dir = PRVM_G_VECTOR(OFS_PARM1);
color = PRVM_G_FLOAT(OFS_PARM2);
count = PRVM_G_FLOAT(OFS_PARM3);
- if (cl_particles_blood_bloodhack.integer)
- {
- if (color == 73)
- {
- // regular blood
- CL_BloodPuff(org, dir, count / 2);
- return;
- }
- if (color == 225)
- {
- // lightning blood
- CL_BloodPuff(org, dir, count / 2);
- return;
- }
- }
- CL_RunParticleEffect (org, dir, color, count);
+ CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
}
// #49 void(entity ent, float ideal_yaw, float speed_yaw) ChangeYaw
qboolean csqc_usecsqclistener = false, csqc_frame = false;//[515]: per-frame
qboolean csqc_onground;
-static char *particleeffect_names[] =
-{
- "TE_SPIKE",
- "TE_SUPERSPIKE",
- "TE_GUNSHOT",
- "TE_EXPLOSION",
- "TE_TAREXPLOSION",
- "TE_LIGHTNING1",//trail
- "TE_LIGHTNING2",//trail
- "TE_WIZSPIKE",
- "TE_KNIGHTSPIKE",
- "TE_LIGHTNING3",//trail
- "TE_LAVASPLASH",
- "TE_TELEPORT",
- "TE_EXPLOSION2",
- "TE_BEAM",//trail
- "TE_EXPLOSION3",
- "",//TE_LIGHTNING4NEH
- "TE_BLOOD",
- "TE_SPARK",
- "",//TE_BLOODSHOWER
- "TE_EXPLOSIONRGB",
- "",//unused
- "",
- "",
- "TE_GUNSHOTQUAD",
- "TE_SPIKEQUAD",
- "TE_SUPERSPIKEQUAD",
- "TE_EXPLOSIONQUAD",
- "",
- "",
- "",
- "TE_FLAMEJET",
- "TE_PLASMABURN",
- "TE_TEI_G3",
- "TE_TEI_SMOKE",
- "TE_TEI_BIGEXPLOSION",
- "TE_TEI_PLASMAHIT",
-
-
- //trail effects (as modelflags)
- "EF_ROCKET",
- "EF_GRENADE",
- "EF_GIB",
- "EF_TRACER",
- "EF_ZOMGIB",
- "EF_TRACER2",
- "EF_TRACER3",
- "EF_NEH_CIGAR",
- "EF_NEXUIZ_PLASMA",
- "EF_GLOWTRAIL",
-};
-
-#define CSQC_TRAILSTART 36
-static const int particleeffects_num = sizeof(particleeffect_names)/sizeof(char*);
-
static void CSQC_R_RecalcView (void)
{
extern matrix4x4_t viewmodelmatrix;
int i;
VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
n = PRVM_G_STRING(OFS_PARM0);
- for(i=0;i<particleeffects_num;i++)
- if(!strcasecmp(particleeffect_names[i], n))
- {
- PRVM_G_FLOAT(OFS_RETURN) = i;
- return;
- }
- PRVM_G_FLOAT(OFS_RETURN) = -1;
+ i = CL_ParticleEffectIndexForName(n);
+ if (i == 0)
+ i = -1;
+ PRVM_G_FLOAT(OFS_RETURN) = i;
}
void CSQC_ParseBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
// #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
void VM_CL_trailparticles (void)
{
- int i, entnum, col;
+ int i, entnum;
float *start, *end;
- entity_t *ent;
+ prvm_edict_t *t;
VM_SAFEPARMCOUNT(4, VM_CL_trailparticles);
- entnum = PRVM_NUM_FOR_EDICT(PRVM_G_EDICT(OFS_PARM0));
+ t = PRVM_G_EDICT(OFS_PARM0);
+ entnum = PRVM_NUM_FOR_EDICT(t);
i = PRVM_G_FLOAT(OFS_PARM1);
start = PRVM_G_VECTOR(OFS_PARM2);
end = PRVM_G_VECTOR(OFS_PARM3);
- if(i >= particleeffects_num)
- return;
if (entnum >= MAX_EDICTS)
{
Con_Printf("CSQC_ParseBeam: invalid entity number %i\n", entnum);
if (entnum >= cl.max_csqcentities)
CL_ExpandCSQCEntities(entnum);
- ent = &cl.csqcentities[entnum];
-
- if(prog->argc > 4)
- col = PRVM_G_FLOAT(OFS_PARM4);
- else
- col = ent->state_current.glowcolor;
-
- switch(i)
- {
- case TE_LIGHTNING1:
- CSQC_ParseBeam(entnum, start, end, cl.model_bolt, true);
- break;
- case TE_LIGHTNING2:
- CSQC_ParseBeam(entnum, start, end, cl.model_bolt2, true);
- break;
- case TE_LIGHTNING3:
- CSQC_ParseBeam(entnum, start, end, cl.model_bolt3, false);
- break;
