#define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
#define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
-// #16 float(vector v1, vector v2, float movetype, entity ignore) traceline
+// #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
static void VM_CL_traceline (void)
{
float *v1, *v2;
int i, frame;
VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
frame = (int)PRVM_G_FLOAT(OFS_PARM0);
+ PRVM_G_FLOAT(OFS_RETURN) = false;
for (i = 0;i < CL_MAX_USERCMDS;i++)
{
if (cl.movecmd[i].sequence == frame)
VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
}
+ PRVM_G_FLOAT(OFS_RETURN) = true;
}
}
}
PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
}
+/*
+=================
+VM_CL_checkpvs
+
+Checks if an entity is in a point's PVS.
+Should be fast but can be inexact.
+
+float checkpvs(vector viewpos, entity viewee) = #240;
+=================
+*/
+static void VM_CL_checkpvs (void)
+{
+ vec3_t viewpos;
+ prvm_edict_t *viewee;
+ vec3_t mi, ma;
+#if 1
+ unsigned char *pvs;
+#else
+ static int fatpvsbytes;
+ static unsigned char fatpvs[MAX_MAP_LEAFS/8];
+#endif
+
+ VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
+ VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
+ viewee = PRVM_G_EDICT(OFS_PARM1);
+
+ if(viewee->priv.required->free)
+ {
+ VM_Warning("checkpvs: can not check free entity\n");
+ PRVM_G_FLOAT(OFS_RETURN) = 4;
+ return;
+ }
+
+ VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
+ VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
+
+#if 1
+ if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
+ {
+ // no PVS support on this worldmodel... darn
+ PRVM_G_FLOAT(OFS_RETURN) = 3;
+ return;
+ }
+ pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
+ if(!pvs)
+ {
+ // viewpos isn't in any PVS... darn
+ PRVM_G_FLOAT(OFS_RETURN) = 2;
+ return;
+ }
+ PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
+#else
+ // using fat PVS like FTEQW does (slow)
+ if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
+ {
+ // no PVS support on this worldmodel... darn
+ PRVM_G_FLOAT(OFS_RETURN) = 3;
+ return;
+ }
+ fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
+ if(!fatpvsbytes)
+ {
+ // viewpos isn't in any PVS... darn
+ PRVM_G_FLOAT(OFS_RETURN) = 2;
+ return;
+ }
+ PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
+#endif
+}
//============================================================================
// To create a almost working builtin file from this replace:
VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
VM_CL_spawn, // #14 entity() spawn (QUAKE)
VM_remove, // #15 void(entity e) remove (QUAKE)
-VM_CL_traceline, // #16 float(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
+VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
NULL, // #17 entity() checkclient (QUAKE)
VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
NULL, // #237
NULL, // #238
NULL, // #239
-NULL, // #240
+VM_CL_checkpvs, // #240
NULL, // #241
NULL, // #242
NULL, // #243
VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
VM_stringwidth, // #327 // FIXME is this okay?
VM_drawsubpic, // #328 // FIXME is this okay?
-NULL, // #329
+VM_drawrotpic, // #329 // FIXME is this okay?
VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)