f[0] * f[2] * -r_view.frustum_x * 2.0 / r_view.width, f[1] * f[2] * -r_view.frustum_y * 2.0 / r_view.height);
- Matrix4x4_Transform(&r_view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
+ VectorSet(temp, f[2], f[0] * f[2] * -r_refdef.view.frustum_x * 2.0 / r_refdef.view.width, f[1] * f[2] * -r_refdef.view.frustum_y * 2.0 / r_refdef.view.height);
+ Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
}
//#311 vector (vector v) cs_project (EXT_CSQC)
VM_SAFEPARMCOUNT(1, VM_CL_project);
f = PRVM_G_VECTOR(OFS_PARM0);
- Matrix4x4_Invert_Simple(&m, &r_view.matrix);
+ Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
Matrix4x4_Transform(&m, f, v);
- VectorSet(PRVM_G_VECTOR(OFS_RETURN), v[1]/v[0]/-r_view.frustum_x*0.5*r_view.width, v[2]/v[0]/-r_view.frustum_y*r_view.height*0.5, v[0]);
+ VectorSet(PRVM_G_VECTOR(OFS_RETURN), v[1]/v[0]/-r_refdef.view.frustum_x*0.5*r_refdef.view.width, v[2]/v[0]/-r_refdef.view.frustum_y*r_refdef.view.height*0.5, v[0]);
}
//#330 float(float stnum) getstatf (EXT_CSQC)
}
t->fields.client->model = PRVM_SetEngineString(model->name);
t->fields.client->modelindex = i;
+
+ // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
+ if (model)
+ {
+ SetMinMaxSize (t, model->normalmins, model->normalmaxs);
+ }
+ else
+ SetMinMaxSize (t, vec3_origin, vec3_origin);
}
//#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
static void VM_CL_modelnameforindex (void)
{
- model_t *model;
+ dp_model_t *model;
VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
{
VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0);
- cl_ignoremousemove = true;
+ cl_ignoremousemoves = 2;
+}
+
+//#344 vector() getmousepos (EXT_CSQC)
+static void VM_CL_getmousepos(void)
+{
+ VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
+
+ if (key_consoleactive || key_dest != key_game)
+ VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
+ else if (cl.csqc_wantsmousemove)
+ VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
+ else
+ VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
}
//#345 float(float framenum) getinputstate (EXT_CSQC)
int i, frame;
VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
frame = (int)PRVM_G_FLOAT(OFS_PARM0);
- for (i = 0;i < cl.movement_numqueue;i++)
- if (cl.movement_queue[i].sequence == frame)
+ for (i = 0;i < CL_MAX_USERCMDS;i++)
+ {
+ if (cl.movecmd[i].sequence == frame)
{
- VectorCopy(cl.movement_queue[i].viewangles, prog->globals.client->input_angles);
- //prog->globals.client->input_buttons = cl.movement_queue[i].//FIXME
- VectorCopy(cl.movement_queue[i].move, prog->globals.client->input_movevalues);
- prog->globals.client->input_timelength = cl.movement_queue[i].frametime;
- if(cl.movement_queue[i].crouch)
+ VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
+ prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
+ prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
+ prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
+ prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
+ prog->globals.client->input_timelength = cl.movecmd[i].frametime;
+ if(cl.movecmd[i].crouch)
{
VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
}
}
+ }
}
//#346 void(float sens) setsensitivityscaler (EXT_CSQC)
PRVM_G_INT(OFS_RETURN) = OFS_NULL;
Sbar_SortFrags();
- i = Sbar_GetPlayer(i);
- if(i < 0)
+ if (i < 0)
+ i = Sbar_GetSortedPlayerIndex(-1-i);
+ if(i < 0 || i >= cl.maxclients)
return;
t[0] = 0;
entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
// copy it to the current state
+ memset(staticent, 0, sizeof(*staticent));
staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
staticent->render.frame1 = staticent->render.frame2 = (int)ent->fields.client->frame;
staticent->render.framelerp = 0;
// make torchs play out of sync
staticent->render.frame1time = staticent->render.frame2time = lhrandom(-10, -1);
- staticent->render.colormap = (int)ent->fields.client->colormap; // no special coloring
staticent->render.skinnum = (int)ent->fields.client->skin;
