//#303 float(float property, ...) setproperty (EXT_CSQC)
//#303 float(float property) getproperty
//#303 vector(float property) getpropertyvec
+//#309 float(float property) getproperty
+//#309 vector(float property) getpropertyvec
// VorteX: make this function be able to return previously set property if new value is not given
void VM_CL_R_SetView (void)
{
rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
- R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false);
+ R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false);
numtriangles = 0;
for (;surfacelistindex < numsurfaces;surfacelistindex++)
{
VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
-NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
+VM_CL_R_SetView, // #309 float(float property) getproperty (EXT_CSQC)
VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
NULL, // #312
VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
-VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
-VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
+VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
+VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
VM_drawresetcliparea, // #325 void(void) drawresetcliparea