if( mod ) {
// TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
- // LordHavoc: erm you broke it by commenting this out - setmodel must do setsize or else the qc can't find out the model size, and ssqc does this by necessity, consistency.
+ // LadyHavoc: erm you broke it by commenting this out - setmodel must do setsize or else the qc can't find out the model size, and ssqc does this by necessity, consistency.
SetMinMaxSize (prog, e, mod->normalmins, mod->normalmaxs);
}
else
flags = 0;
else
{
- // LordHavoc: we only let the qc set certain flags, others are off-limits
+ // LadyHavoc: we only let the qc set certain flags, others are off-limits
flags = (int)PRVM_G_FLOAT(OFS_PARM6) & (CHANNELFLAG_RELIABLE | CHANNELFLAG_FORCELOOP | CHANNELFLAG_PAUSED | CHANNELFLAG_FULLVOLUME);
}
tracebox (vector1, vector mins, vector maxs, vector2, tryents)
=================
*/
-// LordHavoc: added this for my own use, VERY useful, similar to traceline
+// LadyHavoc: added this for my own use, VERY useful, similar to traceline
static void VM_CL_tracebox (prvm_prog_t *prog)
{
vec3_t v1, v2, m1, m2;
gravity = 1.0f;
gravity *= cl.movevars_gravity * 0.05;
- for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
+ for (i = 0;i < 200;i++) // LadyHavoc: sanity check; never trace more than 10 seconds
{
PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
// (note: this is the reason you can't blow up fallen zombies)
if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
continue;
- // LordHavoc: compare against bounding box rather than center so it
+ // LadyHavoc: compare against bounding box rather than center so it
// doesn't miss large objects, and use DotProduct instead of Length
// for a major speedup
VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
{
double bob, cycle;
- // LordHavoc: this code is *weird*, but not replacable (I think it
+ // LadyHavoc: this code is *weird*, but not replacable (I think it
// should be done in QC on the server, but oh well, quake is quake)
- // LordHavoc: figured out bobup: the time at which the sin is at 180
+ // LadyHavoc: figured out bobup: the time at which the sin is at 180
// degrees (which allows lengthening or squishing the peak or valley)
cycle = cl.time/cl_bobcycle.value;
cycle -= (int)cycle;
NULL, // #397
NULL, // #398
NULL, // #399
-// LordHavoc's range #400-#499
+// LadyHavoc's range #400-#499
VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)