/// (important on big surfaces such as terrain)
int static_numlighttrispvsbytes;
unsigned char *static_lighttrispvs;
+ /// masks of all shadowmap sides that have any potential static receivers or casters
+ int static_shadowmap_receivers;
+ int static_shadowmap_casters;
}
rtlight_t;
float alpha;
// size the model is shown
float scale;
+ // transparent sorting offset
+ float transparent_offset;
// NULL = no model
dp_model_t *model;
void CL_Particles_Clear(void);
void CL_Particles_Init(void);
void CL_Particles_Shutdown(void);
+particle_t *CL_NewParticle(unsigned short ptypeindex, int pcolor1, int pcolor2, int ptex, float psize, float psizeincrease, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pairfriction, float pliquidfriction, float originjitter, float velocityjitter, qboolean pqualityreduction, float lifetime, float stretch, pblend_t blendmode, porientation_t orientation, int staincolor1, int staincolor2, int staintex);
typedef enum effectnameindex_s
{