staticent->render.effects = (int)ent->fields.client->effects;
staticent->render.alpha = 1;
}
else
Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
- CL_UpdateRenderEntity(&staticent->render);
// either fullbright or lit
if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
// turn off shadows from transparent objects
if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
staticent->render.flags |= RENDER_SHADOW;
+
+ CL_UpdateRenderEntity(&staticent->render);
}
else
Con_Printf("Too many static entities");
colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
CL_FindNonSolidLocation(pos, pos2, 10);
CL_ParticleExplosion2(pos2, colorStart, colorLength);
- tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
+ tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
color[0] = tempcolor[0] * (2.0f / 255.0f);
color[1] = tempcolor[1] * (2.0f / 255.0f);
color[2] = tempcolor[2] * (2.0f / 255.0f);
//====================================================================
//DP_QC_GETSURFACE
-extern void clippointtosurface(model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
+extern void clippointtosurface(dp_model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
-static msurface_t *cl_getsurface(model_t *model, int surfacenum)
+static msurface_t *cl_getsurface(dp_model_t *model, int surfacenum)
{
if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
return NULL;
// #434 float(entity e, float s) getsurfacenumpoints
static void VM_CL_getsurfacenumpoints(void)
{
- model_t *model;
+ dp_model_t *model;
msurface_t *surface;
VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
// return 0 if no such surface
static void VM_CL_getsurfacepoint(void)
{
prvm_edict_t *ed;
- model_t *model;
+ dp_model_t *model;
msurface_t *surface;
int pointnum;
VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
// FIXME: implement rotation/scaling
VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
}
+//PF_getsurfacepointattribute, // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
+// float SPA_POSITION = 0;
+// float SPA_S_AXIS = 1;
+// float SPA_T_AXIS = 2;
+// float SPA_R_AXIS = 3; // same as SPA_NORMAL
+// float SPA_TEXCOORDS0 = 4;
+// float SPA_LIGHTMAP0_TEXCOORDS = 5;
+// float SPA_LIGHTMAP0_COLOR = 6;
+// TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
+static void VM_CL_getsurfacepointattribute(void)
+{
+ prvm_edict_t *ed;
+ dp_model_t *model;
+ msurface_t *surface;
+ int pointnum;
+ int attributetype;
+
+ VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
+ VectorClear(PRVM_G_VECTOR(OFS_RETURN));
+ ed = PRVM_G_EDICT(OFS_PARM0);
+ if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
+ return;
+ // note: this (incorrectly) assumes it is a simple polygon
+ pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
+ if (pointnum < 0 || pointnum >= surface->num_vertices)
+ return;
+
+ // FIXME: implement rotation/scaling
+ attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
+ switch( attributetype ) {
+ // float SPA_POSITION = 0;
+ case 0:
+ VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
+ break;
+ // float SPA_S_AXIS = 1;
+ case 1:
+ VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
+ break;
+ // float SPA_T_AXIS = 2;
+ case 2:
+ VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
+ break;
+ // float SPA_R_AXIS = 3; // same as SPA_NORMAL
+ case 3:
+ VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
+ break;
+ // float SPA_TEXCOORDS0 = 4;
+ case 4: {
+ float *ret = PRVM_G_VECTOR(OFS_RETURN);
+ float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
+ ret[0] = texcoord[0];
+ ret[1] = texcoord[1];
+ ret[2] = 0.0f;
+ break;
+ }
+ // float SPA_LIGHTMAP0_TEXCOORDS = 5;
+ case 5: {
+ float *ret = PRVM_G_VECTOR(OFS_RETURN);
+ float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
+ ret[0] = texcoord[0];
+ ret[1] = texcoord[1];
+ ret[2] = 0.0f;
+ break;
+ }
+ // float SPA_LIGHTMAP0_COLOR = 6;
+ case 6:
+ // ignore alpha for now..
+ VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
+ break;
+ default:
+ VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
+ break;
+ }
+}
// #436 vector(entity e, float s) getsurfacenormal
static void VM_CL_getsurfacenormal(void)
{
- model_t *model;
+ dp_model_t *model;
msurface_t *surface;
vec3_t normal;
VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
// #437 string(entity e, float s) getsurfacetexture
static void VM_CL_getsurfacetexture(void)
{
- model_t *model;
+ dp_model_t *model;
msurface_t *surface;
VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
PRVM_G_INT(OFS_RETURN) = OFS_NULL;
vec3_t clipped, p;
vec_t dist, bestdist;
prvm_edict_t *ed;
- model_t *model = NULL;
+ dp_model_t *model = NULL;
msurface_t *surface;
vec_t *point;
VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
static void VM_CL_getsurfaceclippedpoint(void)
{
prvm_edict_t *ed;
- model_t *model;
+ dp_model_t *model;
msurface_t *surface;
vec3_t p, out;
VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
}
// #443 void(entity e, entity tagentity, string tagname) setattachment
-static void VM_CL_setattachment (void)
+void VM_CL_setattachment (void)
{
prvm_edict_t *e;
prvm_edict_t *tagentity;
const char *tagname;
prvm_eval_t *v;
int modelindex;
- model_t *model;
+ dp_model_t *model;
VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
e = PRVM_G_EDICT(OFS_PARM0);
int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
{
- model_t *model = CL_GetModelFromEdict(e);
+ dp_model_t *model = CL_GetModelFromEdict(e);
if (model)
return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
else
int reqframe, attachloop;
matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
prvm_edict_t *attachent;
- model_t *model;
+ dp_model_t *model;
+ float scale;
*out = identitymatrix; // warnings and errors return identical matrix
attachmatrix = identitymatrix;
// apply transformation by child entity matrix
+ scale = 1;
val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
- if (val->_float == 0)
- val->_float = 1;
- Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], val->_float);
+ if (val && val->_float != 0)
+ scale = val->_float;
+ Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
Matrix4x4_Copy(&tagmatrix, out);
}
// normal or RENDER_VIEWMODEL entity (or main parent entity on attach chain)
+ scale = 1;
val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
- if (val->_float == 0)
- val->_float = 1;
+ if (val && val->_float != 0)
+ scale = val->_float;
// Alias models have inverse pitch, bmodels can't have tags, so don't check for modeltype...
- Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], val->_float);
+ Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
{// RENDER_VIEWMODEL magic
Matrix4x4_Copy(&tagmatrix, out);
+ scale = 1;
val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
- if (val->_float == 0)
- val->_float = 1;
+ if (val && val->_float != 0)
+ scale = val->_float;
- Matrix4x4_CreateFromQuakeEntity(&entitymatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], val->_float);
+ Matrix4x4_CreateFromQuakeEntity(&entitymatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale);
Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
/*
}
// #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
-static void VM_CL_gettagindex (void)
+void VM_CL_gettagindex (void)
{
prvm_edict_t *ent;
const char *tag_name;
}
modelindex = (int)ent->fields.client->modelindex;
- if(modelindex < 0)
- modelindex = -(modelindex+1);
tag_index = 0;
- if (modelindex <= 0 || modelindex >= MAX_MODELS)
+ if (modelindex >= MAX_MODELS || (modelindex <= -MAX_MODELS /* client models */))
Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
else
{
}
// #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
-static void VM_CL_gettaginfo (void)
+void VM_CL_gettaginfo (void)
{
prvm_edict_t *e;
int tagindex;
//QC POLYGON functions
//====================
-typedef struct
+#define VMPOLYGONS_MAXPOINTS 64
+
+typedef struct vmpolygons_triangle_s
+{
+ rtexture_t *texture;
+ int drawflag;
+ unsigned short elements[3];
+}vmpolygons_triangle_t;
+
+typedef struct vmpolygons_s
{
- rtexture_t *tex;
- float data[36]; //[515]: enough for polygons
- unsigned char flags; //[515]: + VM_POLYGON_2D and VM_POLYGON_FL4V flags
-}vm_polygon_t;
+ mempool_t *pool;
+ qboolean initialized;
+
+ int max_vertices;
+ int num_vertices;
+ float *data_vertex3f;
+ float *data_color4f;
+ float *data_texcoord2f;
+
+ int max_triangles;
+ int num_triangles;
+ vmpolygons_triangle_t *data_triangles;
+ unsigned short *data_sortedelement3s;
-//static float vm_polygon_linewidth = 1;
-static mempool_t *vm_polygons_pool = NULL;
-static unsigned char vm_current_vertices = 0;
-static qboolean vm_polygons_initialized = false;
-static vm_polygon_t *vm_polygons = NULL;
-static unsigned long vm_polygons_num = 0, vm_drawpolygons_num = 0; //[515]: ok long on 64bit ?
-static qboolean vm_polygonbegin = false; //[515]: for "no-crap-on-the-screen" check
-#define VM_DEFPOLYNUM 64 //[515]: enough for default ?
