start = PRVM_G_VECTOR(OFS_PARM2);
end = PRVM_G_VECTOR(OFS_PARM3);
+ if (i < 0)
+ return;
CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
}
f = PRVM_G_VECTOR(OFS_PARM1);
v = PRVM_G_VECTOR(OFS_PARM2);
n = (int)PRVM_G_FLOAT(OFS_PARM3);
+ if (i < 0)
+ return;
CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
}