vec3_t f;
sfx_t *s;
VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
- s = S_FindName(PRVM_G_STRING(OFS_PARM0));
- VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
+ VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
+ s = S_FindName(PRVM_G_STRING(OFS_PARM1));
S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
}