+ qboolean begin_active;
+ rtexture_t *begin_texture;
+ int begin_drawflag;
+ int begin_vertices;
+ float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
+ float begin_color[VMPOLYGONS_MAXPOINTS][4];
+ float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
+} vmpolygons_t;
-#define VM_POLYGON_FL3V 16 //more than 2 vertices (used only for lines)
-#define VM_POLYGON_FLLINES 32
-#define VM_POLYGON_FL2D 64
-#define VM_POLYGON_FL4V 128 //4 vertices
+// FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
+vmpolygons_t vmpolygons[PRVM_MAXPROGS];
-static void VM_InitPolygons (void)
+//#304 void() renderscene (EXT_CSQC)
+// moved that here to reset the polygons,
+// resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
+// --blub
+void VM_CL_R_RenderScene (void)
{
- vm_polygons_pool = Mem_AllocPool("VMPOLY", 0, NULL);
- vm_polygons = (vm_polygon_t *)Mem_Alloc(vm_polygons_pool, VM_DEFPOLYNUM*sizeof(vm_polygon_t));
- memset(vm_polygons, 0, VM_DEFPOLYNUM*sizeof(vm_polygon_t));
- vm_polygons_num = VM_DEFPOLYNUM;
- vm_drawpolygons_num = 0;
- vm_polygonbegin = false;
- vm_polygons_initialized = true;
+ vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
+ VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
+ // we need to update any RENDER_VIEWMODEL entities at this point because
+ // csqc supplies its own view matrix
+ CL_UpdateViewEntities();
+ // now draw stuff!
+ R_RenderView();
+
+ polys->num_vertices = polys->num_triangles = 0;
}
-static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
+static void VM_ResizePolygons(vmpolygons_t *polys)
{
- int surfacelistindex;
- // LordHavoc: FIXME: this is stupid code
- for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
+ float *oldvertex3f = polys->data_vertex3f;
+ float *oldcolor4f = polys->data_color4f;
+ float *oldtexcoord2f = polys->data_texcoord2f;
+ vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
+ unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
+ polys->max_vertices = min(polys->max_triangles*3, 65536);
+ polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
+ polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
+ polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
+ polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
+ polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
+ if (polys->num_vertices)
+ {
+ memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
+ memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
+ memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
+ }
+ if (polys->num_triangles)
{
- const vm_polygon_t *p = &vm_polygons[surfacelist[surfacelistindex]];
- int flags = p->flags & 0x0f;
+ memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
+ memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
+ }
+ if (oldvertex3f)
+ Mem_Free(oldvertex3f);
+ if (oldcolor4f)
+ Mem_Free(oldcolor4f);
+ if (oldtexcoord2f)
+ Mem_Free(oldtexcoord2f);
+ if (oldtriangles)
+ Mem_Free(oldtriangles);
+ if (oldsortedelement3s)
+ Mem_Free(oldsortedelement3s);
+}
+
+static void VM_InitPolygons (vmpolygons_t* polys)
+{
+ memset(polys, 0, sizeof(*polys));
+ polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
+ polys->max_triangles = 1024;
+ VM_ResizePolygons(polys);
+ polys->initialized = true;
+}
- if(flags == DRAWFLAG_ADDITIVE)
+static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
+{
+ int surfacelistindex;
+ vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
+ R_Mesh_Matrix(&identitymatrix);
+ GL_CullFace(GL_NONE);
+ R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
+ R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
+ R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
+ R_SetupGenericShader(true);
+ for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
+ {
+ int numtriangles = 0;
+ rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
+ int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
+ if(drawflag == DRAWFLAG_ADDITIVE)
GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
- else if(flags == DRAWFLAG_MODULATE)
+ else if(drawflag == DRAWFLAG_MODULATE)
GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
- else if(flags == DRAWFLAG_2XMODULATE)
+ else if(drawflag == DRAWFLAG_2XMODULATE)
GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
else
GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- R_Mesh_TexBind(0, R_GetTexture(p->tex));
-
- CHECKGLERROR
- //[515]: is speed is max ?
