]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - clvm_cmds.c
Two new cvars for blood particles: decal alpha, decal random scaling (min/max)
[xonotic/darkplaces.git] / clvm_cmds.c
index 26a5eaa7c278d0911d2131dea4054d7193e4ba93..32e0300f4010e333075bc8ea7b58ed1b0a5e0c38 100644 (file)
@@ -357,7 +357,7 @@ static void VM_CL_tracetoss (void)
        trace_t trace;
        prvm_edict_t    *ent;
        prvm_edict_t    *ignore;
-       int svent;
+       int svent = 0;
 
        prog->xfunction->builtinsprofile += 600;
 
@@ -936,7 +936,7 @@ void VM_CL_R_AddDynamicLight (void)
        Matrix4x4_FromVectors(&matrix, forward, left, up, org);
 
        R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-       r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights++];
+       r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
        prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
 }
 
@@ -2655,12 +2655,12 @@ void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
        *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
        *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
        *vmpartspawner.particle_stretch = theme->stretch;
-       vmpartspawner.particle_staincolor1[0] = (theme->staincolor1 >> 16) & 0xFF;
-       vmpartspawner.particle_staincolor1[1] = (theme->staincolor1 >> 8) & 0xFF;
-       vmpartspawner.particle_staincolor1[2] = (theme->staincolor1 >> 0) & 0xFF;
-       vmpartspawner.particle_staincolor2[0] = (theme->staincolor2 >> 16) & 0xFF;
-       vmpartspawner.particle_staincolor2[1] = (theme->staincolor2 >> 8) & 0xFF;
-       vmpartspawner.particle_staincolor2[2] = (theme->staincolor2 >> 0) & 0xFF;
+       vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
+       vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
+       vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
+       vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
+       vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
+       vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
        *vmpartspawner.particle_staintex = (float)theme->staintex;
        *vmpartspawner.particle_delayspawn = theme->delayspawn;
        *vmpartspawner.particle_delaycollision = theme->delaycollision;
@@ -2688,8 +2688,8 @@ void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
        theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
        theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
        theme->stretch = *vmpartspawner.particle_stretch;
-       theme->staincolor1 = vmpartspawner.particle_staincolor1[0]*65536 + vmpartspawner.particle_staincolor1[1]*256 + vmpartspawner.particle_staincolor1[2];
-       theme->staincolor2 = vmpartspawner.particle_staincolor2[0]*65536 + vmpartspawner.particle_staincolor2[1]*256 + vmpartspawner.particle_staincolor2[2];
+       theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
+       theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
        theme->staintex =(int)*vmpartspawner.particle_staintex;
        theme->delayspawn = *vmpartspawner.particle_delayspawn;
        theme->delaycollision = *vmpartspawner.particle_delaycollision;
@@ -2839,7 +2839,7 @@ void VM_CL_SpawnParticle (void)
        
        if (prog->argc < 3) // global-set particle
        {
-               part = CL_NewParticle((unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, (int)(*vmpartspawner.particle_alpha*256), (int)(*vmpartspawner.particle_alphafade*256), *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex);
+               part = CL_NewParticle((unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, (int)(*vmpartspawner.particle_alpha*256), (int)(*vmpartspawner.particle_alphafade*256), *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex);
                if (!part)
                {
                        PRVM_G_FLOAT(OFS_RETURN) = 0; 
@@ -3034,12 +3034,11 @@ static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t
        if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
                return;
        R_Mesh_ResetTextureState();
-       R_Mesh_Matrix(&identitymatrix);
+       R_EntityMatrix(&identitymatrix);
        GL_CullFace(GL_NONE);
        R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
        R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
        R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
-       R_SetupGenericShader(true);
 
        for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
        {
@@ -3058,7 +3057,7 @@ static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t
                        GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
                else
                        GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-               R_Mesh_TexBind(0, R_GetTexture(tex));
+               R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
                numtriangles = 0;
                for (;surfacelistindex < numsurfaces;surfacelistindex++)
                {
@@ -3698,7 +3697,7 @@ static void VM_CL_skel_build(void)
                Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
                for (blendindex = 0;blendindex < numblends;blendindex++)
                {
-                       Matrix4x4_FromArray12FloatD3D(&matrix, model->data_poses + 12 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
+                       Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
                        Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
                }
                skeleton->relativetransforms[bonenum] = blendedmatrix;
@@ -4586,6 +4585,9 @@ NULL,                                                     // #622
 NULL,                                                  // #623
 VM_CL_getextresponse,                  // #624 string getextresponse(void)
 NULL,                                                  // #625
+NULL,                                                  // #626
+VM_sprintf,                     // #627 string sprintf(string format, ...)
+NULL,                                                  // #628
 };
 
 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);