- case TE_BEAM:
- CSQC_ParseBeam(entnum, start, end, cl.model_beam, false);
- break;
- default:
- CL_RocketTrail(start, end, i-CSQC_TRAILSTART, col, ent);
- break;
- }
+ CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, &cl.csqcentities[entnum], PRVM_G_FLOAT(OFS_PARM4));
}
-//#337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
+//#337 void(float effectnum, vector origin, vector dir, float count) pointparticles (EXT_CSQC)
void VM_CL_pointparticles (void)
{
int i, n;
float *f, *v;
- if(prog->argc < 2)
- VM_SAFEPARMCOUNT(2, VM_CL_pointparticles);
+ VM_SAFEPARMCOUNT(4, VM_CL_pointparticles);
i = PRVM_G_FLOAT(OFS_PARM0);
f = PRVM_G_VECTOR(OFS_PARM1);
- if(prog->argc >= 4)
- {
- v = PRVM_G_VECTOR(OFS_PARM2);
- n = PRVM_G_FLOAT(OFS_PARM3);
- }
- else
- {
- v = vec3_origin;
- n = 15;
- }
-
- if(i >= particleeffects_num)
- return;
-
- switch(i)
- {
- case TE_SPIKE:
- case TE_SPIKEQUAD:
- case TE_GUNSHOT:
- case TE_GUNSHOTQUAD:
- CL_SparkShower(f, v, 15, 1, 0);
- CL_Smoke(f, v, 15, 0);
- if (cl_particles_bulletimpacts.integer)
- CL_BulletMark(f);
- break;
- case TE_SUPERSPIKE:
- case TE_SUPERSPIKEQUAD:
- CL_SparkShower(f, v, 30, 1, 0);
- CL_Smoke(f, v, 30, 0);
- if (cl_particles_bulletimpacts.integer)
- CL_BulletMark(f);
- break;
- case TE_EXPLOSION:
- case TE_EXPLOSIONQUAD:
- case TE_TEI_BIGEXPLOSION:
- CL_ParticleExplosion(f);
- break;
- case TE_TAREXPLOSION:
- CL_BlobExplosion(f);
- break;
- case TE_WIZSPIKE:
- CL_RunParticleEffect(f, v, 20, 30);
- break;
- case TE_KNIGHTSPIKE:
- CL_RunParticleEffect(f, v, 226, 20);
- break;
- case TE_LAVASPLASH:
- CL_LavaSplash(f);
- break;
- case TE_TELEPORT:
- CL_TeleportSplash(f);
- break;
- case TE_EXPLOSION2:
- case TE_EXPLOSION3:
- case TE_EXPLOSIONRGB:
- CL_ParticleExplosion2(f, v[0], v[1]);
- break;
- case TE_BLOOD:
- CL_BloodPuff(f, v, n);
- break;
- case TE_SPARK:
- CL_SparkShower(f, v, n, 1, 0);
- break;
- case TE_FLAMEJET:
- CL_Flames(f, v, n);
- break;
- case TE_PLASMABURN:
- CL_PlasmaBurn(f);
- break;
- case TE_TEI_G3:
- CL_BeamParticle(f, v, 8, 1, 1, 1, 1, 1);
- break;
- case TE_TEI_SMOKE:
- CL_Tei_Smoke(f, v, n);
- break;
- case TE_TEI_PLASMAHIT:
- CL_Tei_PlasmaHit(f, v, n);
- break;
- default:break;
- }
+ v = PRVM_G_VECTOR(OFS_PARM2);
+ n = PRVM_G_FLOAT(OFS_PARM3);
+ CL_ParticleEffect(i, n, f, f, v, v, NULL, 0);
}
//#338 void(string s) cprint (EXT_CSQC)
return;
pos = PRVM_G_VECTOR(OFS_PARM0);
CL_FindNonSolidLocation(pos, pos2, 4);
- CL_BloodPuff(pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_FLOAT(OFS_PARM2));
+ CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
}
// #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
void VM_CL_te_bloodshower (void)
{
+ vec_t speed;
+ vec3_t vel1, vel2;
VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
if (PRVM_G_FLOAT(OFS_PARM3) < 1)
return;
- CL_BloodShower(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3));
+ speed = PRVM_G_FLOAT(OFS_PARM2);
+ vel1[0] = -speed;
+ vel1[1] = -speed;
+ vel1[2] = -speed;
+ vel2[0] = speed;
+ vel2[1] = speed;
+ vel2[2] = speed;
+ CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
}
// #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
void VM_CL_te_particlecube (void)
{
VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
- if (PRVM_G_FLOAT(OFS_PARM3) < 1)
- return;
CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
}
void VM_CL_te_particlerain (void)
{
VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
- if (PRVM_G_FLOAT(OFS_PARM3) < 1)
- return;
CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4), 0);
}
void VM_CL_te_particlesnow (void)
{
VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
- if (PRVM_G_FLOAT(OFS_PARM3) < 1)
- return;
CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4), 1);
}
vec3_t pos2;
VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
- if (PRVM_G_FLOAT(OFS_PARM2) < 1)
- return;
pos = PRVM_G_VECTOR(OFS_PARM0);
CL_FindNonSolidLocation(pos, pos2, 4);
- CL_SparkShower(pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_FLOAT(OFS_PARM2), 1, 0);
+ CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
}
// #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
{
float *pos;
vec3_t pos2;
- matrix4x4_t tempmatrix;
VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
pos = PRVM_G_VECTOR(OFS_PARM0);
CL_FindNonSolidLocation(pos, pos2, 4);
- CL_SparkShower(pos2, vec3_origin, 15, 1, 0);
- CL_Smoke(pos2, vec3_origin, 15, 0);
- CL_BulletMark(pos2);
- Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
- CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
}
// #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
{
float *pos;
vec3_t pos2;
- matrix4x4_t tempmatrix;
int rnd;
VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
pos = PRVM_G_VECTOR(OFS_PARM0);
CL_FindNonSolidLocation(pos, pos2, 4);
- if (cl_particles_bulletimpacts.integer)
- {
- CL_SparkShower(pos2, vec3_origin, 15, 1, 0);
- CL_Smoke(pos2, vec3_origin, 15, 0);
- CL_BulletMark(pos2);
- }
- Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
- CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
else
{
{
float *pos;
vec3_t pos2;
- matrix4x4_t tempmatrix;
int rnd;
VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
pos = PRVM_G_VECTOR(OFS_PARM0);
CL_FindNonSolidLocation(pos, pos2, 4);
- if (cl_particles_bulletimpacts.integer)
- {
- CL_SparkShower(pos2, vec3_origin, 30, 1, 0);
- CL_Smoke(pos2, vec3_origin, 30, 0);
- CL_BulletMark(pos2);
- }
- Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
- CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
else
{
{
float *pos;
vec3_t pos2;
- matrix4x4_t tempmatrix;
VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
pos = PRVM_G_VECTOR(OFS_PARM0);
CL_FindNonSolidLocation(pos, pos2, 10);
- CL_ParticleExplosion(pos2);
- Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
- CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
}
{
float *pos;
vec3_t pos2;
- matrix4x4_t tempmatrix;
VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
pos = PRVM_G_VECTOR(OFS_PARM0);
CL_FindNonSolidLocation(pos, pos2, 10);
- Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
- CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
}
// #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
pos = PRVM_G_VECTOR(OFS_PARM0);
CL_FindNonSolidLocation(pos, pos2, 4);
- CL_SparkShower(pos2, vec3_origin, 15, 1, 0);
- CL_Smoke(pos2, vec3_origin, 15, 0);
- CL_BulletMark(pos2);
+ CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
}
// #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
pos = PRVM_G_VECTOR(OFS_PARM0);
CL_FindNonSolidLocation(pos, pos2, 4);
- if (cl_particles_bulletimpacts.integer)
- {
- CL_SparkShower(pos2, vec3_origin, 15, 1, 0);
- CL_Smoke(pos2, vec3_origin, 15, 0);
- CL_BulletMark(pos2);
- }
+ CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
else
{
pos = PRVM_G_VECTOR(OFS_PARM0);
CL_FindNonSolidLocation(pos, pos2, 4);
- if (cl_particles_bulletimpacts.integer)
- {
- CL_SparkShower(pos2, vec3_origin, 30, 1, 0);
- CL_Smoke(pos2, vec3_origin, 30, 0);
- CL_BulletMark(pos2);
- }
+ CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
else
{
{
float *pos;
vec3_t pos2;
- matrix4x4_t tempmatrix;
VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
pos = PRVM_G_VECTOR(OFS_PARM0);
CL_FindNonSolidLocation(pos, pos2, 10);
- CL_ParticleExplosion(pos2);
- Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
- CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
}
{
float *pos;
vec3_t pos2;
- matrix4x4_t tempmatrix;
VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
pos = PRVM_G_VECTOR(OFS_PARM0);
CL_FindNonSolidLocation(pos, pos2, 10);
- CL_BlobExplosion(pos2);
- Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
- CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
}
{
float *pos;
vec3_t pos2;
- matrix4x4_t tempmatrix;
VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
pos = PRVM_G_VECTOR(OFS_PARM0);
CL_FindNonSolidLocation(pos, pos2, 4);
- Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
- CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- CL_RunParticleEffect(pos2, vec3_origin, 20, 30);
+ CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
}
{
float *pos;
vec3_t pos2;
- matrix4x4_t tempmatrix;
VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
pos = PRVM_G_VECTOR(OFS_PARM0);
CL_FindNonSolidLocation(pos, pos2, 4);
- Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
- CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- CL_RunParticleEffect(pos2, vec3_origin, 226, 20);
+ CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
}
void VM_CL_te_lavasplash (void)
{
VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
- CL_LavaSplash(PRVM_G_VECTOR(OFS_PARM0));
+ CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
}
// #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
void VM_CL_te_teleport (void)
{
- float *pos;
- matrix4x4_t tempmatrix;
VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
-
- pos = PRVM_G_VECTOR(OFS_PARM0);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 1.0f, 1.0f, 600, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- CL_TeleportSplash(pos);
+ CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
}
// #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
{
float *pos;
vec3_t pos2;
- matrix4x4_t tempmatrix;
VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
pos = PRVM_G_VECTOR(OFS_PARM0);
CL_FindNonSolidLocation(pos, pos2, 4);
- Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
- CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- CL_PlasmaBurn(pos2);
+ CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
}