- if(p->flags & VM_POLYGON_FLLINES) //[515]: lines
+ R_Mesh_TexBind(0, R_GetTexture(tex));
+ numtriangles = 0;
+ for (;surfacelistindex < numsurfaces;surfacelistindex++)
{
- qglLineWidth(p->data[13]);CHECKGLERROR
- qglBegin(GL_LINE_LOOP);
- qglTexCoord1f (p->data[12]);
- qglColor4f (p->data[20], p->data[21], p->data[22], p->data[23]);
- qglVertex3f (p->data[0] , p->data[1], p->data[2]);
-
- qglTexCoord1f (p->data[14]);
- qglColor4f (p->data[24], p->data[25], p->data[26], p->data[27]);
- qglVertex3f (p->data[3] , p->data[4], p->data[5]);
-
- if(p->flags & VM_POLYGON_FL3V)
- {
- qglTexCoord1f (p->data[16]);
- qglColor4f (p->data[28], p->data[29], p->data[30], p->data[31]);
- qglVertex3f (p->data[6] , p->data[7], p->data[8]);
-
- if(p->flags & VM_POLYGON_FL4V)
- {
- qglTexCoord1f (p->data[18]);
- qglColor4f (p->data[32], p->data[33], p->data[34], p->data[35]);
- qglVertex3f (p->data[9] , p->data[10], p->data[11]);
- }
- }
- qglEnd();
- CHECKGLERROR
- }
- else
- {
- qglBegin(GL_POLYGON);
- qglTexCoord2f (p->data[12], p->data[13]);
- qglColor4f (p->data[20], p->data[21], p->data[22], p->data[23]);
- qglVertex3f (p->data[0] , p->data[1], p->data[2]);
-
- qglTexCoord2f (p->data[14], p->data[15]);
- qglColor4f (p->data[24], p->data[25], p->data[26], p->data[27]);
- qglVertex3f (p->data[3] , p->data[4], p->data[5]);
-
- qglTexCoord2f (p->data[16], p->data[17]);
- qglColor4f (p->data[28], p->data[29], p->data[30], p->data[31]);
- qglVertex3f (p->data[6] , p->data[7], p->data[8]);
-
- if(p->flags & VM_POLYGON_FL4V)
- {
- qglTexCoord2f (p->data[18], p->data[19]);
- qglColor4f (p->data[32], p->data[33], p->data[34], p->data[35]);
- qglVertex3f (p->data[9] , p->data[10], p->data[11]);
- }
- qglEnd();
- CHECKGLERROR
+ if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
+ break;
+ VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
+ numtriangles++;
}
+ R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
}
}
-static void VM_CL_AddPolygonTo2DScene (vm_polygon_t *p)
+void VMPolygons_Store(vmpolygons_t *polys)
{
- drawqueuemesh_t mesh;
- static int picelements[6] = {0, 1, 2, 0, 2, 3};
-
- mesh.texture = p->tex;
- mesh.data_element3i = picelements;
- mesh.data_vertex3f = p->data;
- mesh.data_texcoord2f = p->data + 12;
- mesh.data_color4f = p->data + 20;
- if(p->flags & VM_POLYGON_FL4V)
+ if (r_refdef.draw2dstage)
{
- mesh.num_vertices = 4;
- mesh.num_triangles = 2;
+ // draw the polygon as 2D immediately
+ drawqueuemesh_t mesh;
+ mesh.texture = polys->begin_texture;
+ mesh.num_vertices = polys->begin_vertices;
+ mesh.num_triangles = polys->begin_vertices-2;
+ mesh.data_element3s = polygonelements;
+ mesh.data_vertex3f = polys->begin_vertex[0];
+ mesh.data_color4f = polys->begin_color[0];
+ mesh.data_texcoord2f = polys->begin_texcoord[0];
+ DrawQ_Mesh(&mesh, polys->begin_drawflag);
}
else
{
- mesh.num_vertices = 3;
- mesh.num_triangles = 1;
+ // queue the polygon as 3D for sorted transparent rendering later
+ int i;
+ if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
+ {
+ polys->max_triangles *= 2;
+ VM_ResizePolygons(polys);
+ }
+ if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
+ {
+ // needle in a haystack!
+ // polys->num_vertices was used for copying where we actually want to copy begin_vertices
+ // that also caused it to not render the first polygon that is added
+ // --blub
+ memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
+ memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
+ memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
+ for (i = 0;i < polys->begin_vertices-2;i++)
+ {
+ polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
+ polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
+ polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
+ polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
+ polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
+ polys->num_triangles++;
+ }
+ polys->num_vertices += polys->begin_vertices;
+ }
}
- if(p->flags & VM_POLYGON_FLLINES) //[515]: lines
- DrawQ_LineLoop (&mesh, (p->flags&0x0f));
- else
- DrawQ_Mesh (&mesh, (p->flags&0x0f));
+ polys->begin_active = false;
}
+// TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
+// LordHavoc: agreed, this is a mess
void VM_CL_AddPolygonsToMeshQueue (void)
{
int i;
- if(!vm_drawpolygons_num)
+ vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
+ vec3_t center;
+
+ // only add polygons of the currently active prog to the queue - if there is none, we're done
+ if( !prog )
return;
- R_Mesh_Matrix(&identitymatrix);
- GL_CullFace(GL_NONE);
- for(i = 0;i < (int)vm_drawpolygons_num;i++)
- VM_DrawPolygonCallback(NULL, NULL, 1, &i);
- vm_drawpolygons_num = 0;
+
+ if (!polys->num_triangles)
+ return;
+
+ for (i = 0;i < polys->num_triangles;i++)
+ {
+ VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
+ R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
+ }
+
+ /*polys->num_triangles = 0; // now done after rendering the scene,
+ polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
}
-//void(string texturename, float flag[, float 2d[, float lines]]) R_BeginPolygon
-static void VM_CL_R_PolygonBegin (void)
+//void(string texturename, float flag) R_BeginPolygon
+void VM_CL_R_PolygonBegin (void)
{
- vm_polygon_t *p;
const char *picname;
- VM_SAFEPARMCOUNTRANGE(2, 4, VM_CL_R_PolygonBegin);
+ vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
- if(!vm_polygons_initialized)
- VM_InitPolygons();
- if(vm_polygonbegin)
+ VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
+
+ if (!polys->initialized)
+ VM_InitPolygons(polys);
+ if (polys->begin_active)
{
- VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonEnd after first\n");
+ VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
return;
}
- if(vm_drawpolygons_num >= vm_polygons_num)
- {
- p = (vm_polygon_t *)Mem_Alloc(vm_polygons_pool, 2 * vm_polygons_num * sizeof(vm_polygon_t));
- memset(p, 0, 2 * vm_polygons_num * sizeof(vm_polygon_t));
- memcpy(p, vm_polygons, vm_polygons_num * sizeof(vm_polygon_t));
- Mem_Free(vm_polygons);
- vm_polygons = p;
- vm_polygons_num *= 2;
- }
- p = &vm_polygons[vm_drawpolygons_num];
picname = PRVM_G_STRING(OFS_PARM0);
- if(picname[0])
- p->tex = Draw_CachePic(picname, true)->tex;
- else
- p->tex = r_texture_white;
- p->flags = (unsigned char)PRVM_G_FLOAT(OFS_PARM1);
- vm_current_vertices = 0;
- vm_polygonbegin = true;
- if(prog->argc >= 3)
- {
- if(PRVM_G_FLOAT(OFS_PARM2))
- p->flags |= VM_POLYGON_FL2D;
- if(prog->argc >= 4 && PRVM_G_FLOAT(OFS_PARM3))
- {
- p->data[13] = PRVM_G_FLOAT(OFS_PARM3); //[515]: linewidth
- p->flags |= VM_POLYGON_FLLINES;
- }
- }
+ polys->begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
+ polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1);
+ polys->begin_vertices = 0;
+ polys->begin_active = true;
}
//void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
-static void VM_CL_R_PolygonVertex (void)
+void VM_CL_R_PolygonVertex (void)
{
- float *coords, *tx, *rgb, alpha;
- vm_polygon_t *p;
+ vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
+
VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
- if(!vm_polygonbegin)
+ if (!polys->begin_active)
{
VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
return;
}
- coords = PRVM_G_VECTOR(OFS_PARM0);
- tx = PRVM_G_VECTOR(OFS_PARM1);
- rgb = PRVM_G_VECTOR(OFS_PARM2);
- alpha = PRVM_G_FLOAT(OFS_PARM3);
- p = &vm_polygons[vm_drawpolygons_num];
- if(vm_current_vertices > 4)
+ if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
{
- VM_Warning("VM_CL_R_PolygonVertex: may have 4 vertices max\n");
+ VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
return;
}
- p->data[vm_current_vertices*3] = coords[0];
- p->data[1+vm_current_vertices*3] = coords[1];
- p->data[2+vm_current_vertices*3] = coords[2];
-
- p->data[12+vm_current_vertices*2] = tx[0];
- if(!(p->flags & VM_POLYGON_FLLINES))
- p->data[13+vm_current_vertices*2] = tx[1];
-
- p->data[20+vm_current_vertices*4] = rgb[0];
- p->data[21+vm_current_vertices*4] = rgb[1];
- p->data[22+vm_current_vertices*4] = rgb[2];
- p->data[23+vm_current_vertices*4] = alpha;
-
- vm_current_vertices++;
- if(vm_current_vertices == 4)
- p->flags |= VM_POLYGON_FL4V;
- else
- if(vm_current_vertices == 3)
- p->flags |= VM_POLYGON_FL3V;
+ polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
+ polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
+ polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
+ polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
+ polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
+ polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
+ polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
+ polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
+ polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
+ polys->begin_vertices++;
}
//void() R_EndPolygon
-static void VM_CL_R_PolygonEnd (void)
+void VM_CL_R_PolygonEnd (void)
{
+ vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
+
VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
- if(!vm_polygonbegin)
+ if (!polys->begin_active)
{
VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
return;
}
- vm_polygonbegin = false;
- if(vm_current_vertices > 2 || (vm_current_vertices >= 2 && vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FLLINES))
- {
- if(vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FL2D) //[515]: don't use qcpolygons memory if 2D
- VM_CL_AddPolygonTo2DScene(&vm_polygons[vm_drawpolygons_num]);
- else
- vm_drawpolygons_num++;
- }
+ polys->begin_active = false;
+ if (polys->begin_vertices >= 3)
+ VMPolygons_Store(polys);
else
- VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", vm_current_vertices);
+ VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
}
-void Debug_PolygonBegin(const char *picname, int flags, qboolean draw2d, float linewidth)
-{
- vm_polygon_t *p;
+static vmpolygons_t debugPolys;
- if(!vm_polygons_initialized)
- VM_InitPolygons();
- if(vm_polygonbegin)
+void Debug_PolygonBegin(const char *picname, int drawflag)
+{
+ if(!debugPolys.initialized)
+ VM_InitPolygons(&debugPolys);
+ if(debugPolys.begin_active)
{
Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
return;
}
- // limit polygons to a vaguely sane amount, beyond this each one just
- // replaces the last one
- vm_drawpolygons_num = min(vm_drawpolygons_num, (1<<20)-1);
- if(vm_drawpolygons_num >= vm_polygons_num)
- {
- p = (vm_polygon_t *)Mem_Alloc(vm_polygons_pool, 2 * vm_polygons_num * sizeof(vm_polygon_t));
- memset(p, 0, 2 * vm_polygons_num * sizeof(vm_polygon_t));
- memcpy(p, vm_polygons, vm_polygons_num * sizeof(vm_polygon_t));
- Mem_Free(vm_polygons);
- vm_polygons = p;
- vm_polygons_num *= 2;
- }
- p = &vm_polygons[vm_drawpolygons_num];
- if(picname && picname[0])
- p->tex = Draw_CachePic(picname, true)->tex;
- else
- p->tex = r_texture_white;
- p->flags = flags;
- vm_current_vertices = 0;
- vm_polygonbegin = true;
- if(draw2d)
- p->flags |= VM_POLYGON_FL2D;
- if(linewidth)
- {
- p->data[13] = linewidth; //[515]: linewidth
- p->flags |= VM_POLYGON_FLLINES;
- }
+ debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
+ debugPolys.begin_drawflag = drawflag;
+ debugPolys.begin_vertices = 0;
+ debugPolys.begin_active = true;
}
void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
{
- vm_polygon_t *p;
-
- if(!vm_polygonbegin)
+ if(!debugPolys.begin_active)
{
Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
return;
}
- p = &vm_polygons[vm_drawpolygons_num];
- if(vm_current_vertices > 4)
+ if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
{
- Con_Printf("Debug_PolygonVertex: may have 4 vertices max\n");
+ Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
return;
}
- p->data[vm_current_vertices*3] = x;
- p->data[1+vm_current_vertices*3] = y;
- p->data[2+vm_current_vertices*3] = z;
-
- p->data[12+vm_current_vertices*2] = s;
- if(!(p->flags & VM_POLYGON_FLLINES))
- p->data[13+vm_current_vertices*2] = t;
-
- p->data[20+vm_current_vertices*4] = r;
- p->data[21+vm_current_vertices*4] = g;
- p->data[22+vm_current_vertices*4] = b;
- p->data[23+vm_current_vertices*4] = a;
-
- vm_current_vertices++;
- if(vm_current_vertices == 4)
- p->flags |= VM_POLYGON_FL4V;
- else
- if(vm_current_vertices == 3)
- p->flags |= VM_POLYGON_FL3V;
+ debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
+ debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
+ debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
+ debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
+ debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
+ debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
+ debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
+ debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
+ debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
+ debugPolys.begin_vertices++;
}
void Debug_PolygonEnd(void)
{
- if(!vm_polygonbegin)
+ if (!debugPolys.begin_active)
{
Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
return;
}
- vm_polygonbegin = false;
- if(vm_current_vertices > 2 || (vm_current_vertices >= 2 && vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FLLINES))
- {
- if(vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FL2D) //[515]: don't use qcpolygons memory if 2D
- VM_CL_AddPolygonTo2DScene(&vm_polygons[vm_drawpolygons_num]);
- else
- vm_drawpolygons_num++;
- }
+ debugPolys.begin_active = false;
+ if (debugPolys.begin_vertices >= 3)
+ VMPolygons_Store(&debugPolys);
else
- Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", vm_current_vertices);
+ Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
}
/*
//============================================================================
+// To create a almost working builtin file from this replace:
+// "^NULL.*" with ""
+// "^{.*//.*}:Wh\(.*\)" with "\1"
+// "\:" with "//"
+// "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
+// "\n\n+" with "\n\n"
+
prvm_builtin_t vm_cl_builtins[] = {
NULL, // #0 NULL function (not callable) (QUAKE)
VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
VM_CL_spawn, // #14 entity() spawn (QUAKE)
VM_remove, // #15 void(entity e) remove (QUAKE)
-VM_CL_traceline, // #16 float(vector v1, vector v2, float tryents) traceline (QUAKE)
+VM_CL_traceline, // #16 float(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
NULL, // #17 entity() checkclient (QUAKE)
VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
VM_traceon, // #29 void() traceon (QUAKE)
VM_traceoff, // #30 void() traceoff (QUAKE)
VM_eprint, // #31 void(entity e) eprint (QUAKE)
-VM_CL_walkmove, // #32 float(float yaw, float dist) walkmove (QUAKE)
+VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
NULL, // #33 (QUAKE)
VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
-NULL, // #309
+NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
NULL, // #312
VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
VM_drawresetcliparea, // #325 void(void) drawresetcliparea
VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
-NULL, // #327
-NULL, // #328
+NULL, // #327 // FIXME add stringwidth() here?
+NULL, // #328 // FIXME add drawsubpic() here?
NULL, // #329
VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
-VM_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
+VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
-VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscaler (EXT_CSQC)
+VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
-NULL, // #368
+NULL, // #368
NULL, // #369
NULL, // #370
NULL, // #371
NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
-VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet = #457 (DP_TE_FLAMEJET)
+VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
NULL, // #458
VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
-VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) (DP_SV_POINTSOUND)
-NULL, // #484
-NULL, // #485
-NULL, // #486
-NULL, // #487
-NULL, // #488
-NULL, // #489
-NULL, // #490
-NULL, // #491
-NULL, // #492
-NULL, // #493
-NULL, // #494
-NULL, // #495
+VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
+VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
+VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
+VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
+VM_gecko_create, // #487 float gecko_create( string name )
+VM_gecko_destroy, // #488 void gecko_destroy( string name )
+VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
+VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
+VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
+VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
+VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
+VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
+VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
NULL, // #496
NULL, // #497
NULL, // #498
NULL, // #499
+NULL, // #500
+NULL, // #501
+NULL, // #502
+NULL, // #503
+NULL, // #504
+NULL, // #505
+NULL, // #506
+NULL, // #507
+NULL, // #508
+NULL, // #509
+VM_uri_escape, // #510 string(string in) uri_escape = #510;
+VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
+VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
+NULL, // #513
+NULL, // #514
+NULL, // #515
+NULL, // #516
+NULL, // #517
+NULL, // #518
+NULL, // #519
};
const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
-void VM_CL_Cmd_Init(void)
+void VM_Polygons_Reset(void)
{
+ vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
+
// TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
- if(vm_polygons_initialized)
+ if(polys->initialized)
{
- Mem_FreePool(&vm_polygons_pool);
- vm_polygons_initialized = false;
+ Mem_FreePool(&polys->pool);
+ polys->initialized = false;
}
}
+void VM_CL_Cmd_Init(void)
+{
+ VM_Cmd_Init();
+ VM_Polygons_Reset();
+}
+
void VM_CL_Cmd_Reset(void)
{
- if(vm_polygons_initialized)
- {
- Mem_FreePool(&vm_polygons_pool);
- vm_polygons_initialized = false;
- }
+ VM_Cmd_Reset();
+ VM_Polygons_Reset();
}
+